Is there a modifier to change a ship's command points

For example, say I wanted to add a technology in my mod that, once researched, would bump the number of squadrons on cruiser carrier from 1 to 2.  Is there a modifier that will allow this?
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Reply #1 Top
BuffPsiCommand.entity
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TXT
entityType "Buff"
onReapplyDuplicateType "KeepOldBuff"
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 0
numPeriodicActions 0
numOverTimeActions 0
numEntityModifiers 1
entityModifier
buffEntityModifierType "FightersPerSquadron"
value
Level:0 1.000000
Level:1 2.000000
Level:2 3.000000
numEntityBoolModifiers 0
numFinishConditions 0

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this may be what your talking about...

the advent have this as a reaserch option.
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Reply #2 Top
I think this only changes how many fighters there are per squadron for a certain unit, not how many squadrons. Then again, I can still accomplish the same thing just by rigging up a tech to research that will double the carrier's squadron size. That might be the best answer. Thanks for the info.
Reply #3 Top
if you look for CAPITALSHIP_TECHCARRIER(for the TEC) file in the non-converted binary files you can download from the moddion area of the sins site. Open the file and scrool all the way down and look for "Command Points". That is what you need to change to have more squads. You have to change indiviual files for all the ships you want to have more squads.
Reply #4 Top
I don't believe there's actually a research way that you can actually add command points. Adding ships to squads is the best you can do.
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