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Why Starcraft II will not live up to the greatest RTS of the past decade.

Why Starcraft II will not live up to the greatest RTS of the past decade.

Seabass put it straight. StarWARS additions were ridiculed, StarCRAFT additions will be ridiculed.

I bought Warcraft III on the first day it came out. I even got a cool action figure. But I really did not enjoy the game. It required far too much micromanagment, and I missed being able to amass knights and ultralisks. I built like 2 knights, and I reached "high upkeep" and "pop limit."

In my opinion, Stardock is the wave of the future. While Blizz wastes its time giving people something they don't want, fewer units and more chances to screw up for stupid I-clicked-it-wrong reasons, Stardock is giving people 4x. They are putting  strategy back into the strategy game.

Starcraft was great back when sprite graphics looked cool, and Red Alert was the primary competition.

589,886 views 232 replies
Reply #76 Top
I didn't see Sins or Stardock as the focus of this thread...


hence posted in the off topic area

Reply #77 Top
Sacrilege! Burn the infidel! Torches and tridents all around!

Oooh, boy. There are too many Blizzard fans on the great big Internet for your point to go through, I'm afraid. Blizzard is like the pope and the king all at the same time.

*lowering voice*
The problem is...that I agree with you. Blizzard's games are fun, but really and truly overrated. Warcraft was cartoonish and cute, and I even use Starcraft's Overmind voices for my cell phone ("SPAWN MORE OVERLORDS!" ahhh, an SMS message has arrived :) ), but I have to agree that gameplay wise, these games are more action-oriented than strategy, and their time is a bit up. In fact, even at their prime they weren't really to my liking. I would rather play any 4X game (turn-based or Sins) than fumble with keyboard shortcuts and horrific pathfinding anytime of the day.

But shhhhh, don't say anything!

*raising voice*
Hurray Blizzard! Long live Blizzard! Huzzah! Honestly, Blizzard, your new clothes look just GREAT!
Reply #78 Top
I find SoaSE to be more strategy-involving than every RTS I have played. I have never played SC, and will likely not play SC2 (but I might give it a try), nor have I ever played any Warcraft game (and I don't intend to WoW and W3 aren't my thing).

But, I have played plenty of RTS games, from SWGB and its expansion, to EE and its expansion, to CCG and its expansion, to HW2, to EaW, and the demos of both CC3 and WiC. Oddly I never played any AoE game (but SWBG was based off the same engine). That's a lot of acronyms.

Anyways, I feel that this game really utilizes actual strategy. Here's why: thinking is more necessary. Tactics matter. It isn't mindless "oh, he sent a soldier, so I'll send the described counter, the anti-infantry tank, and then send the super MBT once he sends a MBT to crush my anti-infantry tank. That's ping-pong, and you could get a computer to do it for you (which is essentially what AI players do). In SoaSE, you get to really make use of research, and it you a strong and more oriented in one area (defense for example, as I am), you can still succeed. If you're a researcher or an economist, you can succeed by playing your cards well. Blatant blitzkrieg-style aggression might work sometimes, but doesn't work too well in this (especially against fortifiers like myself). You have to actually think.

This is what puts SoaSE above other RTS games.

Now if they'd only make a freakin' good SW RTS. LA and Stardock working together would be unstoppable.

- PR-0927
Reply #79 Top
Your probably right, Starcraft 2 will probably not live up to expectations. Why? Well its pretty simple, gamers nowadays expect, scratch that, demand perfection. Lets face it gamers are probably some of the most demanding people on the planet. Quite frankly while I would like "The Perfect Game" I am fine with having numerous flawed games spanning several genres and story's over one game. Too be honest every game has its flaws, the people who created them are only human and are bound to make some mistakes. But that also means that people can learn from said mistakes and adapt.

Everyone has a right to their opinion, granted Blizzard is a great game developer but personally I thought Warcraft 3 was a pile of crap and merely a stepping stone towards World of Warcraft, aka the Hero System.

I would like to point out that I as well as many others enjoyed Starcraft to some degree, I personally really enjoyed the campaign and story, however the re-playability was quite poor. Sure there were the 'Use Map Settings' but I'm talking about the core game play.

When you make games via the rock-paper-scissors method it almost always turns into a few key strategies to win, granted there are 3 seperate races in Starcraft but in the end the results are still the same. Ex. At some point people will realize that using Tactic A is really good against Tactic B, so they create Tactic C to counter A and so on. Somewhere along the way certain tactics will be good enough against each other that the only thing between a win and a loss will be how fast you manage to put off said Tactic flawlessly. This is extremely evident in Starcraft and since the key elements of gameplay are going to be the same so ergo it will happen in Starcraft 2, or so I surmise. Yes there will be new and old units and some new functions/abilities but that just means its a matter of time before the above happens.

I personally enjoy games more like Supreme Commander in which you have to constantly adapt to your surroundings to stay on top, such as being required to use more than 1 or 2 unit types the entire game to bludgeon your opponent into the ground, again which is very popular in Starcraft. Ex. Mass Dragoons, BattleCrusiers, Hydras, etc. Perhaps I'm wrong and blizzard has found away in which you will NEED to diversify, only time will tell.

Personally I await this game with interest but I've learned that getting my hopes up for a game just because its a sequel or the next in a series or even a new concept is just a waste of time and thought that could be for better use. Sure a game your waiting for may be the best ever in your opinion but I for one will settle for just be pleasantly surprised when playing such a game.

I'm a gamer at heart as such I will continue to enjoy my time spent and support developers in their endeavors. If I have any enjoyment at all from a game I spent money on it was money well spent, and you never know, just because you don't like a certain game now doesn't mean you wont at sometime down the road when your tastes is games may change. I would also like to point out that I am a Fanboy, a Fanboy of the gaming industry and thats not about to change.
Reply #80 Top
It isn't mindless "oh, he sent a soldier, so I'll send the described counter, the anti-infantry tank, and then send the super MBT once he sends a MBT to crush my anti-infantry tank. That's ping-pong, and you could get a computer to do it for you (which is essentially what AI players do).


I disagree. There is nothing 'mindless' in Starcarft. It's fast and micromanagement-heavy, but it is not mindless in any shape or form. In fact, you can fortify your base in Starcraft to counter many rushers just as well, you just need to do that MUCH faster.

That's the whole problem - it's way too fast for us 4Xers. That's all.

Sins is finally a sort of RTS we can master and enjoy, as it moves at our pace and incorporates our style of gameplay, only more fluent and streamlined.
Reply #81 Top
I disagree. There is nothing 'mindless' in Starcarft. It's fast and micromanagement-heavy, but it is not mindless in any shape or form. In fact, you can fortify your base in Starcraft to counter many rushers just as well, you just need to do that MUCH faster.

That's the whole problem - it's way too fast for us 4Xers. That's all.

Sins is finally a sort of RTS we can master and enjoy, as it moves at our pace and incorporates our style of gameplay, only more fluent and streamlined.


That's right. I'd also like to add that before people criticize SC for having less strat/tactics than Sins, they watch replays of very high level games. Aside from the enormous APM, there's a lot of deliberation and method to their strategies. In fact, as much as I like sins, SC definitely has it beat when it comes to strategic options.

Don't let the huge maps and snail pace of Sins fool you. Sins is an awesome game and I really enjoy playing it, but it needs some more depth before it can rise to the strategic level of SC.
Reply #82 Top
I'm sorry to say that I have read very few objective and intelligent posts that criticize SC or WOW.


I agree. SC and WoW are games that have withstood the test of time; they're
successful by just about any impersonal definition. Calling them bad games really
isn't rational any more. While it's true that Blizzard isn't a very innovative
company, they're great at refining and polishing concepts. Their games have flair and personality. Their support is unrivalled too - no other company bothers to fine-tune their games 10 years after the game's release.

TA was a great game also, but eventually found its niche in the more casual crowd.
It's easy to see why; TA was arguably more accessible (and less micro-intensive) with its more advanced interface, the scale was larger, resources were infinite (making overall gameplay more forgiving), turtling was more viable and so on. SC was more suitable for competitive play with a matchmaking service that actually worked, better balance and focus on multitasking.

Given Blizzard's track record, SC2 will undoubtedly be a finely polished game. It will, however, have some problems gaining a casual playerbase and becoming a viable competitive RTS at the same time. These days people (and reviewers, who can be classified as mostly casual players) want accessibility and convenience, but getting enough distinction between players in a competitive environment also requires emphasis on manual dexterity and multitasking ability. Blizzard will likely take the predictable route of including all modern conveniences in the interface (such as autocasting of abilities) but making it more effective to micromanage stuff manually.

A lot of people here seem to be saying that Sins or other recent RTS games are the future of the genre. Perhaps in the singleplayer market, but Sins for example is currently not very well suited for multiplayer and especially not for competitive play. The team-based RTS gameplay of World in Conflict has potential, but cutting down on micro and multitasking likely won't work in competitive circles.
Reply #83 Top
Maybe you're right, but for the last 10 years, they're not playing so much Red Alert 2, Dawn of War, C&C3, Supreme Commander, Company of Heroes or whatever is on your mind...


Memento didn't make as much money as Spiderman 3, so I guess Spiderman 3 is the better movie.

Popularity does not, has not, and never will equate quality. Popularity is a TREND, and Starcraft's success in Korea is exactly that. Everyone has different tastes, so why would one rather small country with a relatively small population have such a high percentage obsessed with a mediocre game made 10 years ago? Why would Koreans like a game more than Azerbaijanians, Georgians, Australians, Americans, English, French, or anyone else?

No really, tell me. What, is it something in the water? No, it's because "well everyone else plays it". Why do people buy trendy clothes, when half of them look like they came from Goodwill? Because "everyone else is wearing them".

If popularity equated quality, then I guess Transformers and the Passion of the Christ were the greatest movies ever made- HAH.

Other things that were popular:

Carrot Top
Britney Spears
N'Sync
Mullets
Lava Lamps
Gallagher
Halo
Reply #84 Top
I dont understand why u hate starcraft and Blizzard so much!
If u dont like them dont buy their game.

And if gamers demand perfection they will get perfection, from Blizzard...
Reply #85 Top
unlike most others or maybe all here, I played SC2 already (@ Games Convention) and I can assure you that it will live up to SC1 easily.
Yes Starcraft is an fast Action-RTS and so is Starcraft II but Blizzard never tried to hide that, Starcraft II isn't revolutionary either when it comes to new game features but all the new (compared to SC1) features it had felt "right" (remember we are speaking about pre-alpha here): MBS, Automining and Ulimited Unit Selection removes most of the repetitive tasks you have to do in SC1 and allows you to spend more time on more fun tasks.
The Point that Starcraft is about fast-clicking/button-mashing is complete fail too, every RTS on high level needs it, both micro and macro focused RTS, because in every RTS there are more things to do than you can actually do (else it could be turn-based as well). The Main Difference between Starcraft/Warcraft and other RTS is that you use the keyboard more than in other RTS and the mouse a bit less than in Supreme Commander for example.
That being said, you can win with 100 APM vs 300 APM in both Starcraft and SupCom and I guess Sins too, because in the end you need strategy and there is lots of strategy in Starcraft as well.

to those guys demanding autocasting in starcraft II, with very few exceptions ((healing and rebuilding interceptors for example) starcraft spells are not suited for autocast as they are just too precious to be potentially wasted by your unit AI, however Starcraft II will have smart cast (if you have multiple caster selected and use a spell only one of the casters will actually cast it not all of them)
Reply #86 Top
@Uranium - 235

Memento didn't make as much money as Spiderman 3, so I guess Spiderman 3 is the better movie.

Popularity does not, has not, and never will equate quality. Popularity is a TREND, and Starcraft's success in Korea is exactly that. Everyone has different tastes, so why would one rather small country with a relatively small population have such a high percentage obsessed with a mediocre game made 10 years ago? Why would Koreans like a game more than Azerbaijanians, Georgians, Australians, Americans, English, French, or anyone else?

No really, tell me. What, is it something in the water? No, it's because "well everyone else plays it". Why do people buy trendy clothes, when half of them look like they came from Goodwill? Because "everyone else is wearing them".

If popularity equated quality, then I guess Transformers and the Passion of the Christ were the greatest movies ever made- HAH.

Other things that were popular:

Carrot Top
Britney Spears
N'Sync
Mullets
Lava Lamps
Gallagher
Halo



Way to go with your straw man argument. At this point, I'm completely convinced you're just a troll trying to incite some flame wars.

The argument hasn't been that SC sold a lot and is therefore making it a great game.

People are saying that SC
a) is well designed game, this is reinforced by the positive critical reviews on major sites.
b) stood the test of time - people still play it to this day and age. You're also being incredibly asinine to think that ONLY Koreans play it. Newsflash: it's still popular around the globe.
c) sold incredibly well

I should also add that the whole Korean CRAZE for SC didn't take place when the game was immediately released. Nonetheless, it was still immensely successful at all stages of its life.

If you don't like a game, that's fine. However, call a spade a spade. SC is a fantastic game. It's a milestone in RTS history and stands out as one of the greatest games ever made. This is evident by its legacy, its sales, and its reviews.

To fight these facts at this point is basically saying millions and millions of people are wrong. Hype can make a movie a blockbuster, but it can't make a game stay alive for over 10 years. If it stands the test of time, it's a good game. End of story.

@trackiet
no one's saying Sins sucks. The "Blizz" fanboys aren't saying Sins is a bad game. Some people are complaining that it's not deep enough or it doesn't cater to their taste. This is radically different from the Stardock fanboys claiming that SC is a steaming pile, completely ignoring all the reverence it's gotten from the rest of the gaming community. Instead, they like to think that their niche tastes somehow represent what the vast majority wants or that they somehow "know better".

Like we've been saying, if you don't like SC, that's fine. But to call it a terrible game is just stupid.
Reply #87 Top
If it stands the test of time, it's a good game. End of story.


More ridiculous movie analogies ensue:

The original Night of the Living Dead and The Rocky Horror Picture Show have stood the test of time as well....

Nah, what matters most is that each game has its place. Starcraft is all fine and good, but I'm just happy I have an alternative in gameplay with Sins and Supreme Commander.
Reply #88 Top
a) is well designed game, this is reinforced by the positive critical reviews on major sites.


Oblivion? I already mentioned Halo or I'd use that.
Reply #89 Top
Again, way to go selectively choosing things you think you have an argument for. Try combining all the points I listed.

Oh wait, you probably can't.

Seriously, you have your head so far up your ass, you're licking your tonsils.

Furthermore, I will say that Halo IS a good game. I hate it. I hate those instant-gratification-frat-boy games. None-the-less, it's very polished, has a lot of modes, and is a great user experience for those who enjoy console fps.

Oblivion was also a good game, but a very different step from the rest of the Elder Scroll Series (again, I didn't enjoy Oblivion nearly as much as the other games, but it succeeded in what it set out to be and people still play it now.).

We get your point already, you don't like SC, Oblivion, Halo, etc.

Unfortunately for you, your tastes and ideas of what constitute a good game are simply niche. Enjoy being bitter for the rest of your life.
Reply #91 Top
Starcraft isn't about fanboys, the game IS really great; I didn't play it for a while (5 years or so?), but I still like to watch some progamer matchups on YouTube (from KlazartSC and others that do English commentaries)

Who ever says that game is unbalanced is wrong
One guy here said:
Starcraft units couldn't move and shoot at the same time remember? They didn't react to getting shot at. They pathed terribly. You can only put 9 units in a group, unless you were Zerg. Factories didn't queue beyond 5. No unit formations. The unit balance was terrible


1. Move and shoot is possible, but it takes some micromanagement, if any unit could move and shoot by default, hand-to-hand units would never stand a chance unless they were a lot faster than shooting units, and that would make whole different game.
2. Units do react to getting shot at, how did you miss that I don't know.
3. You can put 12 units in group with all races, what are you talking about? As limit is 200 supply and most units take 2 supply, what's the problem? Learn some micromanagement and you're good to go!
4. Why would you want to queue beyond 5??? If you have 5 units in queue, there's something wrong with what you're doing, build some more factories or something. If you have the cash to spend for 5 units in queue, you're not a good player.
5. Why would you want formations in game where it takes micromanagement to do great battles? You do formations by hand!
6. Unit balance is the best part of Starcraft! I haven't seen the game so balanced as Starcraft.
Reply #92 Top
1. Move and shoot is possible, but it takes some micromanagement, if any unit could move and shoot by default, hand-to-hand units would never stand a chance unless they were a lot faster than shooting units, and that would make whole different game.
2. Units do react to getting shot at, how did you miss that I don't know.
3. You can put 12 units in group with all races, what are you talking about? As limit is 200 supply and most units take 2 supply, what's the problem? Learn some micromanagement and you're good to go!
4. Why would you want to queue beyond 5??? If you have 5 units in queue, there's something wrong with what you're doing, build some more factories or something. If you have the cash to spend for 5 units in queue, you're not a good player.
5. Why would you want formations in game where it takes micromanagement to do great battles? You do formations by hand!
6. Unit balance is the best part of Starcraft! I haven't seen the game so balanced as Starcraft.


You actually think these things make a good game?!?! Unit balance? Yeah, arbitrary unit balance that took how many patches over how many years?

I'm fine if people like StarCraft and think it is the most fun game they've ever played; but I am tired of them claiming it was perfect and trying to influence the development of every other game to make it a clone.
Reply #93 Top
Seems hate blizzard bandwagon is full swing on these forums already. Will no internet forum be free of the mindless anti conformity zombies? Starcraft was good, whether or not you like it has no bearing here. It was successful. I don't care, blizzard doesn't care, the 10+ million people that WILL buy scII don't care what you think, or what you like. We care about what we like.

I can honestly say, if they gave starcraft the wc3 editor, I'd buy it for 50$. And you know what? As much as I like sins, I'd never go back. There is no RTS currently available to me, that I would ever play over starcraft with the wc3 editor. WC3 was nothing special, no one is crazy enough to suggest that. It was a solid game, nothing new, no super balance, a very good storyline. Solid game, nothing more. But battle.net and the warcraft three editor, and later the TFT editor. Gave that game staying power like none other, not many people play the melee. I know a hundred+ people that will occasionally load up wc3 and play a dota, or another custom game.

I've bought c&c3, sins, sup com, DoW. Name a big RTS title in the past couple years I bought it or I bought an earlier title of the franchise and didn't like it. Name most of the *small* rts titles I've bought them. But how much time did I spend on any of them big or small? 20-50 hours, at best. How many hours did I spend on starcraft and later warcraft (For some different reasons, and some the same) I couldn't tell you. I can't count that high. Those games were fun, you got bored of melee? Go find one of the SUPERB custom games made on the EXCEPTIONAL engine.

Out of all the RTS games I've bought, since wc3. I haven't seen a single map editor on par, or even 10 swings within it. Sins? The wc3 editor makes the galaxy forge look infantile. CC3? Don't get me started. Sup com? The game just wasn't good for editing comparatively, the editor was again, nowhere near the same level. DoW, game play didn't work, modding was excessively difficult compared to sc/wc3, and more restrictive.

In wc3 if you could do jass you could do anything but change the goddamn tileset. That engine was so robust, so goddamn close to PERFECT, that all these other games, their editors... just seem clunky and worthless. As a hardcore modder for all games I play regularly, the longevity of all of the listed games and more, would be so much higher if they could develop a good editor. And a battle.net clone would be welcome too, maybe add some new options, bigger friend list, whatever. But clone the damn thing, we all prefer it. Anyone who says otherwise is absolutely crazy, battlenet was huge, it made getting games easy. And lets be honest, in a game like sins, the inability to p2p download galaxy forge maps... It makes the shitty editor not even worth using to begin with unless you can play in house games like I can thankfully. I feel sorry for the other people that use it maybe once, twice max for single player. Instead of the hundreds of replays I could get with my sc/wc3 maps.

I simply cannot stress how big the modding community is to the life of these games, the melee was great. Best of it's time, some people agree, some disagree. Whatever. It was successful. But if you try and argue against the fact that the game was amazing using the mod base as reasoning? Who the hell built the editor, and if it's so damn easy why does your fucking stardock still have pisspoor dev tools, and an infantile editor? I can do more in notepad than I can in that piece of shit. I don't care how they wanted the game made, I don't care if blizzard made the game with the modders in mind. But what I do care about is that for whatever reason, sc/wc3 have been amazingly easy to mod, and are so damn robust that you can do almost anything you could want. The editor made wc3 for me, the game was solid, but that editor, something no other company seems to be able to do right, plus the ability to SEAMLESSLY in all but a fraction of the cases transfer these maps while in game, not so much as alt tabbing, is huge.

I'll say again, the melee was good, I still think the best, for sc, and still above average for wc3, though no longer the best of it's time. I'm no fanboy, I liked sc/wc. It was the modders I loved. And by proxy blizzard simply because they built a simply astounding platform for these modders on top of solid-amazing games (Depending on who you ask). You cannot discard that blizzard made this platform, intentionally or not, they did. And they are responsible in large part for why I simply feel ICO and galaxy forge are just archaic, outdated pieces of shit. They delivered another solid game, but failed to deliver for the modders, and the game while I won't regret buying... Once I put it down once, I'll never pick it back up. I still play wc3 to this day once or twice a week at the very least, occasionally I'll find a custom map that I really like and play it a couple times a day for a while. I'll never find an amazing mod/map for sins. There will be good ones, but nothing like wc3, it simply isn't doable with the modders current resources, and that is no ones fault but the devs.
Reply #94 Top
@Haeso

Long rant, but I totally agree. From what I've seen, modding SAVED WC3. Most ppl I know (granted, it's just a small subset of the WC3 population) bought WC3 JUST to play DOTA. They never touched campaign and played only a handful of melee games before never going back to them again.

WC3 editor is amazing.
Reply #95 Top
You dont have to play or buySC 2, IMO W3 was awesome. I didnt like SC 1 as I barely played it, but i will probably buy SC 2. What you say or do here wont affect SC 2 in any way, I have nothing great to expect out of SC 2 so if I like or love it then I will like and love it.
Reply #96 Top
@HaesoLong rant, but I totally agree. From what I've seen, modding SAVED WC3. Most ppl I know (granted, it's just a small subset of the WC3 population) bought WC3 JUST to play DOTA. They never touched campaign and played only a handful of melee games before never going back to them again.WC3 editor is amazing.


I've been doing it ever since scII was announced and the blizzard hate bandwagon started up in earnest. I can't take the time or effort to seriously respond to these baseless and ignorant points the haters try and make. Trying to suggest the game isn't successful just makes me discredit anything someone says. If you don't like it cool, can respect that, want to point out a particular flaw? I probably won't agree it's a flaw, but cool I'll respect that too. But to try and suggest a difference between success and good? What world do these people fucking live in.

And yeah jinx, the wc3 editor like I said, just absolutely destroys anything else on the market. Have you ever done any jass? Or even just played with the triggers. The built in triggers, with anyone above plant level intelligence and some spare time... They can do almost anything, and the scripting expands it even more. It is just so user friendly, and so powerful... and no one else has been able to make anything even close to the same level, you build a new and better platform, those hardcore modders and their fanbase WILL follow.

GUESS WHAT NO ONE HAS YET. all these "amazing" and "better" games, had terrible mod tools, and nonexistant dev tools. The wc3 editor combined both, did it better than anyone else, and just.. yeah. I cannot describe how great it is, I just have to say: Go use the wc3 editor, then go use any other games editor.

And when you want to smash your face onto your desk because of all the simple features they lack, the advanced triggering, the zoning and last but far from least true SCRIPTING, that none of these have... Come back with an educated opinion instead of expressing how butthurt you are over your personal favorite RTS never taking off because there was a game that appealed to more people and therefore was BETTER by very definition of a business model. And guess what, your definition doesn't matter, the company, the employees and their families, their definition matters.

[/endrant]
Reply #97 Top
Starcraft is one of the few games that caters to both the casual and hardcore gamer simultaneously inorder to command your units as one large group you just had to learn how to hit control+# to form a command group letting either the UI take over the small stuf or if you group correctly you can micromanage as much as you please.

and i must say that the editor in the original starcraft is still far more superior to what is available in sins especially with the on demand downloading of new maps for the game. every now and then you can see maps still being played that are modifications or even originals you created because good things dont die.
Reply #98 Top
Seems hate blizzard bandwagon is full swing on these forums already.

Though you may not believe it, I am sure a number of us don't hate Blizzard. What we hate is how Blizzard fanboys for the past decade have tried, and often succeeded, at turning many games we were hopeful for into nothing but a clone of StarCraft...a game we thought was mediocre and clunky at best. If you like StarCraft fine, a lot of people do; we just want those people to actually let some diversity develop in the genre. Instead of going "but StarCraft" every time a new game is announced. To the original posters credit, this is not what he is saying, but I guarantee if you look back into the archives of most RTS game forums you'll find what I am talking about before Blizzard bashing...in fact, it is usually what incites it.

inorder to command your units as one large group you just had to learn how to hit control+# to form a command group...


StarCraft wasn't the only game to do this, it probably wasn't even the first, and other games (TA) you weren't limited on how many units you could select at a given time and could have units move and shoot at the same time. It's been so long for me, did StarCraft even have patrol routes? What about air units or artillery? I've seen rather in-depth, well-thought-out rants about how if StarCraft's interface didn't force the user to work so much harder than they should have had to, its flaws would've been apparent to all. I have neither the inclination, ability, nor memory to reproduce it here; but the last post I responded to is evidence of this perception people seem to have of StarCraft's flaws actually being good things.

Not the response to Haeso's post in this post, the response in my previous post.
Reply #99 Top
But to try and suggest a difference between success and good? What world do these people fucking live in.


A world where "success" and "good" are not equivalent. "Success" is success and it may be "better" for the developers and publishers, and even more popular to its target audience; but that does not make it "good" in the sense of having a quality interface. We live in a world where shows like "American Idol" and professional wrestling are successful and popular, that does not make them good though.
Reply #100 Top
Though you may not believe it, I am sure a number of us don't hate Blizzard. What we hate is how Blizzard fanboys for the past decade have tried, and often succeeded, at turning many games we were hopeful for into nothing but a clone of StarCraft...a game we thought was mediocre and clunky at best.


They also excel at turning people's attention from cool games that have recently appeared, to Starcraft. Unfortunatly, many of these fanboys have power (PC Gamer for a start). Thanks to them, the chances of a game being unique are often squashed.

People are also stopped from buying new and cool games by BlizzCon. This conventions main purpose is to rub other developers faces in the dirt. No other developer has anything like this, so they aren't as big. BlizzCon also shows how over rated the games are, and how pathetic some of the fan boys can be (dressing up and all that).