Pathfinding

For the new patch id just like to suggest that pathfinding is improved if that is within the scope of this patch. In the original game it was the one issue that broke the realism of the game and also the one thing that made me mad when my cap ship flys right into an asteroid when trying to escape from LRF's.

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Reply #1 Top

Generally, when a heavy ship is ordered to MOVE to a point behind it, it should rather TURN first and THEN Accelerate, instead of accelerating first and then starting to turn.
These are warships with masses counting hundreds to hundreds of thousands of tonnes, not sports cars on a japanese drift contest.

Reply #2 Top

Yes I agree that would help you plot a course without hitting into asteroids much more easily. Although it would be even better if they intelligently avoided the asteroid altogether.

Reply #3 Top

To hell with hitting asteroids. Maybe even the cap ships need a hug at times.

What I hate about current pathing is when I order my ship to intercept some other ship which is roughly behind it and my ship rushes the other way instead ;S.

Reply #4 Top

You know you can hold down the SHIFT key and give it a couple of waypoints, even if they are small, to make the cap take the path you want.  I definately do this sometimes when I don't want it to get hung up on things, or I want to control which way it turns when I'm about to send it back in the opposite direction.  There are both advantages and disadvantages to the straightforward pathing, advantages being they are predictable...and take less CPU power, most likely, when you consider every ship in the game has to have its pathing computed.

I also give move orders that anticipate intercept paths, rather than let the computer figure it out.  Caps don't turn around fast, so try to give them a move order to where you think their target will be before you give them the actual intercept order.

These are all places where a player with good micro makes small gains against a player with poor micro.

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Reply #5 Top

BUMP and I change my mind about hitting asteroids, after my Space Egg failed to stop an enemy fleet from escaping just yesterday. It happened because the said Egg was given Distort Gravity and then ordered to move to the other end of the gravwell (not quite the totally opposite end, the planet was not on its way) but failed to reach it in time because it crushed into the only other static object in the grav well, except the planet - an asteroid. Then it was unable to free itself for the next 15 seconds, so the enemy fleet cheerfully phase jumped away even with the 700% phase inhibitor debuff.
For those who do not know yet, the Space Egg, vel Jarrasul Evacuator, has Gravity Warhead ability, which along with Phase jump inhibitors can prevent enemies from phase jumping away for minutes.

 

@ Cykur - I know I can queue orders and I know what intercept path is, I'm not an idiot :rolleyes: .
The thing is, when you queue move orders, the ships approach each and every point, stop, select the next point and begin movement. So basically the ship will get to the target faster if it does a circle than it would with this method.
Yes, you can make the ship reach the target (which is right behind it) fastest if you repeatedly click near it to force it to turn without accelerating and then order to move - but seriously, should the game require you to babysit every goddamn ship not to have it do stupid things? Come on. Imagine any other standard RTS, C&C or Starcraft or whatever, where units aren't clever enough to evade trees and you have to queue a path for them manually so they can get across a bridge. LOL!

edit. for You Devs -> this above is a dramatisation for Cykur, not saying that Sins units are that stupid. Still, I do request that you take a moment and take a look at the issue (if you find time between looking at my other, more or less irritating, requests across this board, lol). As Cykur wrote below, even solving basic pathfinding issues for the cap ships only would be great, cause other ships are way more expendable and way move maneuverable, even heavy cruisers.

Reply #6 Top

Wow!  And all this time I thought it was my own stupidity for when I got a ship hung up on an asteroid!  Maybe they could implement pathing AI....if at least just for caps.