Adding new classes of strikecraft?

Anyone know if it's possible?  I'm working on a combat rebalance mod, which I hope to finish up after 1.09 is released, and I'm considering adding one or possibly two additional classes of strikecraft.
16,567 views 14 replies
Reply #1 Top
I did it for my "Olympus Mod" Its actually quite simple. There are two entities that you need... You need the ones like squadTECHcombat, and the ones fighterTECHcombat

Combat is fighter, bomber is well..bomber  :p 

Squad files are the basis of how the squad acts, things like, how do they attack, what do they attack, how many are in a squad...

Fighter files are about the stats. These are the things that you may want to look at...the ST's are just like other ships in that their entity files are nearly identical.. They have weapons, (more than one if you want them to) and speed, abilities (if you want them to have them) and many other things...

For my mod, I made two entirely new types of ST's...I made some for the Advent ship called the Judgement, which are meant to be spammed.. upgradable to 300 (it give the illusion of power,) but at the cost of individual value...they are good, but are about the same as fifteen normal squads...(they have been nerfed to the point where any lower wouldn't do anything...)
Then you have the ones for the TEC, these are a little more than twice as powerful as before...

Eventually I will start work on some for the Vasari, but I'm not there yet...

Also, if you were in the mood for killing you computer...change the mesh to something like the Kol, and then increase the command points of all capital ships... The point here is (aside from getting the blue screen of death, and I am not liable for any crashes this may cause) that you can change the mesh. The reason could be that you want to do something that would make it obvious to the player that it is not the same as normal ones...

If you need additional help on anything (except for texturing) PM me and I'll be glad to help...
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Reply #2 Top
Thanks for the info. I'm actually intending to add two new classes: fighter-bombers and wild weasels.

Fighter-bombers would be slower than interceptors, would have the same weapon as interceptors, plus an additional missile / phase missile / beam weapon doing anti-very-heavy damage that would be about half as powerful as that of a bomber. Wild Weasels will be much like bombers, except they'll have an autocannon / laser / phase missile similar to the interceptor (not as powerful as an interceptor). Their main missile / phase missile / beam weapon will do anti-heavy damage, making them effective for suppressing flak and support cruisers.

Both these new types will have to be researched to be unlocked. My current guesstimate is that wild weasels will be about tier 3, and fighter-bombers tier 4 or 5.
Reply #3 Top
The problem is that you can only have 2 types of strikecraft per carrier ship, which is annoying. It would really help a lot of people to fix that.
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Reply #4 Top
Well yes, but at the same time, with things like the judgement, its fine not to be able to have three..
Reply #5 Top
The problem is that you can only have 2 types of strikecraft per carrier ship, which is annoying. It would really help a lot of people to fix that.


Yikes. That is problematic. Might have to put this part of my rebalance mod on hold. I never considered it a critical component anyway.
Reply #6 Top

is this thread dead (pokes with really really long stick)? I have some ideas of my own on new strikecraft types; knowing that only 2 types are allowed per carrier will mean that more specialized carriers will be needed

Examples-

Strike Carrier-

for performing surgical, multipurpose strikes against enemy fleets/structures

Battle Carrier-

a heavy combat carrier with armament, specializing in taking on the big and bad caps&HCs

Reply #7 Top

Pretty much...

 

If you have ideas, put them in a separate thread.  Its been more than a year and I have some ideas so go ahead.

 

Oh... and by chance, do you know how to skin models?  If so, I may have a job for you...

Reply #8 Top

no, I don't know how to skin models, but I do know of a program that is well liked by others, called Blacksmith3D. I have d/led it, but I haven't tried it yet. I recommend you look at it.

Best part- its free

Reply #9 Top

Well..  I have programs to do all said functions of modding, the problem is, I do not have someone who can skin.

 

As for your idea, seriously.  Put it in a thread.

Reply #10 Top

I tried to make a thread/post for a mod I would like to make, but it didn't work.

Any ideas why?

Reply #11 Top

Very interesting...  Uh..  Actually, if you tried today, it could be because of server maintenance...

Reply #12 Top

thanks, I thought it might be that

Reply #13 Top

Try again... It might work this time...