One ship from fleet always trying to phase jump

Hi all, I've spending a lot of time playing the game trying to learn it and there is one thing that I can't understand.

I usually play as TEC (trying to learn one race at a time) and every time I move a fleet to a gravity well, one of the ships in the fleet (a frigate or a cruiser) will always turn around and go to the edge of the gravity well and stay there. When I mouse over that ship, it looks as it is trying to phase jump back to another planet.
The rest of the fleet goes off doing what it is supposed to do except that one ship.
Even if I give specific orders (move or attack), the fleet will complete the order and then the ship will go back to trying to phase jump by itself.
It is important to note that it never actually jumps, just sits at the edge of the gravity well.

Can someone tell me what is going on and why?
34,671 views 17 replies
Reply #1 Top
its a known bug. I could explain it all but I am not going to. Its supposed to be fixed in the next live patch.
Reply #2 Top
Ya, it's been there since I can remember. If you reselect the fleet, and tell it "Form Fleet" again, it seems to solve the problem. And luckily, it's just one ship that get's homesick  ;) 

Reply #3 Top
Ya, it's been there since I can remember. If you reselect the fleet, and tell it "Form Fleet" again, it seems to solve the problem. And luckily, it's just one ship that get's homesick   


Haha, if you zoom in all the way you can almost see the look on the captain's face longing for his home!! :)

It is just annoying because when the fleet moves away, that one lonely ship is a prime target for enemy vessels. I just hate loosing ships when I don't have to...
Reply #4 Top
I've never had that happen...
Reply #5 Top
I've never had that happen...

Yes you have its the autojoin fleet behavior bug where it trys to jump back to the factory it was made at and just sits their waiting for the rest of fleet to join it for a jump back.

from 1.09 patch notes:
-Fixed bug where ships that autojoined formations would have their preorder move point overwritten by the rally point code. This meant that the last ship joined would always try to go back to factory, instead of in-formation with their fleet.
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Reply #6 Top
I've never had it happen either.

But I have to note that I abanndonned using fleets. I got so sick of giving one ship in the fleet a special mission and having the whole fleet jump after it, that I just use the number groups now and avoid all fleet buttons. Things work much better without fleets. Especially having more than 1 fleet in the same gravity well.
Reply #7 Top
Yes you have its the autojoin fleet behavior bug where it trys to jump back to the factory it was made at and just sits their waiting for the rest of fleet to join it for a jump back.

I never encountered that either.
Reply #8 Top
just because you didn't notice one lone ship sitting on the edge of your star well is meaningless since it obviously happens quite frequently. I can make it go happen any time I want its easily replicable.
Reply #9 Top
just because you didn't notice one lone ship sitting on the edge of your star well is meaningless since it obviously happens quite frequently. I can make it go happen any time I want its easily replicable.

You know, I'm going to go as far as saying that I can see what's happening on my screen. It has never happened to me, and I've looked for it since I had already heard of the bug. You may be able to replicate it, but I cannot.
Reply #10 Top
Here is what I don't get about fleets. I always select the Move together option so my fleet supposedly will jump at the same time, but that doesn't always happen. Once I start getting larger fleets they won't all jump together.

What I mean by this is that when I tell a medium to large fleet to jump together the majority of the fleet will get into position and then jump, but will leave 5-15 ships behind and those ships havn't even started to charge up their jump. This can be annoying when the ships left behind are mainly Cap ships and the majority of my fleet jumps straight into the enemies fleet. So then I have to wait for the Cap ships left behind to get into position, charge the jump, and then make the trip to the planet while the enemy fleet is enjoying themselves as they attack my Cap shipless fleet.

I know that in a collective jump, ships jump at different times for a nice visual effect that looks awesome, but my fleets aren't jumping collectively. I would prefer that my fleets wait until every ship is in ready position to make the jump before they start their jump.
Reply #11 Top
Here is what I don't get about fleets. I always select the Move together option so my fleet supposedly will jump at the same time, but that doesn't always happen. Once I start getting larger fleets they won't all jump together. What I mean by this is that when I tell a medium to large fleet to jump together the majority of the fleet will get into position and then jump, but will leave 5-15 ships behind and those ships havn't even started to charge up their jump. This can be annoying when the ships left behind are mainly Cap ships and the majority of my fleet jumps straight into the enemies fleet. So then I have to wait for the Cap ships left behind to get into position, charge the jump, and then make the trip to the planet while the enemy fleet is enjoying themselves as they attack my Cap shipless fleet. I know that in a collective jump, ships jump at different times for a nice visual effect that looks awesome, but my fleets aren't jumping collectively. I would prefer that my fleets wait until every ship is in ready position to make the jump before they start their jump.


I've seen this too, on numerous occasions. The "wait for everyone and jump together" move option does not seem to work all the time. Sometimes I have ships jump considerably later then the majority of the fleet.

I will mention that all these "bugs" I am seeing are with 1.05 and I have not tried 1.09 yet.
Reply #12 Top
I highly doubt it, but if you wish to claim that one of the most prevailant bugs in the game is not present in yours good for you.

You do know the only way you see it happening is if a ship autojoins your fleet that is in the gravwell that the ship was made in, and already has a move order issued to the fleet to a different system, and that the new ship adopts this move order? Those are the exact things that have to happen for the bug to replicate itself. Give the ship a move order after that and it fixes itself.

But then again your copy is perfect and has no problems. *rollseyes*
Reply #13 Top
But then again your copy is perfect and has no problems.

I never said that, but I've never encountered that particular problem. Why? I don't know. Couldn't say.

Group jump is actually supposed to do that, as it can take a long time for every last ship to get into position like has already been said. I think it waits 'til about 90% or so are ready.
Reply #14 Top
Ya, Kit is correct about the group-jump: They purposely changed group-jump so only 90% of the fleet needs to be ready to initiate a jump. Before that, just ONE little ship that could not get into formation would always hold up the enitre fleet from jumping. Beleive me, it's much better this way  :) 

Reply #15 Top

Ok that makes sense, thanks for the quick tip.

I also haven't had the problem where a ship tries to jump back to the factory it was made from. For some reason it just has never happened for me.

Sometimes bugs don't happen to everyone. My game and Kit's probably has the bug, but for some reason unknown to us it hasn't come up for her or me. Who knows, maybe in our next games it will pop up. The whole point is stop making a deal out of it.

I understand that it is a very prevalent bug, but just because it is common doesn't mean that everyone gets it.

 

Reply #16 Top

How the game is patched can make a big difference to some of these bugs.

In past expereince, I've seen bugs in the early versions continue into later versions, but those who installed the later versions instead of upgrading from the original using all the patches, didnt have have the same problems.

In this case, it could be that upgrading each patch, doesnt actually fix the issue, where going disc version straight to 1.05 does work. That would account for why I havent seen it, since thats what I did.

I've seen an example in another game, where the devs claimed that they had fixed a problem with a patch, and yet the problem remained. But when I uninstalled the patch, things actually improved dramatically. Which led me to suspect, that the patch should have deleted the existing code and installed the new code, and because it wasnt deleted, something of the original problem still existed and was sabotaging the patch. These things happen.

As a game gets older and more patched, sometimes its best to reinstall it from scratch, and patch to the latest version, bypassing all other patches.

Reply #17 Top

my version that does it is a fresh install from when I did my double install so that I have 1.05 and 1.09 installations on my computer.