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Sudden and extreme tech cost increases

Sudden and extreme tech cost increases

I have just been playing my first TA game as the Altarians. Things were going well until tech costs suddenly and within a few turns increased several times. Just a few turns ago, Laser V would have taken 6 turns to research but now takes 20 turns ( my research level has increased and there are no spies ). Planetary invasion somehow suddenly jumped to from 13 turns to 41 turns! It' not just military techs, other techs have also increase in cost and research length by more than 100% within just a few turns.


This really makes the game unplayable as basic ( and neccessary ) techs such as planetary invasion suddenly takes such a great amount of time to complete.


Are others experiencing this too? Did beta testers discover this?
56,402 views 54 replies
Reply #51 Top
From many of the posts that we have seen, it looks like research bonus doesn't matter. The 60% production doesn't matter either since I usually play at 100% spending and the bug has occurred every game regardless of race and map size.
Reply #52 Top
Not sure, but I notice it more often tight after a tech completes due to creativity. That might have something to do with it.
Reply #53 Top
I play as a custom race, and in the bonus screen I always use points on research, usually 20% although I change it every game. I have used all of the amounts though at one time or another. I also always check creativity, even when it didn't work in previous versions of the game, my race was always creative. I have not encountered the bug using either of them...

T

Reply #54 Top
I've encountered same problem as OP in several of my games, so in last game I took some notes. I'm playing largest map with Yor against 9 major and 8 minor AI opponents. Tech rate is set to very slow and AI is set to challenging. I've bought the game a week ago or so, and I wasn't in beta testing. The game is updated to latest patch available.

Anyway, I've compared several tech costs though the game, for eg. the most expencive tech (needed for tech victory) at the begining of the game was a bit over 100k, some 50 turns after start its cost is 180k, and after 302 turns its close to 700k (same growth rate of tech costs is applied for all techs; for eg. beam weapons theory is around 200 at the game start, 300 turns after it costs around 1200).
Last, the AI has exactly the same problems as I do tho they manage it in much worse way than player (in this game particulary one opponent needs 400 turns to upgrade his mass drivers from lv2 to lv3).

I think I'm going for small to medium maps and fast games as I see it as only solution until people at Stardock deal with this matter.