tyk216

Direct Phase Jump Mod

For sometime now I've been toying with the idea of allowing direct jumps from anyone planet to any other planet within the same system.  I had a few reasons for this. 

1. I never liked the idea of having choke points in space.  Space is very open, and if one area is heavily defended, then you could just go around that area. 

2. With research you can travel great distances from one star to another or traverse wormholes with a single jump, but to get to the other side of a single syetem you have to make multiple jumps. 

3. After playing several games,  I usally only end up having to work on defending 1,2, or maybe 3 planets on the frontline to keep my empire safe.  By allowing direct jumps to any planet within a system, it greatly changes the stratgey you need to defend your empire.

Now with that said, this mod dosen't just give everyone the abilty from the start to travel to any planet directly.  First you have to research the Direct Jump ability.  This abilty is then given to your scout ships which then have to explore each planet before a Direct Jump can be made to that planet.  This gives a new focus on scout ships, because not only are they scouting for you now, they also give you direct jump access to any planet they visit.  All three races will have access to this abilty.

I replaced the Unstoppable Phase Jumps each race's scout ships got with the abilty to allow for Direct Jumping.  Those are the only files I have changed.

I hope you guys enjoy this,  I know I have.

Also I want to thank Zelin78 for his help with this.

Link for download...

http://files.filefront.com/Phase+Scoutszip/;10082070;/fileinfo.html

 

42,883 views 31 replies
Reply #26 Top

They're phase gates, so one can't travel from one system to another through them. You need to go to the star in order to travel between systems, or use a wormhole.

Reply #27 Top

Quoting Lavo_2, reply 26
They're phase gates, so one can't travel from one system to another through them. You need to go to the star in order to travel between systems, or use a wormhole.

 

Perfect. :D

Reply #28 Top

Wicked stuff, nice work, will we see a fully working version for download in the coming days ?  :thumbsup:

Reply #29 Top

I'll post up what I did soon enough; but somebody else will have to edit vanilla Sins' GSD.

Reply #31 Top

Quoting Lavo_2, reply 30
I'll post up what I did soon enough; but somebody else will have to edit vanilla Sins' GSD.

 

Are you posting what you have worked on soon? I've tried to get my own version to work but I can't get the node to linger with the planet after the scout leaves.

EDIT:

I have my own working version. Though it differs a little:

There is no research requirement.

The ability is now part of the Explore ability, setting it to auto-cast will have a scout explore and place nodes. If you guide the scout manually, you will have to use the Explore ability on each planet manually to place a node.

the Vasari CS with the Stabilizer Node ability has been replaced with Infallible Jump Drive.

 

For Rebellion v1.1: https://docs.google.com/file/d/0B4P6ffdIRjxoaWxDaDNvVWREMU0/edit

 

To download: File > Download or Ctrl+S