The MCC, what was wrong, what is wrong now, and how easy it is to fix

well...according to my "i am just a lowly gamer" theory

In Dread Lords and Dark Avatar, the Mind Control Center (the MCC) was meant to easily flip planets.  Instead, it made flipping planets harder but it gave a 100& economic boost, so most player didn't really care and it became essential to the "score-grinding" gang.

Here's why it gave economics a 100% boost.

in the DL and DA Planetary Improvements XML, the MCC is listed as having a "AbiltyBonus 100" but it is NOT attached to any ability type (like it should be).  But since it is all based on ONE tech tree and set of improvements, the Game Engine defaulted on its own to the FIRST of the Abilities listed for any race...that is ECONOMICS, thus resulting in a 100% economic bonus to whomever built the MCC.

However, in Twilight, the AbilityType was still not inputed into the XML.  This time the game has multiple tech trees, improvements, and other balancing factors to take into place so it can no longer default to the first ability choice, which would have been Economics.  Now instead, the MCC does absolutely nothing. It still doesn't flip planets correctly (this is a Core Code Issue and cannot be resolved in the XML) but you can no longer receive the trade off either, that is the defaulting to the 100% economic bonus.

Hopefully, the Devs, now knowing what the issue is (at least I think so, again, I'm just a lowly gamer) can remedy this when they send out their next patches. (since editing the XML with one line (AbilityType) shouldn't take that long.
13,384 views 11 replies
Reply #1 Top
And I take it that if we were to add that one line ourselves the cheatflags would fly for Meta games right?
Reply #2 Top
yes, if we were to do it ourselves it would raise the cheat flags.

For testing purposes, I added the "AbilityType" line (went with Defense since I knew that number off the top of my head) and sure enough in game (Sandbox of course) it now came up with 100% Defense Bonus AND it would show that bonus in the description.

In other words, ALL you have to do is add the AbilityType line. That's it. Five minutes. Tops.
Reply #3 Top
I guess everyone will be switching from evil to neutral, then.
Reply #4 Top
lol. I never noticed that.  All this time?  Will look into.
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Reply #5 Top
Nice find mate. ;)
Reply #6 Top
lol. I never noticed that. All this time? Will look into.


Yup :D

That being said Brad, the actual planet flipping I am pretty sure is in the Code (kinda like how the Hall of Empathy increases races surrendering to you, its not an "ability" its a coding issue). You could make the AbilityType to be Influence but I am not sure how much functionality that will return to the MCC.

I have some training to do today at a new job, but I will try some testing when I get back home, and see what effects occur. I'll post results in this thread.
Reply #7 Top
That being said Brad, the actual planet flipping I am pretty sure is in the Code (kinda like how the Hall of Empathy increases races surrendering to you, its not an "ability" its a coding issue). You could make the AbilityType to be Influence but I am not sure how much functionality that will return to the MCC.


More +Influence given to the Korath I'd think would be sick. Their Dark Influence has a huge output, giving a empire-wide Influence bonus like that would make it even worse. The MCC in it's intended (per the descriptive text) would also be interesting in their hands, but at least not immensely game breaking as either an influence or econ bonus.

I am eagerly awaiting the day that the MCC is adjusted to what it's text is and see the ethical ramifications in the game...
Reply #8 Top
If you are right - and it will be corrected - thanks =)
Reply #9 Top
Hopefully, the Devs, now knowing what the issue is (at least I think so, again, I'm just a lowly gamer) can remedy this when they send out their next patches. (since editing the XML with one line (AbilityType) shouldn't take that long.


Excellent 'Save' - well done!

Regards
Zy
Reply #10 Top
Yep, as soon as we get The POlitical Machine wrapped up, we'll put out an update that address this.
Reply #11 Top
thank you Brad