unit variety
to stop things from looking so bland
to stop things from looking so bland
Yes one team and I yet again quote the devs gain "Significant Advantages" Those arn't my words they are the words of the devs. I was merely offering up an idea that they probably allready thought of.
I would also like to see a different sets of creeps if at all possible. They would have the exact same states as the other creeps though just a different look.
It's amazing to see how everyone has a preconcieved notion of what Demigod is and should be. We'll find out what it is in another 9 days or so. Through suggestions and the dev's final say, we'll help shape what it will be.
We have preconceived notions because devs have made quite a number of psots and there are a few interviews and such.
We discuss based on those.. and are subject to be wrong or what we say not be applicable to the game.
I think that the minotaurs should be heavy infantry and there should be some sort of light infantry as well. Mooey the Cow's arguement works if there is more than one special spawn point. ![]()
I agree with innociv: we might come up with a good idea without having even played this thing.
Minotaurs are light infantry. They are for Rooks hammer to flatten..
Those big walking statue looking guys are the heavy infantry. ![]()
well, then, maybe some spawn units could have some special abilities
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