Cubegasm; Redesigned

A New Twist on an Undeveloped Classic

This isn't a long entry, I just wanted to update this and indicate that I'm now back to work on Cubegasm. I mentally redesigned the game into an RTS and, since that occurred, I have a completely renewed interest in working on the game. Here are the three types of XML files I have created thus far:

Map XML, Fort (Block-by-block "model") XML, and Entity/Unit XML are best displayed at an alternate site

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