Strike Craft ideas for a new mod
(Or if i didnt have enough to do already... why do i run out for more?) :)
I have been following several of the forum posts on strike craft recently, i suppose they just caught my eye. Several want different things of course, some lament, some praise, some scoff and throw rocks! :) Almost.
Anyway. I put together a very small strike craft mini mod, that just changes the numbers for frigates and for capitals. Nothing too elaborate. just 8 for the frigates, up from 1. And the capitals to start at 10 and go to 12 for all except the carrier, which goes to 25, (10 + 1.5 over 10 levels). It seems enough to turn the tide in a medium battle, but not enough to unbalance the game. So the people who asked for it are now happy, I think. ![]()
Anyway, i am now trying to make different "kinds" of fighters and bombers. And am trying to move capital abilities over to the fighters/bombers. With drastic results. I thought i might try to "build" a frigate with the image of the fighter and then add the abilities and go from there. But the structure of the fighter/bomber is fundamentally different than the frigate file. I suppose because one is independent and one is not. (The fighter is not independent as it is generated from building the ships that then generate the fighters and bombers)
Anyway, the devs have already made things wonderfully modular, and makes for moving things from one area to another relatively easy. Well, haha, that is sort of a relative relative thing. :) Anyway, i am hoping of course that it only continues with the expansions, and perhaps some of what is difficult now, will be easier later. But in the meanwhile, if anyone, has figured out a way to move abilities over to fighters/bombers please drop a note so that i can learn.
Thank you and take care,
-Teal