Why are there no Incremental Patchs?
Just curious as to why Stardock/Ironclad do not release incremental patchs to get player feedback on the changes being made. Is it a design decision or simply easier to balance based on a single patch and the feedback recieved? Personally I dont see how you can affectivly address community issues with a content/balance patch if you do not give the player base a chance to test and expereince the design/balance decisions being made throoughtout the process.
I might be in the minority here although Im sure many people here have tried at somepoint or other World of Warcrraft. If not, the company who owns and operates the game, Blizzard, have a very useful and effective way of play testing thier content. They release a patch downloadable to all players and give them a server to play test. Throughout the process they tweak and balance out issues as they occur, releasing various patches throughtout the entire process and balance/tweak based on the continual feedback.
I cannot for the life of me understand why this would be an issue. If you release a patch through Impulse and allow players to archive, why would it be so hard to give them the balances as they come up and are addressed to fine tune the end patch. I mean you have a large pool of players who can aid you in the process, why do you not use that resource. I mean is it THAT hard or is the primary focus on your internal test team to balance and fix bugs and imbalances based solely on limited feedback from players all complaining about the same things that are never balanced or fixed?
Just looking for a reliable awnser to this. I mean honestly, would you prefer one patch for the players to beta test and report the same issues and then allow your internal team to tweak up based on limited feedback, or involve all players interested in helping to fine tune the patch, a consistent flow of material (balances/tweaks and fixes) to give you feedback on while your internal team works out each kink and problem until you have a perfect end product(patch).
As is a hardly see a soul not complaing about the same issues and with no feedback or insight into the thought behind the decisions being made nor comments by the developer about what issues are being addressed and why they are being changed.