What do you want to see in 2.0?

Title says it all.

i would like to see 2 things

1) new/different bonus tiles. Lose the food tiles, gain better ones, like infulence 300%, or an economy boost one.

2) more options in the race setup screen, such as new race ablities, like logistics, minitureisation (bad spelling) and boosts for each type of weapon, like mass drivers, 1 point for 15% boost. Also to be able to set strong and weak points, like the pre-set races. I would also like the option to customise your home planet a bit. maybe add a few points, and let people put bonus tiles of their choice on the planet (if you live on a planet for 10,000 years, and had a precurser liberaty on it, you would know about it, and be able to use it a long time ago) as well as pay for extra pop and economy from the start.

 

393,307 views 242 replies
Reply #1 Top
Diplomacy and UP overhaul. They should be more like in SMAC.
And anyway better

I think there should be a pact were the other race will become you vassal state, it'd be autonomous but you can influence what it does. Your obligation would be to protect it or something else. Surrendering civ would become one. Vassals could rebel etc...
Reply #2 Top
I second Floyd007 on both points.

1.) New bonus tiles (economy and influence) DON'T LOOSE FOOD BONUS'S.

2.) More options in the race setup screen especially like the adjustment of home planet.

2A.) You should get an option for your star system like you have 16 habitable tiles to spread up to 5 planets, Specialty planets give twice the tiles see example

4 planets, 2 unhabitable, your home planet class 12, secondary planet class 4

or

4 planets, 1 unhabitable, your home planet class 10, aquatic world class 8 (equal to a 4 class regular), toxic world class 4 (equal to a class 2 regular).

you get 1 planet with a moon or ring bonus.

2B.) Ability to take negative bonus's in race customize menu to gain a point.

3.) Ability to add more maximum stars in metaverse game DISPLAY WARNING MESSAGE STATING THAT MORE STARS MAY CAUSE GAME TO RUN SLOWER DOWN TO SNAIL SPEED DEPENDING ON ONES COMPUTER)

This would especially come in handy in the Gigantic and Imense Galaxies.

4.) Add birth of a new Solar System mega event, includes new star and potentially new planets
Reply #3 Top
Seilore's suggestions seem pretty good, especially 4 and 2B (this can be modded to game (look for General Pants mod) but i'd like to have it as normal feature (but then it can make a civ VERY powerful...=
Reply #4 Top
I would really like to see a feature for importing Dread Lords/Dark Avatar custom ships into Twilight. I have spent many enjoyable hours creating my own ships for my own custom race I play as and would like to continue using them as I play Twilight. I did manually copy the contents of my DA "ships" and "shiptemplates" folder and paste into the respective TA folders but when I play Twilight they do not show up in the list. I hunted around quite a bit in the folders thinking I missed an important file or config setting but no luck so far. If there is a way to use these older ships in Twilight and I just missed it can you please explain how? Otherwise, if this is not possible yet, then I don't think I am alone in wanting to be able to use all those great custom ships I love in the new expansion. Thanks in advance for any help.
Reply #5 Top
Better AI that actually uses and threatens player with Terror Stars.
Reply #6 Top
You can already do alot of the stuff in 2) by modding xml config files, if you play a custom race.

Other than fixing the broken agent system, I'd wish for a much more interesting and interactive United Planets, and more diplomacy options, but I doubt they'll be happening. Why can't we threaten other races? Dammit! They can threaten us! I just had the Drengin tell me to stop building up on their borders (actually IN their borders, but whatever), and they basically told me where I could put my fleets. Why can't I send them some information and facts back, such as:

1) They are a pathetic excuse for a primitive race.

2) The only thing funnier than their technology is their hair style.

3) If they don't stop yapping their stupid mouths off, we will be forced to shut it for them by stretching their lower lip over the back of their head.

4) We are tired of their crap, and if they do not stop complaining and comply with our demands, we will turn the ugly infestation they call a civilization into a pile of smoldering rubble.

5) If they do not get the HELL away from our territory, or from X race's territory, we will introduce their crews more directly to our territory. (The vacuum of space.)

WHY CAN'T WE THREATEN RACES? Boo.
Reply #7 Top
Yeah threatenning races should be implemented.
As off topic question: is it easier to demand something from AI if i put my fleets next to their border and make a demand (tech, money)?
Reply #8 Top
You can already do alot of the stuff in 2) by modding xml config files, if you play a custom race.


Yeah, but when you customize the races in that way, you can't use them in a metaverse game.

My suggestions are to add to the game where you can play a "Ranked" game with these possibilites
Reply #9 Top
2B.) Ability to take negative bonus's in race customize menu to gain a point.


Yes, yes and yes again for this option!!!!!!!!
Reply #10 Top
2nd for ozo; I'd really like to see the computer players using Terror Stars reasonably. Some other notions (in no particular order):

* More automation options for constructors and/or richer constructor management context.

* Waypoints (ability to set a route for a ship or fleet to, for example, skirt Yor territory so it can maintain speed).

* Ability to spend BC on intelligence gathering without harming the target civ.

* Checkbox in fleet dialog to "Upgrade all ships of this type in this fleet."

* Sensor equivalence between anomalies and resource nodes. They should both be invisible if they are in the FoW or constructors should have a "go git 'em" option like survey ships do.

I've gotten a vague impression that some of this stuff might be on the list already, e.g. better constructor management and passive intel gathering.

Reply #11 Top
*AIs should be using the new ship components better. Yeah, they'll OCCASIONALLY use the new hull boosting components as part of their ships, but that's rare (despite the HUGE advantage it gives). Moreover, I've never seen them use ANY of the following types of ships:
-Cargo hulls boosted with HP modules to turn them into powerful, makeshift battleships. They don't have many weapons, but they get ridiculous amounts of HP if you build them correctly. The downside is efficiency, since they're weaker and less cost efficient than the equivalent large hull, but it's still a very effective tactic early in the game before the large hulls become available.
-Fleet support vessels. The Terrans may research fleet warp bubbles, but they never build the command/carrier ships needed to use it! Also, I've never seen the AIs use the fleet attack/defense techs either. That may be because they're so damned expensive, though. I as a player almost never use them just because there's better ways to spend the research points! (like terror stars, *cough*)
-Stellar defense vessels. They all seem to research the techs, but never take advantage of them. I mean, hell, they should at least be putting them on their DEFENDERS.
-Recon vessels. Yeah, they'll build scouts in the colony rush, but they don't build things like cargo hulls laden with sensors to keep an eye on their borders. The AIs suffer more than the human does from bad intel, after all, and these are cheap vessels with no maintainence costs.
Reply #12 Top
I would really like to have a "research queue" and "build ship queue".
Those 2 queues could work like the build queue for planetary improvements.
And by clicking on a not yet available technology, it would queue all the technologies needed to reach it.
Reply #13 Top
My only gripe is the spelling errors. If the typos could be corrected in descriptions, etc., it would do wonders towards improving the presentation of the overall product. Just my two cents.

(I do have a thread on this, elsewhere, that has gone unattended. Once 2.0 comes out, I'll go back and either complete the list or begin experimenting with a text editor.)
Reply #14 Top
* Waypoints (ability to set a route for a ship or fleet to, for example, skirt Yor territory so it can maintain speed).* Ability to spend BC on intelligence gathering without harming the target civ.


Even better to me than setting waypoints would be if pathfinding just calculated correctly. Pathfinding should take into account ASTEROID fields or other areas (like Yor) where your movement is slowed down, and look for the fastest route to the destination. There's generic pathfinding algorithms all over the Internet that do EXACTLY this, so there's no excuse.

We USED to be able to do #2 intel wise, until they added this screwed up espionage system. It's one of the biggest reasons I totally hate the espionage changes. I barely even use it now, for a few reasons. One being the escalating cost of new agents.

I like the idea of a research queue too.
Reply #15 Top
I would really like to have a "research queue" and "build ship queue".


This is a great idea. I concur on both points.


Pathfinding should take into account ASTEROID fields or other areas


Not always, but often I will move a ship, and it will go into an asteroid and get its movement down to 1 for that turn. That can hurt in a crucial battle, especially when it's a troop ship.

[espionage], barely even use it now, for a few reasons. One being the escalating cost of new agents.


I mostly do medium galaxies, and unless I'm flush with cash, which isn't often in my obscene games, i have to stop after a few spies because they cost too damn much/take too long to give any value. I'd rather put the bc's per turn toward combat ship maintenance.
Reply #16 Top
I wouldn't mind seeing a second type of spy. Have one spy who's there to do what current spies do, shut things down. They blow stuff up, knock things down, make a ruckus and get got easily.
I would like to see a second group who's only job is intelligence gathering. They increase my knowledge on races, steal technology, and have a lower change of detection and elimination.
Reply #17 Top
Queues sound very good. Also i think that one should be able to set a research goal.
Reply #18 Top
1.- I would like to see a way to stop the starbase spamming (limit to their number from start, total module limit, etc)
2.- Ship building queues.
3.- Bring back my espionage slider for each race please. (and maintain the spies as an offensive/defensive tool)
Reply #19 Top
3) Yes, that would be very nice! I liked the espionage as it was in the basic game. It is impossible not to attack you allied civilizations with spies, if you want to gather at least basic info about the race.
Reply #20 Top
3) Yes, that would be very nice! I liked the espionage as it was in the basic game. It is impossible not to attack you allied civilizations with spies, if you want to gather at least basic info about the race.


You can if you try at it. Put a spy on a building still under construction. Check back every few turns to switch buildings when necessary.
Reply #21 Top
2B.) Ability to take negative bonus's in race customize menu to gain a point.


During the TA beta they sort-of shot down this idea.

custom race initial points
CariElf
Yeah, it seems weird to me that in TA the Acreans have a negative speed ability, yet a negative ability is not something that can be chosen when customizing the races

I don't know if we are going to modify the ability options to allow negative choices. Even if we made them cost points instead of give them back, you could still nerf your opponents by giving them all negative abilities, and putting in a system to make sure that you can't nerf your opponents too badly would be difficult. I'm not saying that we won't do it at some point, I am just pointing out that it would be difficult to do well.


Reply #23 Top
1) More nuanced approach to max population. Make it vary with the PQ.
2) Different options for spys: affect a planetary improvement (current) PLUS steal research, affect a ship, improve relations with yourself, hurt relations with a friendly race, etc.
3) Negatives in race selection (up to a max) which give more customization points somewhere else
4) Make starbases more meaningful. Easier to upgrade, easier to defend. Permit ships to "dock" and participate in starbase defense, including ascencion crystal starbases.
5) Ability to discuss UP vote options before voting: see what other races are thinking of doing (especially if I have good info from spies), bargain/threaten to vote a certain way, etc.
Reply #24 Top
I want to see Chuck Norris in 2.0

It would be like a Terror Star, only with a beard, and unlimited movement points, and instead of blowing up a star, it would roundhouse kick you in the face and steal your girlfriend.

It would have 2 settings: Kill and Destroy

It would not be affiliated with any Ethical Choice other than choosing to abide by what Chuck Norris says to do.

If you play as the Iconians you can't have Chuck Norris, because even Chuck Norris hates the Iconians.
Reply #25 Top
1.- I would like to see a way to stop the starbase spamming (limit to their number from start, total module limit, etc)2.- Ship building queues.3.- Bring back my espionage slider for each race please. (and maintain the spies as an offensive/defensive tool)


Good ones. Starbases in stupid places (or too many of them) do suck. I think I'd also like to see a rule where they can't be placed within X number of tiles too, maybe 5 or 10 tiles, so it matters. But let people turn that off via xml of course.

The espionage sliders should never have been removed. I'd be cool if they had both that AND agents though, IF they fix the crazy escalation of price for training new agents. Right now they serve a dual purpose and it's just stupid.