Newbie question

Hello

I'd tried out GC2 a while ago and just came back to it, so I am still a newb, and I'd like to ask a question.In the mini map there is a button that says 'ship range' and I thought it showed the limit to which the ships could go? But I ended up sending my ships further than that.(I am playing the original game's first mission).I couldnt find much about this in the manual :( Could someone kindly explain about the ship range limit shown in the mini map?

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Reply #1 Top
You should note that each ship can have a different range. For example your starting Flagship has a much larger range than you colony ships or constructors.
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Reply #2 Top
Oh ok sir so its actually impossible to send a ship beyond its range, I take it.If I may,could I ask about the Industrial capacity slider too? There is no explanation of it in the manual as far as I could see, and from the net I am gathering the impression that the slider actually is an industrial/research capacity equalizer? If I put it on 100% that would mean no research will get done? Ty for your patience
Reply #3 Top
Oooooohhhh. The economy sliders. Fun.

I'm no expert, but I'll try.

There are three sliders: Tax, Production and Distribution (which is the three sliders for social, military and research).

Tax is the only straightforward one. I'll skip the explanation on that.

The second slider, directly under taxes, is the one that gives most people trouble. This is how much of the money you make is actually used for production / research. Set it to 50%, and only 50% of your theoretical capabilities are used.

I say 'theoretical' because the actual numbers are then dependent on the settings of the three sliders below. The output you determined with taxes and production are shared across the three types according to your settings.


It's an art in itself, but once you understand it, it's workable.

An illustration:

You set your tax slider so you get 100BC surplus (available for distribution).
You set your output slider to 100%, so you get to spend a maximum of 100BC on production.

You set social to 100%.
You then get 100BC worth of social production.

You set social to 50% and research to 50%.
You then get 50BC worth of social and 50BC worth of research.

You adjust your output slider to 50% because you're in econ troubles. You now only get 50BC to spend.

Social at 100% now only nets you 50BC worth of social.
Social at 50% and research at 50%, and you get 25BC social and 25BC research.

The distribution sliders is therefore applied AFTER the production slider, which is dependent on the taxes. Fun.


Of course, once you understand the slider system, there's still focussing production to learn, and why focussing (in DA) is vastly superior to distributing production via the economy screen. But that's a topic for an advanced evening class all in itself. ;)
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Reply #4 Top
Wow thank you sir, thats exactly what I was after hehehe.Ty for the very clear example, I am saving this page, so there!(I am infringing your copyright :p)