soviet911v2

[Tutorial] Modeling, texturing and importing models into Sins...

[Tutorial] Modeling, texturing and importing models into Sins...

Hi this tutorial is going to focus on everything that was left out from the documentations in the Forge tools provided by sins and also will include helpful tricks.

List of things covered

 What you need first…

 Modeling, the lost tutorial

 Texturing and you

 ConvertXSI and you

 Oh, S*** not good…And you. (How to easily preview your model in Sins, model too small, ship flies sideways, textures not showing up, bugs and problems)

Thanks to CanadaMan777, ManShooter, cptkeys for  the help. IF you need any help or confused just aim me at soviet911, and i will try to help as much as i can.


Download link to The Tutorial its in .doc format so those who are using open office can still open this.
IF you want to modify or improve the tutorial below, please do so, and PM with the link to it, preferably on file front since they don't take down files. Or you can AIM me and send it that way also.
Tutorial v1.1

P.S post any mistakes or suggestion here, or just pm me. thanks.
Version 1.1 is up, fixed spelling confusion and wording problem,s add some more info links and  so on thanks to cptkeyes for testing.

87,157 views 86 replies
Reply #51 Top

plus when i click the link for XSI Mod Tool it brings me to a page with many programs including 3d studio max and Maya and other programs. Will they all work and which is the easiest? I was thinking about using Cinema 4D would that be the best program to use?

Reply #54 Top

FYI I wrote a tutorial for Max that may be of use a while ago...I think it's considerably less confusing and probably a lot easier to access.

https://forums.sinsofasolarempire.com/341022

Reply #55 Top

wats up soviet911 i need help man i cant same to put the flies from the mod til the game and when i did the damn game would not start i have been tryin for weeks to get this working could u help me bra thanks

Reply #56 Top
hey wats man i need your help i downloaded the mod and put it on the flies on the game but it wont start how can i play the game please help me sted by sted i have been wait for this mod to com out my friend i have ever put a mod on any game before and it is pissin me off that i cant play it can u help me
Reply #57 Top

The link is dead, can someone post a new link.

Reply #58 Top

Quoting PUREVENOM, reply 57
The link is dead, can someone post a new link.

Will come soon, i have a partial backup of the scri-corp wiki... when i have time, i will post it on the new forum and here...in the same time i will somehow upgrade it, specially related to how texture work now...

Reply #59 Top

look forward to getting a fixed link so I can take a look.

 

Specifically I'm looking for;

help regarding model limits (poly count, size etc) and texture limits and formats? Where and how would the files be exported and where to?

Adding/editing the ship into the game.

Anything else that would be good tips and tricks.

 

I'm hoping these are covered in the tutorial you've put up, however both links you've provided are down =(

Reply #61 Top

so no link comming those of us who didn't backed up the original file are left with no way of importing models in the game

Reply #62 Top
hi..i am no modder an i don't know much about modding..all i want is to add a custom capital ship to the game...i have the ship model, the mesh and the textures,and the gameinfo file...but i would like to know which file i have to modify in order to see the ship in the game, to be able to build it..thanx.
Reply #63 Top
hi..i am no modder an i don't know much about modding..all i want is to add a custom capital ship to the game...i have the ship model, the mesh and the textures,and the gameinfo file...but i would like to know which file i have to modify in order to see the ship in the game, to be able to build it..thanx.
Reply #64 Top

Broken tutorial link X( , it says:

File is Unavailable.

 

The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.

I need that tutoriaaaaal X(

Reply #65 Top

all links are broken and not a single thing explaining how to import a model into sins what a wondefull mdding support

Reply #66 Top

Hi! I have a difficult project in mind: organic ships for a new race mod, based on tyranids from warhammer 40,000, genesis rising and conquest frontier wars. How can I make beliable organic shapes, such limbs, tentacles, muscles, etc? All of that for ships. Thank you!

Reply #67 Top

Can someone send me a link for the tutorial too :D

Been hoping someone would make the mod I want, but I guess I might as well try too :P

Reply #68 Top

My *.dds files don't save properly as dxt 5 or 3. The Tool (the Nvidia dds tool for Photoshop (CS3)) always crops away the right half of every texture i save as dxt Oo

Why? Thats very annoying!

Reply #69 Top

This tutorial is on reply #42 but with no pics. By the looks of the addresses for the pics, they were never there.

I am going to attempt to re-create this tutorial on another thread because this thread is dead. Maybe this should be removed from the Stickys or Pins.

Major Stress wrote a great thread on Texturing for Sins and IMO all questions for texturing should be posted there (this thread is dead). Keep the thread alive and vote for a Pin. I also copied his quote as a great introduction to the tutorial.

First of all there is the title.

Tutorial: Model creation, texturing and importing into sins.

This tutorial has 1 link to a modeling tutorial thread and does not cover modeling at all. I will add links to the [Tutorials] XSI 3D Modeling thread which has the Lost Tutorial and many more. So the new title will be:

[Tutorial] Model Texturing and Importing into Sins


Original Part 1 what you need

To start your mod, and modeling you will need this 3 things.

 1 XSI Mod Tool (its free) If you don’t know how to use it there is a link to videos which will tell you everything you need to know this tutorial will not teach you how to model, well except the lost tutorial.

   http://www.softimage.com/products/modtool/

 2 Forge tools provided by Sins.

   http://www.sinsofasolarempire.com/downloads.aspx

 3 A graphics control tool like Photoshop or Gimp.

   For Photoshop you will need DDS Nvidia Plug in.

   http://developer.nvidia.com/object/photoshop_dds_plugins.html

 

That’s all you really need to start moding, good now im done… JK

First off go to the Forgetool and open Documentation Folder there will be 3 PDF’s.

1 One will tell you about useful tools and shortcuts that can be used in XSI Mod tool ( I didn’t look through it but u should if you don’t know how to use Mod tool)

2 Second will provide information on how to export the model u made in XSImod tool into .XSI Format so then you could convert it into .mesh format (standard format Sins uses)

3 the third PDF will tell you general info on moding sins. Read it it got lots of usefull info on getting you started.

To make this clear I will not focus on obvious things described in PDF’s above or what’s covered in Help section of XSI mod tool but rather what you can’t find easily, especially Texturing (most confusing and least described part of modeling for sins)

 

 

This Part 1 will now be:

 [Tutorial] Model Texturing and Importing into Sins.

This tutorial is going to focus on everything that was left out from the documentations in the Forge Tools provided by Sins and also will include helpful tricks.

Know that you can use ANY modeling program to create your mesh. Be it 3DS MaxLightwave, MayaBlender, etc. etc. However to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. Which means your modeling program must be able to export into a format XSI can import. .Obj is a good choice. If that fails then Direct X format will work as well. I have had bad luck importing .3ds into XSI. The mesh becomes corrupt, and I don't know why.

Major Stress

 To start your mod, and modeling you will need this 3 things.

XSI Mod Tool

A free 3D modeling and animation package for creating non-commercial games and "modding". Used by game developers (including IronClad) to create 3D characters, levels, props, and animation.

Softimage® autodesk.download.com  exe - 445MB

Forge Tools

This package contains tools used by the development team to create maps & other content included with the game. It includes the Galaxy and Particle Forge tools.

Softimage® autodesk.download.com  rar - 31MB

Image Editor

Use any image editor that can edit the .dds format. This will require to download a DDS plug-in for most image editors.

Adobe Photoshop with the DDS Nvidia plug-in

Gimp (free)

Softimage® autodesk.download.com

with the DDS plug-in

That’s all you really need to start modding. Get more Sins Modding Tools.

 

First off go to the Forge Tools and open Documentation Folder there will be 3 .PDF files.

SINS modset.pdf  will tell you general info on modding sins. It has lots of useful info on getting you started.

Modding XSI to Sins Commands and Shortcuts.pdf  will tell you about useful tools and shortcuts that can be used in XSI Mod Tool. There is lots of XSI modeling tutorials on the [Tutorials] XSI 3D Modeling thread.

Modding XSI to Sins Modding Supplement.pdf‎ will provide information on how to export the model made in XSI Mod Tool into .XSI format so then you could convert it into .mesh format (Sins standard format).

To make this clear I will not focus on obvious things described in PDF’s above or what’s covered in Help section of XSI mod tool but rather what you can’t find easily, especially texturing.

 

I uploaded the PDFs to the Sins Wiki so they should open in any browser

Now I have to start to texture so I can get screen shots.

Original Part 2

Texturing and you.

Before you get excited about this, start by watching the videos in the link below.

http://www.softimage.com/products/modtool/learn.aspx (I recommend watching Noesis Quick Start: Dynamite Modeling )

Things you need to do before creating UV map

Your object should be Merged.

New Part 2

 Texturing

Texturing or skinning, as referred to by people is quiet simple and hard at the same time. In the world of modeling and texturing, skins are called UV maps. They determine how a texture is stretched over the 3d model. So the first thing we will do is create UV map and get it ready to be colored. There is an in depth thread on Texturing for Sins by Major Stress or the Sins Texturing post with lots of tutorials.

I recommend watching a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects. Watch the 2 parts on the web page or download the 2 parts.

[Videos] Texture Painting with Softimage/XSI  Part 1 Download   Part 2 Download

 

 Ok lets start. Your object should be Merged before creating UV map.

Step one.

Go to your Forge Tools Documentation folder and open Modding XSI to Sins Modding Supplement.pdf. Then go to Section B - Creating UV Map. Follow first 3 steps and you have created your UV map. This is where you start to see the limits of this documentation.

Step 2.

Now that there is a UV map, how would you go about rearranging it (I call it tearing apart). This is where you have to set up the texturing window. First of all start by enabling several useful tools.

First you want Tearing mode on (Ctrl-T)

Polygon Selection Filter

Highlight Overlaps and Highlight Coverage’s (this will highlight all the polygons that have another polygons covering on top of them which mean those polygons will not be textured, to find them look at the buttons that are pressed in the tool bar in the screen shot bellow)

The texture screen should look like this (You might want to experiment with different set ups until u find the one you like, but I prefer this set up, also if the the UV map doesn’t look like it’s the shape of the model from the top which ever side you want to pull it apart then select all the points and click on sub projection button (circled in picture below) and pick different projection, xz, yz, xy and etc. )


Reply #70 Top

links down?

 

File is Unavailable.


The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.

Reply #71 Top

thanks to myfist0 for his try to rebuild it

also this time explain more in detail how to export to .xsi like what version to use (3.0 3.5 3.6) what optimisation to use etc thanks

Reply #72 Top

I came to the party kind of late....can anyone hit me up with this tutorial? The link no longer works. :(

 

 

Reply #73 Top

You can try the SoaSE Modding Weebly.   This has loads of tutorials and links to modding tools.

Makes me shake my head that a dead tutorial is still pinned. Maybe kyro is re-writing it for us.

THIS THREAD IS DEAD

Reply #75 Top

funny i clicked the link and it sayed file not found on gamefront, is there a mirror i really need help with moding my mods keep causeing sins to crash