Statistics in Demigod

image One of the things the Gas Powered Games team is working on is the end-game screen. At the end of a match (as well as in-game in real-time to a lesser degree) players are going to want to see statistics on how each player did.

One of the things we've been playing around with is having achievement points be based on how many categories you led in.  In this way, the statistics aren't just interesting, they become part of the game play itself since achievement points are what help you become victorious in the overarching scheme of things as well as allowing you to purchase ever superior persistent items.

We're hoping to release beta 1-A in a week or two that will include things like more strategic elements to the maps, potentially a new Demigod to play with, and a number of new gameplay changes.  I think people will be surprised at how quickly these betas will improve the game play and "fun" factor of the game. Stay tuned.

60,946 views 81 replies
Reply #1 Top

O man, new stuff this month!  Psyched, thanks Frogboy... :rofl:

Reply #4 Top

New Demigods... in order to save development time they`re going to base them upon existing Demigods...

The Schnook

The Fork-Bearer

Irregulus

The Kook

The Boob-Starer

 

;P  

Reply #5 Top

Quoting andydude27, reply 3
the game is already 'fun' as is. Can't wait for this!

It's got fun potential.  I wouldn't call it "fun" at this point.  Funlike?  Contains elements of fun?  Both fair.  It's about as exciting as playing DoTA against no opponents :D

But I can see that it will get insanely fun, and could well be the quintesential multiplayer game.

Reply #6 Top

I hate people being obsessed with gaining achievements instead of winning.
So they play in a way to get the achievements, making their team lose.

This is why TF2 has stupid achievement servers ruining the game. :\

 

I'm glad to hear the next patch is a week or so away though.

Reply #7 Top

Quoting innociv, reply 6
I hate people being obsessed with gaining achievements instead of winning.
So they play in a way to get the achievements, making their team lose.

This is why TF2 has stupid achievement servers ruining the game.

 

I'm glad to hear the next patch is a week or so away though.

 

Well since they won,t be supporting player mods, there shouldn't be any achievement games in this one... Though there probably still will "Kill me 100 times and let me kill you 100 times!"

As long as achievements are made to reward good, smart play it should still be ok.

Reply #8 Top

We shouldn't see achivements untill toward the end of the beta if at all during the beta.

Theres no point testing them if the whole game isn't there.

Reply #9 Top

Quoting Sir, reply 8
We shouldn't see achivements untill toward the end of the beta if at all during the beta.

Theres no point testing them if the whole game isn't there.


this

Reply #10 Top

new beta, woot!

Reply #11 Top

Also, if the statistics are anywhere near as good as they are in Sins this will be a good addon. (must say it'll be hard to beat sins in this area)

Reply #12 Top

Looking foward to it!

Reply #13 Top

Nice - looking really forward to next update, keep the great work up!

Reply #15 Top

can't wait.  Thanks!

Reply #16 Top

can't wait. Thanks!

 

 

crud..sorry for the double post

Reply #17 Top

Would be cool to have some meta-statistics too.  Some sort of record of your past games is always nice, and lets you look back at how you've progressed since you started playing, and what sort of things you've done differently as you've hone your skills.

Reply #18 Top

meta-stats would be very cool.  At least a basic chart (Kinda hard to go back once you've seen TF2, no?):  Most kills as Rook: 498, Most heals as Sedna: 5784, etc.

Reply #20 Top

I love FragBoy :P

What's the Name of new Demigod ??

Reply #21 Top

For me, achievment with items reward will make it a MUST to get achivements in order to compete equally with others. That mean we need to play a lot in order to compete with people on the same ground. I hate that, the fun factor should be the reason why we play it, not to just get a equal ground with people who got lots of free time to farm achivement.

I prefer it not effecting the gameplay, it's okay you get better looking gear, it's okay you get astounding Titles, it's okay to have different color of your texts. As long as it's not in a gameplay element, it's okay. But if it will make different in your stats and such. You're just making it a COMPULSARY ACHIEVMENTS FARMING for everybody. Or you should make it easy enough to get all in a week or so, that's not a lots of farming to do.

Reply #22 Top

OMFG. 

 

That is all.

Reply #23 Top

So much so soon.  :D

Reply #24 Top

Jeez Frogboy. Tortue me on your SP details why don't you!

Reply #25 Top

Don't mind achievement points if thet are given by what you mentioned in your journal, but specific, detrimental achievements I frown upon unless they are persistant across all matches.  I'd prefer not to see matches entitled "100 Deaths".

Lifetime statistics seem to be the way to go, as those only benefit you and only encourage more play.

Not sure how the persistant bonus trophies should be handled, as that might destroy mass online appeal.

Offer realms of play where persistant trophies only provide their auras or graphics, rather than the bonus?  That way you can feed both player extremes?