GalaxyForge bugs make it impossible to create quality stuff

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GalaxyForge is bugged:

- The InGameName parameter doesn't work
Let's say you enter the name "Bob" for a CPU then you load the map in the game. The CPU will not have that name, he'll have a random name.

- The OverrideRaceName parameter doesn't work
Same as above, if you select "Tech" for Bob then load the map, you'll see at the settings that they all have "Random" races.

- The starting positions for players are random
If you make a planet named "Earth" then assign it to Owner Bob, it will not be his home planet 100% of the time.

- The map you make is inaccurate 
As I already said in another post, the in-game map is a vertically flipped version of the GF one... very hard to make a map with this...

When I first saw GalaxyForge I said "Nice, I'll be able to make my galaxy" but no, everything is random or bugged so my question is, what is the point of releasing a software with more than half of its feature not working correctly ?

11,672 views 11 replies
Reply #1 Top

The random starting place isn't a bug in GF, it's something in Sins. Sins doesn't let you choose a specific starting spot, so it's random every time.

Reply #2 Top

Quoting TheJuggernaut02, reply 1
The random starting place isn't a bug in GF, it's something in Sins. Sins doesn't let you choose a specific starting spot, so it's random every time.

Nope. You're definitely supposed to be able to choose where you start off in galaxy forge.

Reply #3 Top

Exact. Any ETA for a fix to make the software usable ?

Reply #4 Top

I note in the 1.1 Release Notes that GF improvements are listed. Here's hoping...

Reply #5 Top

We'll likely be releasing a new version of Galaxy Forge and Particle Forge after 1.1 is out. Note, that a new version of ConvertData is included with the patch.

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Reply #6 Top

Quoting Blair, reply 5
We'll likely be releasing a new version of Galaxy Forge and Particle Forge after 1.1 is out. Note, that a new version of ConvertData is included with the patch.

Offtpic, but another thing you guys mentioned in here (modding forum) as "might make it for 1.1": fighter-like movement for ships. Will that be in after all? :)

Reply #7 Top

Not in 1.1, likely with Entrenchment.

Reply #8 Top

so when is player start being addressed?  the whole random start point sucks.

Reply #9 Top

Quoting Soor, reply 6

Quoting Blair Fraser, reply 5We'll likely be releasing a new version of Galaxy Forge and Particle Forge after 1.1 is out. Note, that a new version of ConvertData is included with the patch.
Offtpic, but another thing you guys mentioned in here (modding forum) as "might make it for 1.1": fighter-like movement for ships. Will that be in after all?

Quoting Blair, reply 7
Not in 1.1, likely with Entrenchment.

 

Yeha! That's cool! THis is going to give the game the feeling of a real space battle!

Reply #10 Top

so what are the improvements in 1.1 and entrenchment

 

Reply #11 Top

The version released is the exact same version we used to make every single map in the game so we aren't holding anything back and we know its quite functional or we wouldn't have had so many maps :P (Initially they were created by hand in a text editor and that was a pain in the butt). As far as I can tell, only one of these is a bug but its purely cosmetic.


- The InGameName parameter doesn't work
Let's say you enter the name "Bob" for a CPU then you load the map in the game. The CPU will not have that name, he'll have a random name.



- The OverrideRaceName parameter doesn't work
Same as above, if you select "Tech" for Bob then load the map, you'll see at the settings that they all have "Random" races.

To answer both of these, Galaxyforge expects a stringID and player EntityDefName respectively, and is gracefully handling non-existant ones like 'bob' and 'tech' by using defaults. This is similiar to all the other modding procedures for Sins so I'm sure more detailed explanations can be found in the modding forums.


- The starting positions for players are random
If you make a planet named "Earth" then assign it to Owner Bob, it will not be his home planet 100% of the time.


Setting a player as an owner doesn't guarantee it to be his home planet, there is a separate parameter that can accomplish this.


- The map you make is inaccurate 
As I already said in another post, the in-game map is a vertically flipped version of the GF one... very hard to make a map with this...


This is a bug but we never bothered to fix it because it would require re-exporting all the existing maps. On a side note we also felt it didn't matter much because the Sins camera allows for so much flexability that the concepts of "top" and "bottom" were pretty much irrevelant (e.g., I rotate the camera so frequently that any concept of certain planets being on "top" means nothing to me).