Questions on the current usability state of Galciv II
Hi,
I used to play Galciv I a lot. Galciv II a bit less, and then finally quit playing soon after getting the Dark Avatar expansion. I felt that the expansions and updates were adding new features while leaving some very annoying little things untouched. Now after two years or so, I'm thinking of getting Dark Avatar, but I'd like to hear what the current situation is with a few features I disliked:
1) Combat System
Last that I checked, the combat system had three different types of weapons, which you upgraded with technology. There were also corresponding three different defenses. My problem was that it was pretty difficult to decide on how much to devote to attack/defense, should there be several smaller weapons or just the latest versions, or whether it's useful to have different types of weapons on a ship. The heart of the problem was that it was very difficult to tell the results of the modifications. Is an attack 5, defense 0 ship better against a certain ship than a different design? Is my defense 4/0/0 ship invulnerable against a 3/2/2 ship? I just don't know...
This also took the fun out of ship design, I found myself fondly remembering the old system where you had simply a few pre-designed ships. Or even better, the ship designing of MoO I where it was very clear how attack & defense worked, but there were still very interesting decisions to make: Fusion cannons for 3-6 damage, or neutron pellet guns for 2-5 and halve enemy shields.
2) Spying
Is it still possible to see the details of enemy colonies for free by keeping a spy in reserve? That really sucks the immersion right out of the game for me.
3) Unclear & unworking bonuses
There were tons of different bonuses in Galciv when I last played. That's nice. I just wish I knew what they did! Some bonuses didn't seem to appear on any popups or summaries, while others simply didn't seem to work as intended. Some provided half of their bonus for free, while others you had to pay for fully. I couldn't find this information on the UI and got frustrated. And the racial spying bonus... it just allowed you to spend more on spying instead of providing a better return on investment.
I remember being very excited when I settled a world and got a +50% ship bonus. I never noticed it do anything. I wonder if it was meant to boost attack, defense, hit points or military production...
Sensor & movement rate bonuses were listed with a percentage mark in the end. I ignored them for a long time until I realized that 1 +3% = 4 in Galciv math.
Social production used to go to waste, then after an update the excess went to military. If you had any production left, then you had to pay for the full amount. I feel that encourages micromanagement, so I didn't like it that much.
So how transparent are the workings of the bonus systems now?
And I quess that's it. I hope I don't give the impression that I'm just whining. I've bought all there is to buy of Galciv besides the Dark Avatar and I'm just wondering if I should be spending more or not. Honest answers to the above questions would be appreciated.