Question on United Planets and AI's Strategy vs Ohter Races
UNITED PLANETS
Near the beginning of a game, on a humongous map, the United Planets assemble with only three participants and this persisted for a long time (I'm a puny civ stuck at the corner of the map). I can understand that the other races do not participate because I have not made contact with them yet. But still does not feel right because:
- I continuously receive updates from other races buildong those "wonders of the universe" improvements
- and most importantly, those few United Planets participants have made contact with other races but because they are not the player, those contacts do not count
I think this is a problem worth consideration becuase I feel it is unfair to the non-participants that the United Planets are making decisions which can be permanent without giving them a voice on the matter.
Does this really make sense to you? I'm just asking since I can't understand why the United Planets is still that way after many patches.
AI Strategies
Before I propose a suggestion for the AI, I was curious to know how the AI races' strategies, in terms of foreign affairs, work.
I suppose what dictates war and peace betweem AI races are their Relation Factors as listed at the GalCiv2 wikia. Is that all there is to it or or there some more underlying factors or strategies within the AI code?
I will try to be more clear.
Every race has the ultimate goal of killing everyone else in order to win the game. I know that the AI is coded so that a race expands, researches, builds improvements and units, and uses those units in the most efficient way possible. I am not concerend with that aspect of the AI. What interests me is the code responsible for Diplomacy. Along the way to achieving victory, each race must make war/peace/alliances with other races. Does the AI's diplomatic decisions depend siolely on the Relation Factors or are there additional factors as well. For example, does a civ want two other more powerful civs to be at war to decreased their relative military power and will therefore try to instigate a war between them.
Another example, does a civ pick and choose friend and foe based on what will benefits him most? Consider 3 civilizations A, B, and C. A is powerful, B and C are weak. Currently A and B are at war. Now C can make a choice: team up with A and wipeout B, but risk being wiped out later by A, OR team up with B to take on A, with the intention of weakening A's and B's relative military power to C's.