Planet Defense Cannons?

Planet defense cannons, perhaps a new line of defense against attackers? Has anyone thought of modding a cannon that stays on the planet and can shoot 360 degrees? It would make sense for the planet itself to actually have a defense mechanism rather then relying soley on orbital defense platforms (lets say a planet defense cannon is the same as five orbital cannons).
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Reply #1 Top
Planet-Based Defenses...

Once I built an ability for Military Research labs: ...and I called it "Student Project"

Every few minutes, it shot a bolt at a passing enemy scout, destroying it... (it was meant to soften up enemy attack fleets, but it was funny to see the saw-tooth on the graph at the end of the game for enemy scouts destroyed :) :D

Such an ability could be adapted for a planet, but make sure ships can actually get within range of it...
Reply #2 Top
makes sence, they can rig a shield around a whole world
the energy to direct fire at a ship would pale by comparation
Reply #3 Top
Yah, I'm pretty sure that all objects can have abilities stars, structures, ships, so surely planets can. I'll check to be sure though.

Yep you can: look here (bottom of the entity file):

renderAsVolcanic FALSE
ShieldMeshName "Shield_PlanetSmall"
moveAreaRadius 40000.000000
hyperspaceExitRadius 30000.000000
isWormhole FALSE
minShadow 0.000000
maxShadow 0.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""



So if you wanted to give it an attack, do something like copy the guass cannon's firing ability and copy that same thing into "ability:0"-3
Reply #4 Top
No, abilities would count as bonuses and such, although I could be wrong. Look at the file for Gas planets - they can fry close by frigates, so perhaps you could modify that to a more bolt/missile-like effect emanating from a planet, and perhaps take some command strings from the gauss gun and use it there to specify what and when to attack.
Reply #5 Top
No they are abilities. In 7 Deadly Sins Relic planets have two abilities, each with 240 second durations and 440 second cooldowns. One enables colonization and lets the planet be vulnerable, the other one makes the planet invulnerable but also prevents colonization of it via the bombardment radiation effect.
Reply #6 Top
Yah, I'm pretty sure that all objects can have abilities stars, structures, ships, so surely planets can. I'll check to be sure though.Yep you can: look here (bottom of the entity file):renderAsVolcanic FALSEShieldMeshName "Shield_PlanetSmall"moveAreaRadius 40000.000000hyperspaceExitRadius 30000.000000isWormhole FALSEminShadow 0.000000maxShadow 0.000000ability:0 ""ability:1 ""ability:2 ""ability:3 ""So if you wanted to give it an attack, do something like copy the guass cannon's firing ability and copy that same thing into "ability:0"-3


Any ideas no how to set attack range for the new defense? Would like to have it reach out far enough to engage all ships capable of planetary bombardment.
Reply #7 Top
well you'd have to make up a new ability or copy one. In its .entity, it will have a range.
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Reply #9 Top
Do you have to put weapon hard-points in the planet MESH file???

Everything I ever put weapons on would minidump if I didn't add all those extra dummy-points to their meshes...
Reply #10 Top
Have you ever tried it on planets, stars?
Reply #11 Top
Yah, I'm pretty sure that all objects can have abilities stars, structures, ships, so surely planets can. I'll check to be sure though.Yep you can: look here (bottom of the entity file):renderAsVolcanic FALSEShieldMeshName "Shield_PlanetSmall"moveAreaRadius 40000.000000hyperspaceExitRadius 30000.000000isWormhole FALSEminShadow 0.000000maxShadow 0.000000ability:0 ""ability:1 ""ability:2 ""ability:3 ""So if you wanted to give it an attack, do something like copy the guass cannon's firing ability and copy that same thing into "ability:0"-3


What file would I need to look in to change that ability?
Reply #12 Top
Well that was a planet's file, doesn't matter which one. Also to make a new ability, make a research topic, find a spot for it, and then create the ability based off a similar one and then have the research act as the prerequisite...