3 quick newbie questions

1) How do I make a doom star (whatever the planet killer is called)? I researched it but I don't see where to make it.

2) Is there any way to reduce colony maintenance? Owning more than 4 planets bleeds me dry.

3) What does the "Trade Embargo" option in the "Relations" tab do? I clicked o it but it didn't seem to do anything.

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Reply #1 Top
1) IIRC, you use constructors; it is a special kind of starbase

2) The only way to do that is to build fewer improvements. Lately I've taken to leaving new colonies undeveloped until they start turning a small profit, and then try to keep them at 0 or better as I add improvements.

3) Good question. I've played for ages and never tried it, nor noticed talk about it around here. My guess: it might make the rival civ unable to send a freighter to one of your worlds. I bet Iztok or another of the scoremonster types knows the answer.
Reply #2 Top
1. The planet killer is the... TERROR STAR!

2. No clue.

3. Trade embargo prevents trade with that civilization and the same vice versa, I think.
Reply #3 Top
1). After you have researched the first level of Terror Stars, you may have a constructor build the base of a terror star. Each additional technology allows another module (maximum five or so, I think). After you have a terror star, it will still be useless for ten turns or so while it becomes operational. After that period, you will have an overpriced, slow-moving weapon that will nonetheless be so awesome that it will allow you to crush your opponent's face underneath your iron heal. "Surrender, foolish mortals!" it will cry in the language of power, "Know that you are inferior. Know that you are dead in your impending death. Know that you are at the mercy of a merciless universe." All things will wither, flame, and die, and the lifeless universe will echo with the memory of death.

2). You cannot actually lower maintenance to the best of my knowledge, but there are a number or things to help early expansion. The most important is to pace expansion. That extra planet is worthless if it will prevent production on any of them. Keep an eye on morale and taxation for population growth. An early focus on morale, population growth, or economic technologies is not a bad thing. You can always take those bonus points if you are having serious troubles. Watch whether you are building, buying, or leasing your colony ships. All of those options have their uses. I would advise avoiding leases until you know how to use them (which, personally, I don't really know) because otherwise they are just another tool for you to kill yourself with. In any emergency, simply drop production and raise taxation to any point where you are still gaining population. Gaining population is the important thing, people are money. If you want to try a race with an easy colonization rush, try the Torians. If you want to est an extreme example of a difficult colonization rush, try the Drath.

Also, if you are playing on tiny or maybe even small, four planets may not be too bad if they are high quality. Any larger size and there are problems

3. Nothing very useful.
Reply #4 Top
2) Is there any way to reduce colony maintenance? Owning more than 4 planets bleeds me dry.


Try building market centers and other economic buildings. I try to counter maintaince costs by not teching up structures too quickly (maintiance costs of buildings ussually increase as they advance, Thalans are a weird exception), and by building plenty of market centers and other structures (the Yor can't do this without tech trading, so that could be your problem).

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Any way, you might want to take a look at this:

TA 101

I wrote the guide to hopefully reduce frustration of those who are playing TA for the first time by providing ideas of what one could do. It assumes that you already know how to play DA (Dark Avatar, the previous expansion), but if you are new, it shouldn't be any problem answering your questions.
Reply #5 Top
Colonizing a tiny/small map with 2-3 opponent races:

JMO but the smaller maps are just not big enough to have a game with 5-6 races

If you choose econ and influence abilities you will not have $ problems as long as you watch your improvements. You will get a nice tourism bonus to tide you along and your flagship will find lots of treasure.

Your home planet will be sufficient to build all colony ships and you need a couple of planets building constructors. I build factories only on those three planets (at least 3 if you have no bonus tiles), set priority to research on all planets and set the sliders to military 85%, social 15%, and research 0%, taxes 39% and spending 100%.

I colonize every planet I can grab and usually build nothing but a starport on all but the first three. By the time you get defenders the unimproved planets will crank out enough military to keep you ahead of the other races. You should be able to pick your route to victory after 1 year. Toggle off cultural victory if you wish.

disclaimer: works fine up to Painful difficulty, might not work above that.
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Reply #6 Top
You can live, just off of the tourist industry, given enough influence bonuses - plus you can steal rival starsystems without firing a shot. So far I've 'defeated' the Iconians and the Drengin, and have only just recently actually built military vessels, which have only attacked pirates Drengin vessels so far. (Though I found a ridiculously high number of "Lucky Rangers" before that, plus surrendered vessels from various powers coming over.)

The nasty thing about stealing systems culturally is that it's a domino effect - build a system, influence a system into coming over, your influence instantly flows into it's area of effect, update any techs needed and build your one - two farms, rinse repeat.

I *am* going to try my next game without "Lucky" though - it needs toned back/broadened a bit, maybe finding lesser ships, a 'legendary' lost scout ship, combining it with creative, and raising the point value a bit. I have a minor fleet of nothing but old Vorlon, er, precursor technology, that outguns everything else in the sky. Must see what 50% luck is like at some point -