TotA - Things I miss
from
GalCiv2 Forums
Hello,
I thin Twillight of the Arnor is quite a great game.
But there some small features I still miss a little bit:
1) Limit Tech Trading (I know there is the option to turn tech trading off):
Just allow techs to be traded between races, which the other race can also research.
This will remove a little the clutter of some not so useful technologies on the diplomatic screen and will still
improve the feel of each race, as you then no longer can just trade the technologies you are missing.
Further you have the game decision, If you want to research a tech only you have, but which is importnat for you or to research a tech you can trade with others.
2) A little more intelligence for the governors (especially if 1) is not active). Governors should replace buildings from different tech trees on their own for better buildings.
For example I've traded some good Traditional Factory techs as Yor but not researched collective manufacturing. Now the governor should replace my collective manufacturing with the best factory tech I've.
2 a) Instead of setting buildings just setting focus points for tiles (like manufacturing, economy, research,...) and the governor takes care of the best building to reach this.
Just my small thoughts!
I thin Twillight of the Arnor is quite a great game.
But there some small features I still miss a little bit:
1) Limit Tech Trading (I know there is the option to turn tech trading off):
Just allow techs to be traded between races, which the other race can also research.
This will remove a little the clutter of some not so useful technologies on the diplomatic screen and will still
improve the feel of each race, as you then no longer can just trade the technologies you are missing.
Further you have the game decision, If you want to research a tech only you have, but which is importnat for you or to research a tech you can trade with others.
2) A little more intelligence for the governors (especially if 1) is not active). Governors should replace buildings from different tech trees on their own for better buildings.
For example I've traded some good Traditional Factory techs as Yor but not researched collective manufacturing. Now the governor should replace my collective manufacturing with the best factory tech I've.
2 a) Instead of setting buildings just setting focus points for tiles (like manufacturing, economy, research,...) and the governor takes care of the best building to reach this.
Just my small thoughts!