GameSpot: Updated Demigod Impression

The GameSpot crew caught up with the GPG crew in London recently, and got an updated look at Demigod.

“The single-player game sounds like an interesting proposition. The developers explained that they took a fighting-game model and applied it to the strategy genre. This means that each game will take place over five rounds, and the god with the most points is declared the winner. It also means that the five-hour campaign is designed to be completed many times over with different characters. The level design for the arena also indicates the fighting-game influence, and it means that the battles are fast and frantic. We were particularly impressed with the level design: The prison was a huge crystal structure that encased a huge monster, and his eyes follow the camera as you pan around the action. We also got to see two demigods: the Torchbearer, who switches between fire and ice modes, and Sedna, who can disable other players' spellcasting abilities.”

Read the full article at GameSpot.

22,004 views 18 replies
Reply #2 Top

Not exactly the journal I was hoping to see today!

Reply #3 Top

You can check my thread for info/rumors here for info on the release of beta 2.

 

I'm excited to see the map mentiond:

"We were particularly impressed with the level design: The prison was a huge crystal structure that encased a huge monster, and his eyes follow the camera as you pan around the action."

This sounds so awesome.

Reply #4 Top

What upsets me here is the quote that “There will be more demigods and arenas released as downloadable content after release, although no pricing or release details have been given as yet.” I thought early on that download content and updates were going to be free. However this sure looks like from the start pay 2 play. First we are a month behind on beta 2 still have no idea what the general are going to be. Now we have to pay for maps and DG’s or stay with the eight that come with the game. I am starting to get a bad feeling here.

Reply #5 Top

Quoting lprometheus, reply 4
What upsets me here is the quote that “There will be more demigods and arenas released as downloadable content after release, although no pricing or release details have been given as yet.” I thought early on that download content and updates were going to be free. However this sure looks like from the start pay 2 play. First we are a month behind on beta 2 still have no idea what the general are going to be. Now we have to pay for maps and DG’s or stay with the eight that come with the game. I am starting to get a bad feeling here.

 

Hold on here.  You are taking a short article that seems quickly written as word from the devs.  From what I have heard, there are plans to release a couple of demigods and maps post launch free if the game sells well enough to support it.  Then there will be a microexpansion similar to entrenchment with sins that will add more content.  It is important to voice your opinion, but this information must be taken in proper context.  This is an extremely short article with a single player focus.  This info on downloadable characters was likely mentioned as a last minute comment without being full discussed by the devs or the author of the article.

Reply #6 Top

“There will be more demigods and arenas released as downloadable content after release, although no pricing or release details have been given as yet.”

No pricing details. That doesn't even mean it will be priced. It probably will be free, so relax.

I am getting irritated with tentative dates and noncommital words on the beta 2 though. They haven't said they won't release it today, but this journal seems like a consolation post. To be honest, I wish they'd just give us what they have, rather than spend another week smoothing out the edges, simply because they were targeting for last week, they said it was close, and they already had to push the release back twice. It's like the carrot on a stick, they keep stringing us along.

Especially for those of us still locked out of the beta.

Reply #7 Top

Quoting OrleanKnight, reply 2
Not exactly the journal I was hoping to see today!


THIS

Reply #8 Top

Quote from the article:

"Demigods is set for a March 2009 release, and those who preorder the game are promised a slot on the currently running open beta."

I just wish this was true. :annoyed:

So it's another week of waiting... just one more... hopefully. :'(

[\crybaby]

;)

Reply #9 Top

i would like to know if there will be some possibility for creating demigods/skills/items on my own.

this would be a great advantage to this game. of course, the demigods need to be balanced, before they get verified and released, but i know a lot of people which spend days in working on maps in warcraft 3 and i imagine, that with a tool to import own demigods especially, this game could get even better as i could expect.

i am sure there are a lot of interested customers, which are well known in pointt of designing something like that. for sure it would be like a second project to create something like a demigod-editor. but to give a possibility to create own demigods by giving some information how to... there could come up great results... think of dota, one of the greatest mods i have ever seen resulted of something compareable ;) the part of own items is even in my opinion something what is not good for balance, very fast there are too many items available and the demigod maps get overfilled...

the next point i would like to know is how the possibilitys of creating mods for demigod will be? for example with a map editor similar to the map editor of warcraft 3 it should be easily possible to set up somethin releated to footmen or a map which comes up with direct RTS feeling by modding some parts of the game. such possibilitys keep wc3 alive since release, which was over 5 years back in time if im right...

Reply #10 Top

i would like to know if there will be some possibility for creating demigods/skills/items on my own.

There will be no mods to this game at all as stated from the start now we know why they want to charge you for maps and DG's go team.

I am starting to think punt. LMAO :)

Reply #11 Top

sighPrometheus [shakes head]

7hyrael -

There will be no official mod support at release, but the game will be as moddable as Supreme Commander, and small mods which work on SupCom have been successfully used in beta (same engine). 

No mention of truly custom demis has been made by devs, but this would be a pretty amazing feature if you took it to City of Heroes extremes :D

Reply #12 Top

Quoting 7hyrael, reply 9

the next point i would like to know is how the possibilitys of creating mods for demigod will be? for example with a map editor similar to the map editor of warcraft 3 it should be easily possible to set up somethin releated to footmen or a map which comes up with direct RTS feeling by modding some parts of the game. such possibilitys keep wc3 alive since release, which was over 5 years back in time if im right...

I don't think I have seen you much before, so I assume you are not currently in the beta.  Maps are a little trickier to make in Demigod.  Demigod maps are extremely beatiful and unique.  The complex 3d nature of the maps and map animations require the maps to made in a 3d editor before being exported to Demigod.  For this reason there will be a limited ability to create new maps.  Current maps can be highly modded on top of the existing 3d model.  There is a possiblity, discussed by devs, that an exporter could be released that allows 3d maps to be imported into Demigod, but that is only a possibilty at this point.

 

7hyrael, I personally think a map exporter would be great and would really like to see the community have access to this.  If we could creat maps, even if it was only a small group who had the expertise, I think some amazing and fun maps could be made.  Here's hoping.

Reply #13 Top

Quoting lprometheus, reply 10


i would like to know if there will be some possibility for creating demigods/skills/items on my own.
There will be no mods to this game at all as stated from the start now we know why they want to charge you for maps and DG's go team.
I am starting to think punt. LMAO

There's nothing preventing people from making mods. We're just not supporting it.

As for  additional Demigods, we plan for there to be free additional maps and Demigods. That doesn't preclude us from releasing more Demigods in a future expansion too of course.

Reply #14 Top

Quoting Draginol, reply 13


There's nothing preventing people from making mods. We're just not supporting it.

As for  additional Demigods, we plan for there to be free additional maps and Demigods. That doesn't preclude us from releasing more Demigods in a future expansion too of course.

Thanks for official word.  This will hopefully dispel some of the misconception and general paranoia in a few posts on here (yes lprometheus, I'm looking at you).

Reply #15 Top

Quoting Draginol, reply 13








There's nothing preventing people from making mods. We're just not supporting it.

As for  additional Demigods, we plan for there to be free additional maps and Demigods. That doesn't preclude us from releasing more Demigods in a future expansion too of course.


This is good news

Reply #16 Top

Yes that is good news because i myself have wc3 and ive been playing it on and off for like 4 years and it never gets old. The chance that we will prob get to make our own maps even if slightly limited is good news. I only play the custom games on wc3 now and without them i wouldn't play at all. Also I'd love for some more free additional content then maybe an expansion.

Reply #17 Top

Quoting Trigeminal, reply 12

Quoting 7hyrael, reply 9
the next point i would like to know is how the possibilitys of creating mods for demigod will be? for example with a map editor similar to the map editor of warcraft 3 it should be easily possible to set up somethin releated to footmen or a map which comes up with direct RTS feeling by modding some parts of the game. such possibilitys keep wc3 alive since release, which was over 5 years back in time if im right...
I don't think I have seen you much before, so I assume you are not currently in the beta.  Maps are a little trickier to make in Demigod.  Demigod maps are extremely beatiful and unique.  The complex 3d nature of the maps and map animations require the maps to made in a 3d editor before being exported to Demigod.  For this reason there will be a limited ability to create new maps.  Current maps can be highly modded on top of the existing 3d model.  There is a possiblity, discussed by devs, that an exporter could be released that allows 3d maps to be imported into Demigod, but that is only a possibilty at this point.

 

7hyrael, I personally think a map exporter would be great and would really like to see the community have access to this.  If we could creat maps, even if it was only a small group who had the expertise, I think some amazing and fun maps could be made.  Here's hoping.

 

actually i preordered already in march of this year and im in since beta 1 ^^. but i also know the possibilitys of a good map-editor which is specially designed for a single game. i never expected, that it would be easy to set up a complete new leveldesign with a "map editor" that was not even in warcraft 3 possible. for something like that you needed 3rd party programs as well. but some pre-designed elements, areas and such stuff, with which new maps coul be built up and for the design, possibilitys of setting triggers and some "minimalized" programming language which makes it possible to modify the behaviour of units is not a problem to set up in my opinion, the problem in such a additional software would be the additional costs for the devs and the time they will need to create it too.

but i also think, if they would sell it separately like a addon for a low price like 20$ or something like that there would be enough people which were interested in it to make it worth. maybe not worth in the aspect to make profit with the map editor, but in aspect of giving an even longer long-time motivation and more possible variations of the game. Possibilitys, that was always the thing which made a game a great add for every games-collection or if those were missing to a 2 hours game which got forgotten after a half year, what caused the title to become one of these nobody realy cares about... what even now couldnt happen to demigod in my opinion, but everyone should always aim for the best, aint they? ;)

 

btw: when warcraft 3 was released, everybode thought as well "wow is that fuckin amazing and beautiful", how to think of it, to create such maps on my own... but it was not only possible, it was easy: why? they gave a map editor with something like a toolbox, containing several completely designed things which you just needed to set up... to design new demigods is the point, where i absolutely agree to you and the point of a 3D moddeling software. but i know so many people which are playing hours arround which such software... but i dont think, that the difficulty to create a own demigod is the design - it will be the movement. you need to animate the demigod yourself... and that is the point where the real difficulty starts, no matter how to design the dmigods outfit ;) just think of how many possible moves hey need to have and how many reactions on getting hit or attack or using spells/skills...

Reply #18 Top

If your intrested in new stuff u might like the new gamespot interview. I have the link on one of my posts. Well they will be making mods for a year after realease so thats nice unknown if free or cost money.