Planets

Noob on the loose

I have a question about planets. I've read somewhere that moons or rings provide bonuses, is this true? Also, is there a limit in the game for planet classes? Because, when I was playing with my Yor Collective, Dread Lords invaded, (there was a weird thing though, I had creativity and luck, and I had 7 lucky rangers and a precursor ranger already - not to mention rapid researching), I moved my fleet there, captured it and saw that planet is actually an class 39 one. Though, I updated the game later on, haven't checked my old saves yet.

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Reply #1 Top

Yes, rings provide a 10% research bonus and moons give 10% to manufacturing.

IIRC planets spawn up to class 26, but events and terraforming can take it considerably higher. The "limit" is 72, as that's how many tiles a planet can have at most (the value can go higher, but won't have much effect).

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Reply #2 Top

Aah, thank you for respond :D Here is another question, due to I'm playing on immense maps, I prefer zooming out and play it as it is an 2d game, question is, can I see those bonuses with any icons? Maybe I'm missing it I don't know but, I can get a planet to 900 military (focused), and seeing an icon would be great I suppose.

 

And another thing popped on my mind. For example, last map I played (still playing), I had a planet like that, and when I focused on research, I was getting like 200 research. That was more than my research planets themselves, what kind of calculation does it use when I focus on something? 33% of this and that?

Reply #3 Top

25% in DL & DA, 1/5th (20%) in TA [at last check on TA numbers].

EDIT: As a note, 1/4 is taken in all versions from the first, but in TA only 1/5 is given to the second.  I felt the original post might have implied less was taken, as well-which is not the case.  (Also modified 16.67% to 20% per game experience.)

It adds up oddly because it takes from both social and military to add to research (or vice versa), and truncates before multiplying bonuses, IIRC, as well as truncating after bonuses.  Not to mention it takes base (unbonused) production.  But the net effect is it's approximately 1/4th [base] in DL/DA and approximately 1/6th [base] in TA.

This can show up as much less, for instance, if you have say a 100% military bonus and a mere 20% research bonus, your 100% military funded, research-focused planet would only be producing 20% of your current military output (as an example, 100 industry, 200 with bonus, 75 before bonus when focused on research, gives 150 with bonus, while research gets the 25 and then is multiplied by 1.2 for a total of 30) while being somewhat less than 1/6th and something more than 1/7th of your peak military output.

If you're playing TA, those numbers are, not quite meaningless, but, well, /less/, but I'm not quite ready to leap fully into TA myself, even though I have it, so my apologies for applying DA mechanics to it.

I don't know how to answer your other question because I'm not sure exactly what you're asking.  Have you tried the colony management screen in the civilization manager?

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