Question about big battles with enemy cpu (single player...obviously)

Kinda a noob question

Alright, I got Sins for my b-day and I have to say that it has been a very difficult journey trying to find a good opening strategy. But even with that little downside, I LOVE THIS GAME! (I have figured out a good opener) Anyhoo, here is my question, once the game has been going on for a while and you and the cpu have built up real nice size fleets with capital ships on both sides and both the fleets are now staring each other down, how do you go about the fight?

Here is the thing, what I did in my first game once I got into that big battle between my big fleet and the cpu's big fleet was that I had all my units target the capital ships to get them out of the way. That's how the battle pretty much went along. My entire fleet attacking the same targets until the enemy fleet was wiped out. Now I know that joint fire is a very reasonable strategy, but I felt kinda cheap just having my entire fleet attack the same units and rip them apart one by one. I mean, with fleets that size, you kinda want to watch the fight instead of focusing on which next enemy to direct your fleet to. In real combat, not every battle is fought using joint fire attacks. Joint fire is done with small groups, but not entire armies hitting the exact same target.

Do you just focus your capital ships on taking out the cpu's capital ships, joint firing only your capital ships and letting the rest of the fleet attack whatever it wants to? or do you just sit back and direct the flagship? I mainly want to know if you all do things differently and figure out for myself which way works the best and gives you the best show.

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Reply #1 Top

For Offensive:Well i would have my Light frigates and Capitol ships engage the enemy in wall Formation while my Carriers hang back with the javelins, I would also have a few grouped Cobalt Light friagtes gaurding the flanks and if there is a change block the enemy's escape.

For Defensive: Send all nearby ships to the planet under attack and formup just outside the gravity well and attack, no strategy involved....
Reply #2 Top
Your instinct to go after the cap is a good one. Caps are incredibly hard to replace early on, and it hurts the fleet the most to lose it.

You were manually going in an microing units, which is the most effective way to take out a fleet. If it helps your guilt any, there is incentive to just let the fight go on it's on. Shield mitigation factors in and encourages you to not target one ship with everything. Shield mitigation is a damage negation factor. The quicker the ship takes damage, the quicker the shields will climb. All ships have a minimum of 15%. As the ship is targeted, it climbs to 60-ish%. That's over 50% of the damage negated.

Mitigation shields are separate from normal hit point shields btw
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Reply #3 Top
Wow, I learned something new! I thought shield mitigation just took off 15% of the damage from a hit. I had no idea the value increased as the rate of damage increased. I will definitly be taking that into account in later battles when deciding how many ships will attack a Cap.

This question goes with Spartanz post. Is there a way to have a fleet move in a specific formation, aside from you placing the units where you want them to be?