Screen Border Changes

Has anyone else experienced a change in the color of the border of the screen from a greenish brown to a bright silver or aluminum? It happens after 45 min. or so of gametime, is this supposed to happen? Please advise. Thanks in advance. :notsure:
477 views 20 replies
Reply #1 Top
You've gone Good. :)

When your alignment gets over 70, you get the white goody-goody interface. There's also a dark Evil interface if you dip below 30.

~SDC~
Reply #2 Top
Wow! how does it feel to be so virtuous? I never had that happen to me...though I have gone red with scary music plenty of times. I'm sick of orange/yellow. I've got to try a walk on the good side!! Gary, what benefits are you getting under the good alignment? Is it worth it?
Reply #3 Top
Wampyre,

"Is it worth it?" . . . Tsk, tsk, tsk.

Virtue, as everyone knows, is its own reward. ;)

Elrikk

~SDC~
Reply #4 Top
ELrikk: yeah, sure, ok, fine, virtue is a good thing. But what do YOU GET WITH IT? I have this friend who often goes to the dark side. He gets techs that help him crush, destroy, mutilate, deface, murdalize, and grind other civilizations into oblivion. Other than the warm and fuzzies, my...friend...wants to know what the tangible benifits are. heh heh.
Reply #5 Top
Well aside from the respect of your fellow man . . er . . alien, you get a few techs unavailable to anyone else.

They also will help you to "crush, destroy, mutilate, deface, murdalize, and grind other civilizations into oblivion" but in a kinder gentler fashion I would imagine. ;)

Elrikk


~SDC~
Reply #6 Top
The diplomatic benefits of good alignment are well worth any short term costs on higher difficulty levels. There is no way to stop one supercharged AI from crushing you if they aren't occupied with another supercharged AI.
Reply #8 Top
sounds good enuff for me. Thanks folks. Its off to white cowboy hat land for my next game!
Cheers.
Reply #11 Top
sounds good enuff for me. Thanks folks. Its off to white cowboy hat land for my next game!
Cheers.

Oh no!! Cowboy hats on planets oh my!!! Reminds me of a game called Spaceward Ho!!.
Reply #12 Top
All I gotta say is that, although it kills me, the path of good is good, the path of bad is bad.

What I mean is that as an evil civilization, the aliens were declaring war on me for no reasons at all. Relationships were bad...alliances didn't last more than a month. Worse yet, when you're at war with one...all their friends hate you too!!!!!!!!!!! >:(

As a goodie goodie civ, people give me money as tribute. So now whenever I play and I have the opportunity to kill some worms to increase my planet PQ...I'm gonna keep those damn worms around next time!!!

Alz
Reply #13 Top
Just so long as we remember the main point here... Alien scum shoul die - but if we have to *pretend* to be good in order to crush them mercilessly under our well-armored boot, then so be it. Machiavellian in nature, I know - but then again, whatever it takes to ensure the dominance of humanity.

*This PSA brought to you courtesy of G.R.O.S.S.*
Reply #15 Top
I've tried to be good. Honest. I've scrimped, I've sacrificed, I've rooted out corporate coruption....But I've never had a alignment score above 56...

Maybe its because the computer knows I can't pass up +39% to planetary quality. I can pass up 983bc even when I'm deeply in debt. I can pass up space pirates with kick ass shipyard bonuses. I can just say no to mining minerals from hostile moons...but I cant pass up PQ or production bonuses of 30+...and I REFUSE to share a world with BUGS

The temptation is too great...so stuck at neutral I am :-)
Reply #18 Top
Damn Damn and Damn again. Cataleptic, you beat me to it. ;)

The trade centre is REALLY nice. Also good players get more trade routes later on.

I used to be convinced that Evil civ had it way easier. That was just due to the fact that all the events really penalise goodie-two-shoes people! But, as I've played more games, I've realised that's not the case. It's just the bonuses for playing good aren't as tangible or as noticable early on. It's fairly well balanced, I'd say.

I tend to stick around the neutral mark, or just into evil a little at the start of the game. I take the big +PQ bonuses on colonisation, if any, and tend to pick neutral for the rest. Occasionally picking a good one, as some don't hurt at all. Then, once I've worked out just who's around me, make the choice for good or evil then.

~SDC~
Reply #19 Top
Playing evil is more challenging in the long run I think. The short-term benefits are definitely outweighed by the fact that it's harder to make friends being evil. The good guys can't like you since you're evil, and the evil guys hate everybody no matter what.

Although my natural inclination is to choose the good/neutral options for the events, I force myself to make the evil choices anyway because evil is more challenging to play. I dedicate all my trade routes to the evil/neutral civs, and just let the evil ones do what they're going to do anyway. :)
Reply #20 Top
I dunno, the good civilisations always seem persuaded to part with hyperwarp or trade centre. Maybe its those overlords that have just scorched their planets to a crisp :)

Trading for them still works (harder now).