BUG: Vicory Conditions

I havn't seen this bug reported yet, but I may have missed it.

When limiting the victory conditions in the game, the AI seems to get confused about what is allowed.  I just tested this with the latest beta 6c and the problem still exists.  When disabling everything but Alliance and of course Conquest (since you can't disable it, right?), the AI disables everything but Research and the flag (Influence?).

This results in another bug.  The AI does not build much millitary if at all.  Even if conquest victory is not allowed, should they not choose to defend themselves anyway?  Disallowing conquest victory does not mean that one cannot attack another.  Even after buliding a large military and the other races begining to give me donations due to my might, they still do not start upping their military research/production.

I believe from a few quick experiments that the victory conditions chosen when starting a game do not align or match those that the AI uses.  For example, toggling it seems that influence always toggles conquest for the AI rather than influence.

Anyone else encountering this?
5,534 views 10 replies
Reply #1 Top
If this is true, that would explain the game I had when, 2 years into it, the AI still hadn't capped an ascension crystal.
Reply #2 Top
Interesting.

I've seen the AI go for crystals. But, it seems to do so only when it can get multiples. Because there is a significant hit to your diplomatic relations when you are trying to ascend, maybe the AI only goes for it when it thinks it can overcome the diplo-hit.
Reply #3 Top
Judging from the overwhelming response to this issue, I assume it is not effecting a wide range of people. That being the assumption, any ideas from the devs on how to fix it? This is a real game killer.
Reply #4 Top
Have you emailed a bug report and save game? Posting on the boards isn't a real effective way of reporting a bug.

Reported issues can be found here:
https://forums.galciv2.com/166601
I'm not sure if Cari has updated that recently though.

As to your comment though, I have sent in a bug report about my issue with ascension crystals not being touched. If that is linked to what you've found...who knows.
Reply #5 Top
Please forgive my ignorance, but I'm not sure I understand why this is a "game-killer." Even when the AI tries to ascend (which I have indeed seen), the clock is very slow. While I have not tried this victory condition yet, my arguments with it stems more from the fact the clock is too slow.

Personally, I would like to see some options to seed the galaxy with more than 5 crystals if you want. Conceptually, I like the whole concept of ascension victory. But, I see this as something that can be easily fixed in a patch. The other victory conditions are currently far more interesting to me. Not a "game-killer."
Reply #6 Top
Please forgive my ignorance, but I'm not sure I understand why this is a "game-killer."


The AI not building a military because it thinks conquest victories are not active is pretty game killing.
Reply #7 Top

The AI doesn't even check the victory conditions. It's always going for a military conquest, unless it sees that you're going for a research victory, and then it will try to beat you to it.  As for the ascension crystals, the AI won't try to get acension crystals unless certain conditions are met, like it has enough military strength, etc.

Reply #8 Top
Ah, so it knows everyone is gonna hate them and will wait until it has a crushing military to shut them up....like I did after 2 years.
Reply #9 Top
Hmmm... That is very strange to me then. I wonder why the AI is not bothering with military ships. In the the victory screen, in the lower right, it shows "off" under the sword icon. I believe this indicates that conquest is disabled for the AI players. Does that mean that they can't win by conquest, even if they don't know it? And is there any way that could make them not build military?

I will submit my game for you. I had figured it was something everyone must experience and very easy to recreate.
Reply #10 Top

No, military conquest is never off.  There is a bug on the Victory Status screen though where the values are switched.  We've fixed it here, but the fix didn't make it into Beta 6c.