Economy Micromanagement and You
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Stardock Forums
My apologies if these are repeats. I'm an efficiency nut - half my time in GalCiv is spent in the domestic policy screen playing with the sliders, and I've been wondering about a few things that I can't seem to definitively conclude on.
#1] Is there a built-in 'specialization' penalty for having your Military/Social/Research sliders unequal? If so, is it significant?
#2] Is there a built-in 'sudden focus change' penalty for radically changing your M/S/R sliders at once? If so, does it decrease over time?
#3] Is there a built-in 'reasonable tax rate' bonus for having your Tax Rate set to a low percentage? ie, are the percentage points from 1-33% each worth more BC than from 66-99%?
#4] Is there an 'indecisive tax rate' penalty for jiggling your Tax Rate around too frequently? ie., is morale and/or income negatively affected if you adjust your rate each and every turn to maintain precisely 100 morale without excess on your planets?
#5] Is there a 'large industry' bonus for having your Government Spending slider at a lower percentage than 100%? ie., if your society's factories and power plants are not being taxed at their fullest, is there a larger return on investment? Or is the greatest efficiency always derived from leaving your spending at full if your economy can afford it?
If the above are in place, and in place well, then I'm happy. If not, could they serve as an efficiency bonus to those who plan for the longer term, while reducing the necessity for micromanagement at higher difficulty levels, while still rewarding those who truly want to tinker often with the sliders the reward of short-term gain, but to a lesser extent than at present?
#1] Is there a built-in 'specialization' penalty for having your Military/Social/Research sliders unequal? If so, is it significant?
#2] Is there a built-in 'sudden focus change' penalty for radically changing your M/S/R sliders at once? If so, does it decrease over time?
#3] Is there a built-in 'reasonable tax rate' bonus for having your Tax Rate set to a low percentage? ie, are the percentage points from 1-33% each worth more BC than from 66-99%?
#4] Is there an 'indecisive tax rate' penalty for jiggling your Tax Rate around too frequently? ie., is morale and/or income negatively affected if you adjust your rate each and every turn to maintain precisely 100 morale without excess on your planets?
#5] Is there a 'large industry' bonus for having your Government Spending slider at a lower percentage than 100%? ie., if your society's factories and power plants are not being taxed at their fullest, is there a larger return on investment? Or is the greatest efficiency always derived from leaving your spending at full if your economy can afford it?
If the above are in place, and in place well, then I'm happy. If not, could they serve as an efficiency bonus to those who plan for the longer term, while reducing the necessity for micromanagement at higher difficulty levels, while still rewarding those who truly want to tinker often with the sliders the reward of short-term gain, but to a lesser extent than at present?