MrKorx

TA Custom Race Mod 1.9a


Version 1.9a is now available at i-mod (no approval time 4 me ;) ) or in the library


v1.9b will activate the terraincolorschemes for asa at some time later.

Goal is, make v1.9 the last release before GC 2.0 has come out ;)

v1.9a:
-unique planet textures and heightmaps, thx to nasty
-implemented the 3 special ships ;)
-implemented the assimilator ship class (attacktransport)
-fixed shiptemplates for colony/mining ship
-tweak all unique weapon's fx, thx to stefan
-fixed bug, where spaceminers were not able to upgrade asteroidbases
-many tweaks to maintainance and costs generally, its a lot harder now
-1 new eco tech branch & buildings
-2 new techs & PI (ZaYsaX Psi generator & Teleporter)
-added 1 techlevel to each weapon type



v1.8
-various tweaks

v1.7b
-fixes a crash when playing any other race
-fixes invisible shipstyles :)
-fixes the evil accessible weapon techs on gamestart
 
v1.7
- introduction of the asa ship style


Does anybody know, how to override Improvements requiring a tech which has some hardcoded ability?
For example: UniversalTranslator & Embassy, BasicStarport, StarDemocracy&PoliticalCapital?
If I change eg the starports image and assign a Techrequirement, the the new starport is there, but tho old supposed to be overridden one, as well, but disappears, once you build your customized building :(
Same for the other mentioned techs...

Edit: in v1.6+ solved



546,825 views 277 replies
Reply #276 Top

Im finding this race quite aesteticly pleasing, but im little confused by they composition of racial abilities in comparison to other races (to be specific, i think that asa are significantly weaker). Do they have any other advantages to compensate this ?

Reply #277 Top

Their big advantage is planetary development coupled with powerful ships, starbases and diplomacy/influence :)

It thought the asa are slightly overpowered in 1.9a, due to their fortress like ship classes ^^ they breed their best ships on one special planet with appropriate buildings.

Generally soldiering is quite strong. Asa are designed to be defensive in nature, but have a few other options as well. If you research ethics and choose evil, you'll get eg. spore tech 

 

However, a tweaked version is coming probably in the beginning of next year