Sins v1.05 Preview

Tweaks, fixes and maps!

Soon we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

  • Fixed bug deallocating particle pool memory.
  • Fixed cargo ship related crash caused when loading a saved game.
  • Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
  • AI missions no longer continue if a human player has taken over for them.
  • AI controlled units will no longer still have AI-control if a human player has taken over for them.
  • Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
  • Fixed capturable resource mines from being considered damageable.
  • Fixed sync error in multiplayer games caused by cannon autocast targetting.
  • Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
  • Fixed crash if you run out of video memory when loading textures.
  • Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
  • Added two new maps: Melting Point and Ancient Gifts.
  • ICO accounts will now be forced to logout if you attempt to login with the same account.
  • Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
  • Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
  • New default texture quality settings set.
178,926 views 108 replies
Reply #1 Top
So what's gonna be in 1.1?
Reply #3 Top
Wow, so many crash been fixed, expecting this patch.
Thanks.
Reply #4 Top

So what's gonna be in 1.1?

We'll be posting info on v1.1 probably sometime in early June. It's going to be available as an optional beta for awhile since it includes new multiplayer code.

+1 Loading…
Reply #5 Top
Malice nerfed? Noooooooo... :SNIFF!:
Reply #6 Top
Fixed sync error in multiplayer games caused by cannon autocast targetting.


I assume this is the dreaded sync error that was running rampent. The curious developer in me asks if we get a rundown on what exactly this means? What exactly was happening and why did that break multiplayer games?

Malice nerfed? Noooooooo...

It's not nerfed, it's been right sized.
Reply #7 Top
Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.


bout time :)

Thanks for the fixes, can't wait til tuesday

KP


Reply #9 Top
yeah finally!

the malice issue made me stop playing for a while ...
so now I'm going to reserve some large-map-sins-time for next weekend yay! :D
Reply #10 Top
hope you are going to tame down the ai some, its out to lunch since you "fixed them with 1.04" Get 30 plus AI attck here, send my fleet, then pow here comes another 30-40 ship attack fom diff race. I usually play with no pirates and 3 other ai, huge sp map. Am talking early over agression.....by early mean within 20 or so mins, they'll have like 10 +planets colonized in just cple mins....and huge fleets.

awolf
Reply #11 Top
Awesome! Thanks a lot!

A quick question though, when the planets are too close, what do they do instead of vertically offset? Will they still offset in the Galaxy Forge?
Reply #12 Top
So what's gonna be in 1.1?
We'll be posting info on v1.1 probably sometime in early June. It's going to be available as an optional beta for awhile since it includes new multiplayer code.


Keep at it! Steady as You go!
Reply #13 Top
hope you are going to tame down the ai some, its out to lunch since you "fixed them with 1.04" Get 30 plus AI attck here, send my fleet, then pow here comes another 30-40 ship attack fom diff race. I usually play with no pirates and 3 other ai, huge sp map. Am talking early over agression.....by early mean within 20 or so mins, they'll have like 10 +planets colonized in just cple mins....and huge fleets.awolf



Please don't tame the AI. Make them even smarter!
Reply #14 Top
hope you are going to tame down the ai some, its out to lunch since you "fixed them with 1.04" Get 30 plus AI attck here, send my fleet, then pow here comes another 30-40 ship attack fom diff race. I usually play with no pirates and 3 other ai, huge sp map. Am talking early over agression.....by early mean within 20 or so mins, they'll have like 10 +planets colonized in just cple mins....and huge fleets.
awolf

Please don't tame the AI. Make them even smarter!


Agreed. They need to gamble on risks more. I find them retreating a bit too early if your fleet is just a little bit more powerful then their own.
Reply #15 Top
RIP Malice, we barely knew thee :SNIFF!:
Reply #16 Top
Are the updates cummulative? As my computer is not hooked up to the internet, I need to know if I should download 1.04 now and then 1.05, or if I can just download 1.05.
Reply #17 Top
They are cumulative. If you want to wait until Tuesday that'll work no mater what version you're currently at.

-HM
Reply #18 Top

Please don't tame the AI. Make them even smarter!


Yeah,make them even smarter.

I want to get my ass kicked by a commercial game's ai.
Reply #19 Top
OH i have been waiting for this =) it will soon be time to get back to online gaming again....
Reply #20 Top
Thank you. Has the 'pirates are dead but they still have a base' bug been fixed too?
(see my 18th april post)

Thanks, gerry
Reply #21 Top
Keep up the good work devs :)

"Please don't tame the AI. Make them even smarter!"

Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)
Reply #22 Top
Every game should have difficulty enough to set on easy for noobs, up to a setting that Captain Kirk and Kahn would need to work together on to win :^)


A game can never be to hard. you just have to die a few times to survive....
Reply #25 Top
*SIGH* No fix for the HardAI crash?


For there to be a "fix", first an actual problem must be found. Considering how much gameplay time went into hard AI, it is highly unlikely there's anything wrong with it.