Controlling AI

Broken or are there better ways?

My question is quite simple. When an allied player drops and you have the AI to work with, why is it when you try and send part of its fleet (from 1 planet) to attack or defend somewhere......it sends the ENTIRE fleet from around the map? Is there a way to avoid this?

For example: On a large map, the AI has many planets and a few small fleets, 1 close to the target and others far away. I only instruct the fleet close to the target to attack. It reacts by preparing to jump but wont actually make the jump until it's other fleets come from all over the map to jump with them. Therefore the fleet you needed help from take FOREVER to make the jump and is almost always too late.

Is this a major flaw in AI control or is there a way to get around it?


7,618 views 3 replies
Reply #1 Top
The options for requesting action from an allied AI don't apply to the specific ships you click them on, AFAIK, but rather to the AI in general. So if it decides to do as you ask, it will also decide how which/how many ships to send as well.
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Reply #2 Top
Hmmmm, if thats the case, it really doesn't allow for any sort of teamwork with the AI in comparison to a real player.

Perhaps if more control was given, multiplayer games wouldn't be ruined by player drops. The AI would be capable of strategic strikes/defence in conjunction with teammates in a manner that would actually be helpful.

As it stands now, the AI is always playing a FFA game and doesn't work with others well at all.
Reply #3 Top
Oh and by the way, thanks for the response Kryo. Much appreciated.