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Why Starcraft II will not live up to the greatest RTS of the past decade.

Why Starcraft II will not live up to the greatest RTS of the past decade.

Seabass put it straight. StarWARS additions were ridiculed, StarCRAFT additions will be ridiculed.

I bought Warcraft III on the first day it came out. I even got a cool action figure. But I really did not enjoy the game. It required far too much micromanagment, and I missed being able to amass knights and ultralisks. I built like 2 knights, and I reached "high upkeep" and "pop limit."

In my opinion, Stardock is the wave of the future. While Blizz wastes its time giving people something they don't want, fewer units and more chances to screw up for stupid I-clicked-it-wrong reasons, Stardock is giving people 4x. They are putting  strategy back into the strategy game.

Starcraft was great back when sprite graphics looked cool, and Red Alert was the primary competition.

589,886 views 232 replies
Reply #201 Top
It's so common nowadays for people to constantly bash blizzard, but is anyone really surprised? It is obviously the most popular game developer around; they have more money than everyone else because their games were more successful.


There is a difference between bashing blizzard, and bashing a stupid decision (twitch/reflex/micro based "RTS" game for SC2, instead of taking advantage of the new ideas floating around to make a newer, better game).

I'm not buying SC2 until it goes down in price -- and then *only* because I want the storyline.
Reply #203 Top
you people want an epic RTS? just wait untill the Dawn of Victory mod comes out
Reply #205 Top
MEH, thats what i think of when i play Starcraft. wheather its little 12 yeAR OLDS SPAMMING ZERGLINGS BEFORE YOU EVEN BUILD A BARRACKS (i wonder if anyone gets this reference)or those protoss players that literally make an impregnable definisive spot or evet the terrans that continnualy spam wraiths,marines,or nukes. Meh, that is my attitude toward "The greatest RTS in the past decade" MEH!!!


No single game is for everyone. Starcraft seems to not be for you. If you get spammed by zerglings before you build a barrack, you suck at playing terrans and need to improve. There is no such thing as a impregnable defense line in Starcraft, just some are harder than others to break. Wraiths, marines and nukes have counters, learn to use them. Its really is the greatest RTS of the past decade. You just dont like RTS games.

SC2 will be riding off the hype of its predecessor as well as the fame of its developers.


What sequel doesn't do that?

if theres anything to talk about it has to be Halo Wars or Tom Clancy's End War. at least those try to challenge the status quo. End War promises to be exactly what cscoles might want, which is actual command rather than micromanagement on the scale of other games through the X-box 360 mic set.

Halo Wars promise a cool and smooth flow of battle (reminicent of Rise of Nations:ROL)which focuses more on epic battles than base building, allowing players to raise armies faster than you can say Beans and Beef!


You complain about spamming zerglings in SC and yet you think that raising armies faster than you can say Beans and Beef is a good idea for a fun game?

And really, RTS for consoles are a joke. They are infants compared to the men on PCs.

There are only two things that worries me about SC2.

First is that they are making SC2 and Diablo3 at the same time, I fear they might rush a few thing or not give both games the kind of polish they deserve. Really, making two of the most anticipated games sequels at the same time, thats enourmous pressure

Second, I hate Korean games. Just hearing SC2's devs talking about taking into account the korean market frightens me. I sincerly hope they do what was done with Metal Gear Solid 2 many years ago, the japanese devs said "screw you" to the asian market and designed the game specifically for the US market. We all know how awesome that game was.
Reply #206 Top
Second point. Warcraft Three was a break from Blizzard tradition (that is, the tradition of making blockbuster Real-Time-Strategy games, or RTS' for those who forget what it stands for, which is a HUGE part of this point). This break is the fact that Warcraft Three is a RPS - Role Playing Strategy [...]

-WyvernRyder

No, no, and no. Just because the rules are different (upkeeps) doesn't mean the genre changes. The hero is linking to RPGs. Yes. But is the game real time? Does it involve army management with tactics
..What's the answer to that?

Please the bold part loudly and clearly: Just because I am not fond of a game's gameplay does not change its genre

wc3 is a RPG/RPS/RASLDJK/R203480239fjdksjfcsdj genre

RTS games will have micro involved in a lesser or larger scale, unless the developer fails to see the massive possibilities RT brings to gameplay. And yes, those "massive possibilities" include micro-management.

Some people are moaning and groaning about how some games including Blizz Games are bought just due to the hype fans create about them:

NO. Just because a game is hyped up this DOES NOT mean it will succeed.
If something is hyped up, initial (week1 and 2) sales are increased. Nothing more. If it lives up to what it is expected, like most if not all Blizzard's games, then the hype just helped make a huge success. If not, the game fails to succeed.

The OP bought WC3 because he liked SC:

Most gamers check out reviews before buying the game. Just because I liked Dungeon Siege, doesn't mean I will also like Supreme Commander. Heck it doesn't even mean I will like DS II.

Now, frixion isn't being bashy or mean, think about it with a calmer head, and you will see I'm right.
Reply #207 Top

Starcraft was a good game, I don't like RTS too much because they pretty much revolve around 'Hey watch me learn a better build list then you and build S**T loads of stuff faster than you.' The RTS games I really like are the ones without base building like World in conflict and The Total War games(my favorite gaming series their like the old table top games without having hundreds of minitures all over the floor or complex rule books to memorise)

Of course RTS games are good to pass the time and I'm a sucker for RTS single player campaigns. I didn't even like the storyline for Starcraft -it was too predictable- but i still played it through several times.

But the reason, I think, it was such a big success was that it but lots of differnt elements together and did them all to a decent standard. That beign said i personally thought that Dark Reign(DR) and Total Annihaltion (TA) where released a year before Starcraft where IMO better games and it always suprised me that NOBODY ELSE seemed to argree with me.

Almost nothing that was in starcraft that was totally new. So there where three unqiue faction. Great yeah nobody else had THREE unqiue factiion but PRETTY MUCH EVERY GAME HAD UNQUIE AND BALANCED FACTIONS. Even the old C&C had unquie factions.

And people who say that the Blizzard logo doesn't help it sell know nothing of business. Ask your self why anyone would buy a £60 white nike top instead of the same white top without the logo for £5?

I do think that the game will be a let down for a lot of people because it looks to me to be a carbon copy of starcraft with better graphics and a few gameplay changes, which is OK but its hardly going to rock the RTS world. "Yes another rock,paper, scissor click fest with big explosions and prettty stuff to look at"

Though I think Blizzard won't meet expectation, there not EA(have you seen what they did to C&C multiplayer?) so the game should be at the very least reasonable.

I will be getting a copy of it(whens its a bit cheaper then £40!!!) and I hope i'm entirely wrong, but I don't think i will be.

 

Reply #208 Top
But the reason, I think, it was such a big success was that it but lots of differnt elements together and did them all to a decent standard. That beign said i personally thought that Dark Reign(DR) and Total Annihaltion (TA) where released a year before Starcraft where IMO better games and it always suprised me that NOBODY ELSE seemed to argree with me.
Almost nothing that was in starcraft that was totally new. So there where three unqiue faction. Great yeah nobody else had THREE unqiue factiion but PRETTY MUCH EVERY GAME HAD UNQUIE AND BALANCED FACTIONS. Even the old C&C had unquie factions.


SC didn't just do it to a decent standard, they did it to an excellent (at the time) standard. Granted, you can take any one single element of SC an bash it as being simple, but take the game as a whole, with all its features, and it becomes an excellent game.

No, C&C did not have unique factions, each faction just had different abilities. But SC factions did not only have different abilities, they also had completely different buildings requirements, buildings themselves were different from each race, and also each race had nothing alike to one another in terms of appearance. About the only thing they have in common in SC is that all three requires minerals and vespine gas. Each have completely different strategies to them and yet the balance in the game is perfect.

C&C just have humans with rifles and tanks with different abilities and some unique support units. They build bases the same way, the buildings are basicly the same, just with different names and looks. Barracks, Factories, etc.

But in SC Terrans buildings have nothing in common with Zerg's or with Protoss'. The Terrans build in a certain way and have barracks and factories and SCVs, Zerg build atop of the purple thing (i forgot the name) and zerlging pools and hydralisk dens and larvae, protoss must build within pylon range and have gateways and probes. That level of diversity between races is found in few games.

One thing that most haters forget about SC is one of the reason they hate it. SC is extremely simple to learn to play. But is extremely difficult to master. Some people hate SC because they find it childish compared to TA or the Total War series (which they themselves are in a league completely different from SC). Yet its that simplicity why SC is considered the greatest RTS of its time.
Reply #209 Top
You know...

No matter where you go, you find more people who like Blizzard than dislike it. Even on EA Forums.

Funny, isn't it?

I myself, am a big Blizzard fan. But I only recently bought their games, I hate WoW and I think the online StarCraft platform sucks totally. But hey, it's seriously outdated, what do you expect?

There's one thing I don't like... speculation. Wait for the game to come out and either pirate it (for trial purposes only!) or get the demo. If you like it, buy it. End of.
Reply #210 Top

Wait for the game to come out and either pirate it (for trial purposes only!)

Why for trial? Blizzard can more than afford the losses. For every blizzard game pirated, five more Koreans will start praying to blizzard, those faggots. If I pirate something, I keep it. }:)

Reply #211 Top

Why for trial? Blizzard can more than afford the losses. For every blizzard game pirated, five more Koreans will start praying to blizzard, those faggots. If I pirate something, I keep it

So you're allowed to pirate because they make a lot of money? Please. Is it morally right to steal a plasma TV from a rich man on the basis that he could afford the loss? You could probably afford the loss if every time you bought a new coffee table someone stole it, but you'd be damn unhappy about it, and rightly so. For that matter, you could probably afford it if every time you went to work someone stole your pen.

I think you're wrong, anyway, since Blizzard doesn't actually lose anything - simply a potential customer. I'm addressing you on what appears to be your morality in terms of piracy. If you pirate simply because you want to, I don't suppose I could argue with that - just don't attempt to justify it morally by saying that Blizzard could afford the losses. It's facile.

Reply #212 Top

Oh man....The first two pages are possibly the worst example of rant and complaining I've seen this far....Psychoak takes the prize though. But then again he have probably never won a match in an online RTS and can't win no matter how hard he tries.

A bunch of people that are incredibly bitter that a revolutionary RTS (TA) which became their favorite was completely overshadowed by another RTS (StarCraft) that they view as inferior (and ignoring its strong points).

I loved StarCraft for everything it had back then.

  • The campaign was a masterpiece and was taken to new heights in Brood War (Had no idea what would happen)
  • The graphics was a new generation compared to WarCraft 2 (noticed it in the tutorial with the shroud and FoW)
  • Sound and Music were fantastic as always. (The comments each unit had is like a Blizzard thing today ^^)
  • And finally, the gameplay. StarCraft is built upon soft counters (hard counters are rock, paper, scissors) where a units statistical counter can beat it given special conditions like chokepoints, terrain, upgrades and support units.

A great example is Terran Marines which on paper would lose horribly to Terran Firebats since Firebats do concussive damage which do full damage to small units, 50% to medium sized units and 25% to large units (Units of a certain size all have the same armor class). Firebats also have 10hp more then Marines and 1 armor point. They got 50hp, 16 damage per attack, 2 in range are as slow as Marines. Marines though, have 40hp, 0 amor points and do 6 damage with a range of 4 (I believe) but can be upgraded with stimpacks (which make them fire twice as fast for a short time which costs 10hp) and U-238 shells which increases range 1 or 2 hexes (or cells, or whatever....). End result is, that 1v1 up to 12v12, Firebats wins. But add a choke and position your Marines approprietly and the Firebats lose alot more units. Adding stimpacks on top of that will make the Marines win. Adding U-238 on top of THAT and it's quite possible that the Marines will not lose anything at all!

 

But you people who hate RTS games where micromanagement makes a difference probably disregard this as "exploits" or "abuse" or something like that....

 

About the interface discussions that keeping the UI in the dark age will make the game better is such incredible rubbish that I wonder if the people advocating the original StarCrafts UI are sane. (A "progamer" called Tasteless actually said that StarCraft 2 looks far from an E-sport because of features like rallymining and MBS eventhough he also said that the game needs to be spectatorfriendly. Talking against himself).

I consider macromanagement a result of inefficient userinterfaces that should be eliminated so you can focus on the fun stuff. Because I really wonder if anyone believes that all the Korean women spectating StarCraft matches are screaming because of the players ability to build 8 Marines, 2 Medics, 10 Siege Tanks and 5 Vultures in 2 seconds.

And if the tedious tasks in StarCraft which is a result of an outdated, inefficient userinterface that increase the skillcap really is that important to the progamers (which I do not believe for a SECOND!) then why not use the WarCraft 2 interface instead..?    No such noobifying things like controlgroups (a REAL pro can boxselect the troops he needs), rallypoints (you want your units to move without you giving them an order??? WHAT?!?!   If you want your units to move from the structure they were produced at you have to move them yourselves you friggin n00b!), 12 unit selection limit (a real pro can handle a max of 9 like in WarCraft 2!) and autoheal (automatic healing???   THIS WILL REMOVE ALL SKILL FROM THE GAME!!!)

Reply #213 Top

Uhh...most of us are gonna buy SC2 because we have waited for it for...just about ever. Now a game that shouldn't succed and should fail is Diablo 3....that game is a huge disappointment. Right now as it stands there are 3 classes of RTS games now. Tactical (CoH), Massive Armies (SupCom/TA), Space (SINS / Homeworld). Right now ....

Relic OWNS the Tactical area of RTS Games..You simply really can't compete.

When it comes to Massive badass huge armies....Chris Taylor and Gas Powered Games owns that with Supcom and for those of you old timers like me total annihilation. Which Supcom is really just a updated TA which i love.

For Space RTS...Relic and IronClad/Stardock Own those areas. Relic owns it with the Homeworld games and Ironclad/Stardock owns it with SINS. Both are awesome RTS Games..but have different play styles that is why I added them both.

Reply #214 Top

Quoting ZarX88, reply 13
Relic OWNS the Tactical area of RTS Games..You simply really can't compete.

What about WiC? I haven't actually played CoH, but I do know that Massive has had three RTT's that were absolute stars.

Even if CoH is better, you can't just say that they can't compete, because it seems WiC is a damn good game.

Reply #215 Top

Umm WiC was a terriable game. Has nothing on CoH....you should go get CoH then you will understand young one. lol

Reply #216 Top

first the posts were just pathetic and only relying on fervor, then there were well reasoned arguments, and now we're back to pathetic? :annoyed:   i want more "educated" debates on star craft 2, is that too much to ask?

Reply #217 Top

SC2 will not be a bad game, that's for sure. But it might just miss out on 10 million copies lol. I'm confident the storyline will be nice and intriguing.

Reply #218 Top

StarCraft only has one thing about it that kept it popular, it's storyline, because all it's other good aspects became common place not too long after, or they became unrealistic in the mind's of gamers

Also, think about its units, spaceships fighting with ground units of roughly the same size, people won't buy into that in the second one

I doubt that StarCraft 2 will even be able to use its storyline to its advantage, Command and Conquer 3 had a great storyline, which was executed perfectly by including well known sci-fi actors

And to all those saying Sins is nothing new, its the first game I've come across that is not only easy to mod, but whose developers give tools to help with modding, also, it has successfully combined real-time and turn-based strategy elements into an enjoyable game

Reply #219 Top

Agreed Rage about SINS but I still wouldn't mind a Homeworld 3....

Reply #220 Top

Agreed Rage about SINS but I still wouldn't mind a Homeworld 3....

Homeworld is a good series, but very neglected. A couple of bugfixes, but no real attention by the publishers after its release. Homeworld 2 didn't even get any expansions.

But I think it's a good game, and the only game to come up with a real intuitive system for working in 3D space.

Reply #221 Top

The only thing I ever liked about RTS (Total Annihilation being the one exception) is on it's single-player merit; the story. This wasn't just the case with Starcraft. Everything else (at least regarding Blizz's games) perfectly sums up what is royally fucked up about multiplayer over the internet these days- the 'win at all costs' (gaming the game) mentality of competitive play that battle.net became a spinning image of after Brood War. Counterstrike, Warcraft3, player-killing in MMORPGs- who the hell would spend real money so they play against legions of anonymous, adolescent and undergrad-aged basement dwellers with the sort of attitude previously mentioned? Add clickfests to the mix and you have something I won't be wasting my time & mullah on.

 

As previously stated by others, it's all a matter of preference, so YMMV. In any case, have fun with the ladder-monkeys and hackers that Blizz will undoubtedly do NOTHING about. <_<

Reply #222 Top

StarCraft only has one thing about it that kept it popular, it's storyline, because all it's other good aspects became common place not too long after, or they became unrealistic in the mind's of gamers

Also, think about its units, spaceships fighting with ground units of roughly the same size, people won't buy into that in the second one

I doubt that StarCraft 2 will even be able to use its storyline to its advantage, Command and Conquer 3 had a great storyline, which was executed perfectly by including well known sci-fi actors

Dont underestimate the fanbois and the hype. C&C?? So what? that game came and went already, SC2 bring a new story (and very anticipated) with a rich background.

And to all those saying Sins is nothing new, its the first game I've come across that is not only easy to mod, but whose developers give tools to help with modding, also, it has successfully combined real-time and turn-based strategy elements into an enjoyable game

Really, Sins is nothing new, its just the first game to be succesfull at all in bringing all those things.

Homeworld is a good series, but very neglected. A couple of bugfixes, but no real attention by the publishers after its release. Homeworld 2 didn't even get any expansions

The original Homeworld didn't get an expansion either, they only made one single spin-off "expansion", but Cataclysm is to Homeworld like Battlefield 2142 is to Battlefield2 or CS is to Half-life. a mod to the original game.

 

The only thing I ever liked about RTS (Total Annihilation being the one exception) is on it's single-player merit; the story. This wasn't just the case with Starcraft. Everything else (at least regarding Blizz's games) perfectly sums up what is royally fucked up about multiplayer over the internet these days- the 'win at all costs' (gaming the game) mentality of competitive play that battle.net became a spinning image of after Brood War. Counterstrike, Warcraft3, player-killing in MMORPGs- who the hell would spend real money so they play against legions of anonymous, adolescent and undergrad-aged basement dwellers with the sort of attitude previously mentioned? Add clickfests to the mix and you have something I won't be wasting my time & mullah on.

Thats called "power gaming". and in the US its the primary form of multiplayer. From FPS and RTS to MMORPGs.

And really, that generalization you made only hurts you. The truth many of the player who owned you didn't even bothered to read your name. Dont take it personally and just move. Unless the other player starts spamming and smacking you after you lose, in which case he just an asshole who needs to be ignored.

Nowdays, people need a thick hide to play online multiplayer games. Sadly they just dont get it. There is no honor nor civility nor manners on the internet, so dont get frustated when you find none of those.

Reply #223 Top

StarCraft only has one thing about it that kept it popular, it's storyline, because all it's other good aspects became common place not too long after, or they became unrealistic in the mind's of gamers

You really believe that millions of Koreans play StarCraft daily because of its storyline? You believe that the massive eSports community around the game exists because of its storyline? I mean, seriously now.

I get that you don't like the game. But you could at least give credit where credit is due. I don't much like CounterStrike, but it is clearly a well-built game that is enjoyed by thousands daily. StarCraft's storyline is about the least important aspect to its longevity.

Reply #224 Top

Oh boy.

I bet 80% of the posts here have never played games in competitive environments before.  Why does Blizzard do so well on its games?  Here’s my top 5

1) Balance - besides the atrocity that is WOW arena, balance in SC, War3 is pretty solid.  While the FotM strategy still exists for War3, SC has pretty much become the pinnacle of gaming balance.  Everyone has their own strategy on what works, and what doesn’t, and there is no FotM build to follow.  It comes down to straight skill. 

2)Support - D2 has been out for almost 10 years, and it recently just got patched.  SC still gets patched when new bugs pop up. 

3) Quality - Game crippling bugs are almost non existant in blizzard games.  The last blizzard game that I played that had game crippling bugs was WoW at launch and BC at launch, but no one, not even blizzard could predict the popularity of the game.  These days, besides the older servers, the game is probably one of the easiest to play.

4) Easy to Play, Hard to Master – Anyone can pick up and play any blizzard game.  Can you point and click? Can you move using WASD? Congratulations, you can play blizzard games.  But beyond that there is deep strategy behind everything. 

5) Visually different – Each blizzard game had its own unique style, and in a world where all the games you play are grey, or shades of brown, a few purple, orange, bright green and beige is welcome. 

Now that that’s been said, please do not compare Total Annihilation to Starcraft.  TA won on graphics, and features.  Firing arcs are cool, as are godly t3 units and defenses, but at the end of the day, it was always playing a mirror match. 

That said, I love SOSE.  It is a beautiful and rich game, that fulfills my Real Time Galactic Civilization needs.  But TBH, these days I just play so I can watch massive fleets of ships slugging it out over a planet.  Its beautiful to watch, but beyond the macro there really isn’t much depth to it.