drm fallout



Im not trying to fuel any fires here im actually wondering about the legality of something ... but lately there seams to be a post spore knee jerk going around the with some of the game devs and its starting to trickle into other forums and tech sites (andy/wired/gamespot ect ect )

What im referring to is a few BAD posts by supposed company reps for different studious whos posts lately fall into the "removed category's " and all subsequent discussions of drms deleted on dev boards.

http://forum.egosoft.com/viewtopic.php?t=214928&start=0&postdays=0&postorder=asc&highlight=discussion


Is one a the last from a company i previously supported and the guy has a point is it even legal for a company to refuse to disclose the drm on their product ??

Deepsilvers baning anyone even discussing drm and seams EA has taken to mass deletion on their forums

Then theres a post from another game were the guy basically threatens to remove any more posts regarding drm and have licenses to the game revoked .. (subsequently removed and apparently chastised ...

and then you have the whole spore fiasco ..

Im beginning to wonder just were you draw the line and just were the user the one paying for your products rights have gone up in smoke ?


Im sure like i said some of this is knee jerk after this whole mess but come on flat out lying about stuff on forums or denying prepurcase info is wrong ... (i am NOT accusing SGC of this )  decent drm i can live with if i have to, but if i buy a product its mine im not RENTING the fing thing(the whole activation limit thing)  . atleast not at current prices...

You know when stuff like this is making it into articles on wired, gamespot and  certain tech journals, not that  those are any great  venue, But   its getting alot of face time to a very huge audience ... as a whole the industry is not doing itself any favors lately ...

So long and short dosnt the purchaser have the right to know exactly what hes buying (if the product has activation limits or if it has a paticular drm ??

Needless to say i wont be buying any EA or deepsilver products anymore based on thier lack of ethics and how there curently handeling thier paying customers .. sigh

Like i said i wasnt pointing fingers at CSG just stalker creeped in as an example in that link .. and thats from a company i own every one of egosofts X:"whatever"  games .. This will be the first i dont buy and its not even on the drm thing its that i think thier acting like jackasses. the least one should be able to expect is a certain amount of profesionalism ...



peace

55,081 views 14 replies
Reply #1 Top

Now all you need to do is to get all your friends to stop the same purchases and have them tell all their other friends to do the same and maybe issue like this will not happen anymore.

Reply #2 Top

I think the purchaser should have rights to know what they're buying.

 

There should be a "this game has digital-writes management" and detail how exactly they're managed pritned on the box at least 15% the size of the front.

Kind of like the warning label on cigarette packs being so much because, YES, people are so stupid to not know what they're buying.

Reply #3 Top

Maybe a ESRB like label  big bold letters  with the  DRM folowed  by  a clock icon  with  the activation numbers  and  some sort of  internet required  logo    plastered  right next to the ESRB    :> 

Reply #4 Top

I think that's getting into the differance between entitled to and reasonable expectation again.

The company own the board - I am not *entitled* to talk about anything their - it's their board, they could kick me out of a bar for picking a fight, so I assume they can kick me off a BBS.

I have a reasonable expectation that's not going to happen, partly based on the rules of the road previously established, and partly based of the fact that, if the topic is a subject of legitimate debate, then it is foolish for a company to bar me from discussing it in their personal forum where they have the home court advantage and the opportunity to present their case to a sympathetic audience, and so bring it into a wider discussion in territory they have no control over.

As President Johnson put it, "It's better to have your enemies inside the tent pissing out than outside the tent pissing in" - {G}.

There are of course certain kinds of actions where a business or agency can do something for good reason or no reason (Typically firing someone), but not for a restricted list of bad reasons (Say, firing someone after they file a harrassment claim), and there are physical private venues that are public for purposes of limiting the control the managment can exercise over speech, so it is vaguely possible that banning discussion in a forum would be a legal issue on that basis, but I kinda doubt it.

But it's still foolish on their part - there's no outcome that makes the situation *better* for them than me discussing it on their home court.

Jonnan

Reply #5 Top

Its a know fact that DRM does little to stop piracy and the big companies who think it does are obiviously out of the loop. Its like there all in a state of fear and are not really rationalising the problem and thus only angering there actual customers.

Then there the whole quality of the games themselves i dont know about you but i find fewer and fewer games to be of good quality let alone stand out by miles. It seems now that its all about graphics too i find that annoying.

Anyway i hope that gaming consumers decide to stop purchasing games with this rather aggressive DRMs of course i think given the climate we are entering atm people are less likely to purchase items they want over those they need. I kinda hope that forces game developers to make good games again and to listen to there customers abit more.

Reply #6 Top

Edge just published a top 10 list of the most annoying DRM methods. It is a fun read and StarF*ck was listed as #1 mainly due to the company's PR issues, such as posting links to SD products on its forums -etc... If you want to take a trip down memory lane or learn about what older gamers have had to deal with check it out here

Reply #7 Top

Quoting Spartan, reply 6
Edge just published a top 10 list of the most annoying DRM methods. It is a fun read and StarF*ck was listed as #1 mainly due to the company's PR issues, such as posting links to SD products on its forums -etc... If you want to take a trip down memory lane or learn about what older gamers have had to deal with check it out here

Good find Spartan.

Recently Yahoo Music pulled the plug on the service in Canada. With it went the servers that check for licensing of the product I've been using for the last three years. What a total pain in the a** having to undo all the DRM on all my tunes.

The service was great though, I could download and listen to the tunes shared to my Xbox 360 at the house for $6.95 per month. The last six months the selection was bad but overall it was good value.

Reply #8 Top

No doubt. That is why I only purcahse music from Amazon and I refuse to buy any more game titles with BS DRM on them.

BTW: If you want tunes from Amazon just sign up for an account on the US site and you should be able to get the music.

Reply #9 Top

This is all about the balance between different ownership rights. Your rights as a consumer to own the things you buy. And the publisher's rights to own the things he publishes - copyright. Copyright is a form of ownership - it is basically the right to own and distribute ideas. It's a type of what's called "intellectual property". It's the same type of property right as a patent or a trade mark.

The publisher of a game or a book owns the copyright. When you buy a paperback book, you own the paper, the ink, the covers, the glue. You have the right to read the words. But you don't "own" the content - the words. You do not have the right to copy the contents. If you want to publish a quote from a book, if you don't get the permission from (and possibly pay) the copyright holder, you have breached his copyright and he can sue you. You can sell the book to some one else. But you can't copy the book and sell those copies.

Software works in basically the same way. When you buy a game, you own the disc, the box, the manual etc. You can "read the words" - play the game. You can sell the game on. But you don't own the "words" - the code. You can't copy the code and sell it on. If you do you breach copyright and can be sued. In some countries, it is even a criminal offence.

What's different about limited activations DRM?

Well, imagine buying a book (from Amazon, say). You don't bother reading the copyright page (who but a nerd does that?). You've just finished it when there's a knock on the door. You open it and standing there is a man in a suit... He got your name and address from Amazon, who were obliged to give the publisher the details of every person who bought the book. The man in the suit is demanding you hand over the book so that he can paint over all the pages and make the words unreadable. Didn't you read the copyright page? The publisher states that he's licensing the copyright to you for the purposes of a single read only. After that, you have no right to read the words he owns.

But it's my book! you cry.

So it is. You still own the paper, the ink, the covers, the glue etc. You can still sell it to someone else if you want. The publisher will even throw in for free the paint that the man in the suit has just slapped all over your book.

So what's your problem?

In case the penny hasn't dropped, the problem is this.

Copyright is the right to own and distribute ideas. It is a very important right and should be protected. But the right to own property - a book, a music CD, a movie on a DVD, a computer game - is as important if not more important. A balance needs to be struck between these two rights. 

What is happening here is that the publishers are trying to shift the balance in their favour. And they have gone too far.

In a frankly misguided attempt to combat piracy (which I do not condone, by the way) they are trying to restrict the rights of legitimate owners in a way that potentially leaves them with something worthless.

And I think it will backfire on them.

Reply #10 Top

@KingBingo - It already has in more ways than one. That why many big publishers talk smack about piracy every chance they get and decry that PC gaming is dying as result of gamers.

In sort, misinformation, disinformation, obfuscation and omission are the tools of a good manipulator. Essential skills for most CEOs.

Reply #11 Top

See, the thing is that none of these things actually WORKS. If SecuROM actually stopped piracy dead in it's tracks, I could see the argument. But it doesn't. Spore is one of the most pirated games in history, and forget that 3-install limit. As a publisher, how do you justify spending money on DRM when it simply doesn't work?

Reply #12 Top

Quoting DeadMG, reply 11
See, the thing is that none of these things actually WORKS. If SecuROM actually stopped piracy dead in it's tracks, I could see the argument. But it doesn't. Spore is one of the most pirated games in history, and forget that 3-install limit. As a publisher, how do you justify spending money on DRM when it simply doesn't work?

By ignoring that inconvenient fact, and pointing to the piracy numbers to legitimize your concern and dev time and money spent on combatting it.

:(

Reply #13 Top

Quoting DeadMG, reply 11
See, the thing is that none of these things actually WORKS. If SecuROM actually stopped piracy dead in it's tracks, I could see the argument. But it doesn't. Spore is one of the most pirated games in history, and forget that 3-install limit. As a publisher, how do you justify spending money on DRM when it simply doesn't work?

That is a interesting question. AFAIK, the publisher pays money to another company to use its copy protection software. I wonder if that money is actually well spent, as always the game ends up being pirated, and always a certain number of people refuse to buy the game because of the copy protection. I am curious to see how the publisher justify the expense of paying for a sophisticated copy protection software like SecuROM. Does it really help sales more than it hurt them? And if it helps, does the increase in sales warrant the expense?

Reply #14 Top

It is a safety net for execs. They claim they are engaging in best practices to protect share holder interests.

If the game is a success they take all the credit for it and ask for more compensation. If the game is a failure they blame pirates and subsequently ask for more compensation since it is not their fault - obviously and they have a "right" to be fairly rewarded for their efforts in spite of the failure of the product. Sometimes these requests come with the blood offering of lowly developers and support people jobs.

It is in fact a win-win situation for the execs. One most will not give up easily to be sure.