Change the metaverse scoring system and create a new ladder for ToA

The current Metaverse scoring rewards patience and CPU/memory, more than it rewards skill.  If you look at how far people go to raise their scores, there is no way that it could be considered fun.  Some skill is required to get the very top scores, but realistically, it's more a test of patience than anything else.

Take a look at the thread talking about military starbase arrays in the game talk forum.  Is that really how the game developers want people to play?

It also prevents casual players or people with less time from being competitive.  Why should the game require you to spend hours, if not days, of mindless repetitive work in order to be competitive on the metaverse ladder?

I know the system has been around for a while, but with the recent release of ToA, this is the perfect time to change the way the game is scored.  Getting rid of the old ladder would upset a lot of people, so create a ladder that is specific to ToA.

The economy is so restrictive in ToA compared to DL/DA that it's probably impossible to rival the top scores on the metaverse.  If the way the game was scored was changed and a new ladder was created, I'll bet that would get a lot more people involved in the ladder and playing the new expansion.
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Reply #1 Top
Another thought...

People are competitive by nature. That's why some people willing to do whatever it takes to get the top scores.

BUT this has a huge downside. Players look at the metaverse scores, see the scores from their own games and just give up. The top metaverse scores are so astronomical that playing in a normal fashion can't even begin to compare.

Great gameplay gets sales, great reviews, etc. But it has been shown time and time again that a great community is what gives a game true longevity and popularity. In a game without multiplayer, we look to the metaverse, and the way it is right now, it does not promote long term gameplay for anyone other than the hardcore.

I've been playing metaverse games for a relatively short period. The way the metaverse is scored is making me not want to play this game any longer. I'm so competitive that I can't stop myself from wasting hours of time building up my score. As a result, I'd rather not play, instead of submitting subpar metaverse scores.
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Reply #2 Top
1) Don't forget to take a look at the AltMeta, where it is far easier to climb the ranks because it favours recent submissions ánd there are ladders in 6 categories (split into galaxy size and military vs. non-military victory)
I'm living (more or less :p) proof that it doesn't take long and doesn't require drawn out games or maniacal score boosting to take some high spots on those ladders.

2) You could take part in the Metaverse League. Summarized every month there will be a new choice of settings that everyone in the League will use to compete. People are grouped into teams which is a nice opportunity to pick up useful hints (I mean more in terms of getting better at the game than pure scoring), there are bonuses for fast games, different team averages, not just for a maximally squeezed score.

3) It's a game. It would be ridiculous if everyone tried to grab the #1 spot in Metaverse. Some have more time than others, there's plenty of life besides GalCivII no matter how addictive it can be, etc.
For me it's enough to see that after a few Metaverse League attempts I've risen a few dozen places with all in all a few hours of gameplay.
Reply #3 Top
I, like most people, enjoy a little competition. The Metaverse and the AltMeta are two sides of the same coin as far as scoring goes, I believe.

I'll be the first to admit that my skills and subsequent scores are nowhere near that of the top players, but that in no way discourages my participation and enjoyment of the game.
I'll probably never attain the scores that the top players achieve, but it's nice to see that people can get these monster scores nonetheless.
I'm sure it didn't come easy for them, and they honed and refined their skills over time by receiving helpful tips from the GalCiv community as well.

The biggest challenge for me (and I'm sure I'm not alone here) is to play a better game than my last and then compare my efforts with that of other players.

Scoring a better game and then posting it on the Metaverse/Altmeta is a barometer of success for me in a way, but the role-playing/game immersion factor is still the biggest draw for me (guess that makes me a small "c" competitor).
Reply #4 Top
I wonder if everyone is aware of what it takes to get the top scores.

It's basically point grinding. You keep playing to maximize your score after you already won the game. Once all the AI is basically dead, you leave just one AI planet so the game doesn't end. Then you start maximizing your economy, building dozens of starbases and literally THOUSANDS of ships.

Yes, it takes skill to even beat the AI on a suicidal game. In addition, the best way to maximize the score is to get a booming economy/military/research as soon as possible. So it does take skill to get the best scores, but the majority of the point grinding process is just tedium. Why, why, why?

Let me give an example. In my last suicidal medium game, I finished it within 3 years (I think) and a final score of about 75,000. For the next 5 years, I point grinded the score up to 149,000. So, half of my gameplay didn't involve much thought or strategy or anything. It was just monotonous, repetitive actions to artificially raise my score. 149,000 is a good score for a medium map, but is it reflective of my skill? Not really.

Yes, I don't have to do it, but like I said, I'm too competitive. I just wish my competitive streak could be fulfilled by a point ladder system that is indicative of skill, not patience and/or luck.
Reply #5 Top
For a take on this, you might as well read this whole thread (( Immense-Tournament-Altaria-Resist Equals 15400 points! )) before i get all cranked up about the relative meaning of success that anyone would define as being the right stuff, somehow. :)

Metaverse is simply another pride exhaust to me (as is Multiplayer gameplay, btw)... i could stay on my lonely island and keep being proud of hypothetical fast climbs to the summit of *personal* fair results and be quite content - would it be better if i knew Joe-Blow-Wacky-Hip-Slick-Champion-Of-All-Universes-from-Detroit was, is and will always obtain 250,000 more points (on even terms & conditions!) than i could ever dream of reaching?

Nope.

Cuz, it's not the score baby, it's the Win (or lost!) through all means & ways possible.

My 2-cents.
Reply #6 Top
I think you underestimate the skill level needed to post those obscene scores. There is an element of tedium but a much larger element of skill. It's comforting to think that the best players only score so well because they have a higher tolerance for monotonous score-grinding and that you or I could score as well if there was different scoring metric, but having (as a Galactic Diplomat) seen what these guys are capable of, what they have to do from a pure-skill perspective to reach those scores before the score grinding even starts, I know I'd never have a chance of reaching similar scores. I don't think there is anything wrong with that; in any competitive activity only a handful will comprise the very top.

It would be nice if somehow there was an improved forumula that didn't require score-grinding to reach the highest scores, but I doubt such a perfect formula exists. Even if it did, personally I'm confident they same names would still be at the top of the Metaverse.

The record for the highest score ever is held by a masterful score monger, Magnumaniac, who scored 975,000+ in a suicidal, gigantic abundant all game. The record for the highest scoring ZYW, 40,000, is also held by Magnumaniac. That game took 13 turns. The best players are simply always going to score higher, by any scoring metric that accurately reflects player skill. If the scoring metric is changed, the players most adept at analyzing the mechanics of scoring and at, very simply, playing GalCiv2 well, will rise quickly to the top.

It diminishes the accomplishments of the best players to say that to get such scores "it's basically point grinding". They score higher than us because they are better at the game than us.
Reply #7 Top
The real reason to separate the ladders is that in ToA the MCC no longer provides a +100% econ bonus, AND many races don't get access to the MCC anyway. Given this situation it is simply not possible to get close to the same score in TA as it is in DL or DA.

~ Wyndstar
Reply #8 Top
It diminishes the accomplishments of the best players to say that to get such scores "it's basically point grinding". They score higher than us because they are better at the game than us.


If I insulted anyone, I apologize. I did acknowledge that it takes skill to get the top scores. But even for them, I can't imagine that they enjoy the process it requires to get those scores.

My point is that the scoring reflects a combination of skill and patience for point grinding. If the scoring was done in a way that minimizes the need for point grinding, then everyone would have a better gaming experience.

The top players would no longer need to spend hours (days?) doing mindless grinding. Casual players could have a chance at achieving scores that are in the same ballpark.

The real reason to separate the ladders is that in ToA the MCC no longer provides a +100% econ bonus, AND many races don't get access to the MCC anyway. Given this situation it is simply not possible to get close to the same score in TA as it is in DL or DA.~ Wyndstar


Great point.
Reply #9 Top
Brad did say recently that the MV would be getting some "much-needed love" during the 2.0 effort, but I have no idea how tricky adding a new ladder would be. Maybe it's simple, maybe it would take most of the coding time left for GC2.

If a new scoring forumula is forthcoming, my greatest hope is that it will put the non-military wins on equal footing with the conquest victories.

Re the rankings, I don't hold the scoremonsters' interest in what I consider excessively tedious clicking against them. The real beauty of this game is that it can satisfy a fantastically wide range of players, and the AltMeta really does give some "ladder space" to the rest of us.

I came late to the Metaverse, and I admit that it has sparked competitive impulses in me. However, I still do (or don't do) all manner of things because I'm more of a role-player than I am a score-earner. I'll never do the All-X thing, for example, and I'll ditch all my plans in the name of vengance when a formerly good neighbor betrays me, even if that means making a game run so long it bleeds lots of points.
Reply #10 Top
Either in the official Meta or the AltMeta it would be great to have seperate ratings for Twilight, since as Wyndstar has pointed out, it's going to score a lot lower. It may be too large a request though (personally I've no idea how much work would be required for something like that). It's an interesting thing to think about at any rate :).
Reply #11 Top
Either in the official Meta or the AltMeta it would be great to have seperate ratings for Twilight


Not doable for the AltMeta without specific support on the real one, unfortunately. The AltMeta only sees what's on the RSS feeds of the metaverse, and version is not one of the things listed there.
Reply #12 Top
The AltMeta only sees what's on the RSS feeds of the metaverse, and version is not one of the things listed there.


Do you have any idea how hard it would be to add the version data to MV posts?
Reply #13 Top
The version is already there on the character pages, so I'd expect it to be a fairly simple affair to also put that on the RSS feed. Though the questions of whether that is high enough a priority to get done with the 2.0 work, or if it would actually be useful to use that on the AltMeta (bear in mind significant changes that affect scoring have been made in patches before, and we've already got numerous categories) are not so easy to answer.
Reply #14 Top
if it would actually be useful to use that on the AltMeta


Doh. Now I think I see. Is the idea of adding the version parameter to ranking schemas pretty much asking for an AltAltMeta?