Galactic Civilizations II v2.0 Change Log

+ NEW: Ship design screen available from the main menu

+ NEW: Old Campaigns now available in Twilight using new Tech trees

+ NEW: Campaign mods will now show up in the screen from the mods folder

+ NEW: Updated Twilight Manual

+ NEW: Galaxy setup options

    + Frequency of Extreme Planets

    + Frequency of Random Events

    + Option to disable tech brokering

    + Option to disable surrenders

+ NEW: Can now trade entire fleets

+ NEW: Planetary Governors allow you to queue improvements and automate contruction of improvements

   +  Accessible from the civilization manager's planetary governor tab.

   + Queues auto-update when a better version of an improvement is unlocked

   + Hotkey for bringing up the planetary governor popup for a selected planet (ctrl+P).

+ NEW: Can now place spies to gather information without needing to sabotage

  You should only be able to reach the level of spy that you have placed on a race, where, once that level is reached, no more 'spying' is being done on that race.

  1 spy: Low Espionage

  2 spies: Medium

  3 Spies: High

  4 Spies: Advanced

+ NEW: Can now spy on minor races

+ NEW: Can now prioritize types of modules to build first (per-Starbase)

  + As constructors arrive to a starbase with auto build option set to ON, they will automatically add modules according to the priority

  + If your treasury is negative and the next module has a cost to build, it will skip that module until there is money in the treasury.

+ NEW: Launching a ship in orbit will select it

+ TWEAK: AI demonstrates more variance in techs

+ TWEAK: Tourism revenue doubled

+ TWEAK: Constructor Maintenance increased

+ TWEAK: Military ship maintenance decreased

+ TWEAK: Weapon technologies are more expensive

+ TWEAK: Overall technology expenses decreased over time

+ FIXED: Crash bug that caused crash in fleet battles (rare)

+ FIXED:  Bug where AI did not build starbases correctly from a constructor in a fleet, which eventually caused a crash

+ FIXED: Bug where victory by wiping out all remaining (multiple) races with a single terror star attack was not calculated as a military victory

35,220 views 10 replies
Reply #1 Top

Good stuff. I hope I can find the time to try them all out.

Reply #2 Top

Thank you very much. Espionage and governors ... great!

That is the stuff that makes me buy all your expansions without even having a closer look at them beforehand. :)

Reply #3 Top

I don't know if this covers DA but is the bug fixed where late in the game in big galaxies, new ship icons don't show up at the beginning of the turn.  You can only launch by finding planets with new ships.

Restarting the game fixes the problem temporarily for future turns but not for current turn.

 

Reply #4 Top

A great update. Many thanks :D

Reply #5 Top

Yeah, great update indeed, so good in fact that it has pushed me to install the game once again.

 

Impulse hates me, says my serial number is incorrect won't install. 8C

Reply #6 Top

I have the same prob Desert Fox :( I can install my copy of Gal Civ 2 Dread lords collectors Edition with my serial number but i can not update my game with it :(

I keep geting Accont is expirer (ref :3 ). Gal Civ 1 reg with no prob and is updated and yes i use Impulse to do it.

I all so remove it becuse if it not going to work and I can not update my game it is not worth having it on my hard drive.

It all so meen I am not going to buy any more Stardock program, I dont need to be jumping hoops just to keep my programs up to date to uses them.

Reply #7 Top


+ NEW: Ship design screen available from the main menu
+ NEW: Old Campaigns now available in Twilight using new Tech trees

To the Second- YES! I have been waiting for this feature for a long time.

 

To the first- could the 'Create Custom Style' button be added to the ship designer? I'd like it to be a lot easier to make custom ship styles. Currently, I can only make custom styles for my opponents, and saving that style for the custom race only affects the defaults for when that race is an opponent.

Reply #8 Top

 + Queues auto-update when a better version of an improvement is unlocked

 

It does?  Not for me.

Reply #9 Top

I'm still on 1.96, but it has the same problem - the definition of "better" is limited to buildings in the same tech tree. So if you have slave pits it will auto upgrade to slave canyons, but not to manufacturing centers.

Reply #10 Top

That's as it should be IMO, since as in that example auto-upgrading across tech trees could result in massive construction/maintenance cost increases.