Something every game dev should read
by force, if necessary
from
GalCiv2 Forums
i just finished an article on cracked.com titled The 7 Commandments All Video Games Should Obey.
while it does seem more geared towards console gaming, i think much of the advice is just as applicable to PC gaming. even the one about being able to play multiplayer in person, with real-life friends. it seems like a trivial matter to engineer a USB controller (or just coopt one that's already out there), sell it as a $15 accessory to a successful game franchise, and turn in-person multiplayer for the PC from the LAN party model to the console model. but no.
however, all the points are valid. even GC2 is guilty of treading on, if not breaking, a couple of these commandments (#5 Thou shalt not force repetition on the player and #4 Thou shalt make killing fun). that's not meant to be a blind insult by any means, and these two issues become especially difficult in a 4X TBS game. i'm not about to use this as an opportunity to troll for tactical combat (though on the repetition front, the governor system is still woefully inadequate if you have more than a couple dozen colonies).
but i'm getting off topic. i think it's an interesting article, and humorous in that "tell it, sister!" sort of way, and i wanted to share it here.
discuss amongst yourselves.
while it does seem more geared towards console gaming, i think much of the advice is just as applicable to PC gaming. even the one about being able to play multiplayer in person, with real-life friends. it seems like a trivial matter to engineer a USB controller (or just coopt one that's already out there), sell it as a $15 accessory to a successful game franchise, and turn in-person multiplayer for the PC from the LAN party model to the console model. but no.
however, all the points are valid. even GC2 is guilty of treading on, if not breaking, a couple of these commandments (#5 Thou shalt not force repetition on the player and #4 Thou shalt make killing fun). that's not meant to be a blind insult by any means, and these two issues become especially difficult in a 4X TBS game. i'm not about to use this as an opportunity to troll for tactical combat (though on the repetition front, the governor system is still woefully inadequate if you have more than a couple dozen colonies).
but i'm getting off topic. i think it's an interesting article, and humorous in that "tell it, sister!" sort of way, and i wanted to share it here.
discuss amongst yourselves.