Dear "medicore" players

before you play MP

Dear sintards, I would like to take make a statement for all the people not familiar with the genre of this game.

First of all, statement to all peoples that had played heagemonia, HW1-2 and imperium galactica.

Step down your hig horse, if you sucked at games mentioned above, you will suck 10 times harder here. Period.

Second of all, and most important thing of all things. Sins is NOT an economy simulator, was never and will never be! Why I’m saying this? Well lets say some people playing are slightly starting to tic me off.

Sins economy serve one and one thing alone: Killing your enemy.

Not building nice city like in IG2, not building interstellar wormhole generator and sending your civilization to my other galaxy. It server only your purpose of getting more things to rain on your enemy parade BUT, and this is very important BUT. ECONOMY ALONE CAN’T SHOOT ENEMIES; ECONOMY ALONE CAN’T DEFEND YOUR PLANETS.

For that you need ships. Yes, it’s a mysteries concept, a ship that flies in vast emptiness of space and pew pew things.

Then, you need to send these ships at enemy planets.

And now to the core reason I wrote this thread. Pay really good attention at this one, might make you SUCK LESS.

Building economy takes economy, so in maps, where enemy is less than 5 planets away building economy is down right STUPID.

So what I’m saying, that the recourses you spent 15 minutes in game, will pay themselves back somewhere around 25 minutes in game, after what you will start making profit.

Why does this matter? Well, let’s say it this way. By the time you spent assload of eco on civilian, player with clue, next to you will pay you and your trade ports nice visit with level 2 full fleet and you will most likely emo quit, leaving ME AGAIN dealing with 3 players alone.

tl;dr version**

**People please get a clue, this is not in space, in here you need to kill your enemy before he does it to you, not getting more imaginary gold.  Before you go and piss people off in multiplayer, understand this.

40,971 views 58 replies
Reply #1 Top
Huh.

You sound like a typical whiney punk from World of Warcraft. That said, I will respond in a language that you are undoubtedly more comfortable with:

"QQ more? kkthxbai!"

That is all.

You are dismissed.
Reply #2 Top
I laughed good at this.

some people just need to get ... awww no - no flaming today ;-)
Reply #3 Top
leaving ME AGAIN dealing with 3 players alone.


Surprise, surprise. Maybe it wasn't an "emo quit." Having troubles finding (or staying in) a clan?
Reply #4 Top
can i have your stuff?
Reply #5 Top
Naw, he's just someone who's seen the same thing I have, time and time again in RTS games.

Some people like to play SimCity. They like to build huge, wonderful, intricate fortresses that around the 1 hour mark, lead to them finally walking over and pounding on a computer's faction for a little while.

I've seen it in traditional RTS games where my scouts run into the makings of an impressive defense. Sometimes I get in fast enough to chop the guy up, sometimes my scouts get stomped. Two or three minutes later my next scout drops by to keep an eye on things and there are walls and defensive towers and research buildings going up everywhere.

Ten to fifteen minutes later, my lower-tech army that has been defending my base departs, leaving me utterly defenseless. But that's okay, since the other guy doesn't have an army to begin with.

Since all of my army can be in one place at one time, and the SimCity guy's towers can't move, I cut a swathe straight to the center of his base, stomp everything important, and watch him surrender with 80% of his big, expensive, hard to breach defensive wall still intact.

SimCity players do wonderful against many games' AI. The AI usually attacks in dribs and drabs, attempting to wear you down with many small, easily defeated assaults. This is why when I played Starcraft, I would play 6v1 and 7v1 games against the AI. Against humans, I rarely won more than 3v1, and a good player could beat me in a 1v1 game.

Core concept for all RTS games, be they Civilization or Starcraft:

1. The purpose of the game is to destroy your enemies. You can survive forever; If you can't kill them, you still can't win.

2. The faction who can turn available resources into tough, damage-dealing units the fastest wins. Tactics depends on what game you're playing and what your opponent is fielding. The important thing is to convert resources into units.
Reply #6 Top
Lol...I hope he isn't talking about me. I just played in a team game yesterday where I tried to build up my economy and didn't help my teammates militarily, and they lost a couple battles...so they quit the game... >__<
Reply #7 Top
The sooner I can translate the large amount of misspelling, misplaced sentence usage and pronunciation, in the OP, the sooner I can think up of a response.

Seriously, if you're going to make a post use a dang blasted spell checker. It isn't that hard.

Now, I had originally written a nice response to this, but felt it was useless against a WoW kiddie.

Though, as a short version of my response: Don't go making threads about game mechanics that you clearly don't have a single clue about.


Reply #8 Top
Huh.You sound like a typical whiney punk from World of Warcraft. That said, I will respond in a language that you are undoubtedly more comfortable with:"QQ more? kkthxbai!"That is all.You are dismissed.


You might not like his tone, but there is much wisdom in his message....

Virtually every team game I lose is because one of my allies is off colonizing his 4th planet while his other allies are getting 2v1 beatdowns. Answering request for help with "I'll be there in a few minutes, let me get my trade network up first".

Then after the allies are beatdown he will proclaim... "I'm quiting, gg, my allies are dead so I have to quit, my allies sucked."

On a side note, another very common mistake I see is the opposite of Siddy's complaint. It is when an ally rushes out 10-15 assailants and then parks them 'defending' so he can then start on his economy. News time, you will never catch up to the TEK boomer, and those ships are a huge waste of money sitting there doing nothing.... Like any RTS game, you must decide to be a rusher or a boomer, pick one and go with it. But in this game, as Siddy says, booming on a smallish map is suicide.



Reply #9 Top
So you're saying everyone should be rushing ***holes just so you can get wins? I thought the point of a game was to have fun. You can have fun without winning. Also what if your rush fails? Then what are you going to do? Quit because you can't do anything else now? How is that any more useful then going for economy? While it is annoying that your allies leave because they made a bad choice, that's what this game is about. Choices. You can choose to go economy. If the enemy doesn't rush then it works great. If the enemy does rush you'd better hope you have the resources to build up quickly. If you choose to rush and the enemy has a bigger fleet that they've had more time to build waiting for you, then that was a bad choice. Saying economy sucks isn't true. It's all based on what the enemy does. Stop being an irritant just because you lost another map. You're not the only one that has the problem of leaving allies. I can tell you from experience that I've lost more allies that tried to build up a fleet and go from quitting then economy builders.
Reply #10 Top
On a side note, another very common mistake I see is the opposite of Siddy's complaint. It is when an ally rushes out 10-15 assailants and then parks them 'defending' so he can then start on his economy. News time, you will never catch up to the TEK boomer, and those ships are a huge waste of money sitting there doing nothing.... Like any RTS game, you must decide to be a rusher or a boomer, pick one and go with it. But in this game, as Siddy says, booming on a smallish map is suicide.


Very true too.

Assets unused are assets wasted.

There is alsoe people who dont undertand the consept of "team game" and "doing stuff together".

Also, i am amused how many WoW players this tread trolled to towering rage :D

Reply #11 Top
I am exactly the person he described. I find no better joy then to build a massive, intricate empire, and then sit back and watch myself get rich. Thats why I only play against the AI. Human players actually try to win. I don't care about winning, I just want to have fun.
Reply #12 Top
Before you go and piss people off in multiplayer, understand this.


Before you go and piss off people in these forums, why don't you use the default forum font? Much easier to read!!

Reply #14 Top
lol

put slow ship speed, this way you got time to play simcity :D

ZzzzZZzzZzz
Reply #15 Top
Not my play style, but you can still bite me OP.


I call bullshit, this from the guy who'd play homeworld 2 for 2 or 3 hours just to max out his battlecruiser fleet and have his defenses all nice and shiny before he raped the AI :P

Its just not your ONLY play style, it is, however, one of them, lol
Reply #16 Top
Posting in an emo-filled thread. :D

Depending on the enemy's actions, building up my economy might be the best choice. Scout for the enemy, see what he is doing, then team up with your allies and work together to squash you enemies. Then rejoice on a job well done.
Reply #17 Top
Siddy you are my hero. All these people bitching about what you have to say, either are the people that ruin games because they are self-centered, or never play multiplayer.

I agree completely with OP, cosign, ditto, and whatnot.
If you want to play Sim City in space while expecting your allies to protect you,
DON'T GO ONLINE.
If you say "omg that's like not how i like to play. like omg, i like to build trade routes," JOIN THE CLUB. Everyone! EVERYONE likes to build up. It was the first person in the first match of the first rts that decided he wanted to hit his enemy early that created the play style required today. Don't blame people who play to win.
You say he's being selfish by telling people to play so that they can actually be useful for a win? I say you people are being selfish for building up because you think it's "fun" and forcing your allies to protect you.
If i have to hear the "one more minute, and I'll be there," jive while watching them build more trade ports, one more time, i might just explode.
Reply #18 Top
Dear "literately challenged obnoxious little twat",

Grow up. It's a game. Kindly remove your head from that place where you think the sun shines out from and reconsider your usefulness as a human before making a post like this. So you don't like the way some people choose to play? Guess what, some people don't like the way you play either, but most don't feel the need to go around insulting people and demanding that everyone conforms to their view of the world.

Everyone has a right to enjoy this game and to play it however they see fit. However, no-one has a right to rudely ridicule others out of some vainly misplaced sense of personal superiority. Deal with it and get over yourself.
Reply #19 Top
While the content of the post might have merit, the style suks, and style matters. For those who truly do find this concerning, consider the option to play on Very Small Maps. Can't waste too much time building trade routes that way!
Reply #20 Top
Game needs a 'no rushes' mode, so people can try some defensive play, and get to attack with F.O. big fleets later on.

Maybe start the game with an enforced cease fire, and penalise the economy of the first to break treaty, until a percentage of unoccupied territories are used up, and then the cease fire is over and it's all out war over territory.

Games would be a lot more interesting with some serious defenses and supporting economies in place, instead of just being about who can rush the quickest.

And it could be optional, so people who like to rush can still do so.


I used to play C&C Generals at LAN parties, and was the worst rusher there (usually 2 enemies wiped out before anyone else started attacking. GLA FTW), but the games were actually better when we enforced a no rushing rule, because it let people strategise more, and wasn't just down to who could scroll round the map and queue units quickest.
Reply #21 Top
Annoying font and bad grammar notwithstanding, I agree with the OP. Playing your own (suboptimal) way in a team game without clearing it first with your teammates is just selfish.

Sins happens to be a game in which economy upgrades take a particularly long time to pay off, and leaving your teammates to take the brunt of the offensive while you're playing simcity is inconsiderate at best, outright griefing at worst.

The same applies to building defenses. A repair platform or two at likely attack points is all that you realistically need (better yet, don't build even those unless you're certain that an attack is coming), anything above that is a foolish drain of resources away from your mobile forces that can be used for both attack and defense.

There can be exceptions, for example it's sometimes all right for one player to focus on econ and feed credits to the others, but this should be discussed with teammates before you do it.
Reply #22 Top
Not my play style, but you can still bite me OP.I call bullshit, this from the guy who'd play homeworld 2 for 2 or 3 hours just to max out his battlecruiser fleet and have his defenses all nice and shiny before he raped the AI Its just not your ONLY play style, it is, however, one of them, lol


Pfft, shows how much you know about HW2, those "defenses" maxed out can guard about one rock in space and not much more.

And yes, i have maxed out my BC fleet just so i can watch them jump into the middle of the biggest cluster of enemies i can find and watch it all from a bombers point of view. Better to cut the enemy off from the roid fields and pull back when faced with a superior force then return with a bigger force (built in the time you took to withdraw), and harass more distant fields he controls, eventually you'll come back with a steam roll fleet.
Reply #23 Top
It's funny when the enemy has tier 8 economy and not even a cap ship.

Not funny when they are your ally.
Reply #24 Top
My problem with the OP is that he puts all the "mediocre" players in one basket.

I consider my self "mediocre", I'm not a newbie nor am i a awesome player. To go and take a s*** on everyone in this skill range is insulting and thus the OP can go bite me, along with anyone who agrees with him.

There are people who unwisely try to turtle up and/or build a massive economy at the expense of his military, but not everyone plays like this.

I've been playing around with HC rush using the TEC and Vasari, and found that in most games i probably have enough time to tech up to returning armada and get enough phase gates going so that is my next rush strategy i'm going to try. I also realize that defenses can not stop a enemy fleet, but instead are best used in support of a fleet. I play on average 2/3 times a week, due to trying to get my friend on the go, dedicating 3 hours of my time to the game and generally short attention span when it comes to games and such (which ironhand can attest to).

I don't play to win, i play to have fun.
Reply #25 Top
I don't know who the OP is, but I've never seen him around nor do I know which clan he plays with. I say he plays me 1v1 and post the replay so we see who the mediocre player really is. :)

In all seriousness, posts like these are retarded. If you want to play with better players, play the inhouses/clan matches. If you play pubs, you deserve what you get.

Further, the post was pretty stupid and has lots of conceptual mistakes.

HC rushing is a very viable strategy that is commonly used. E conning is a very viable strategy that is commonly used. The OP seems like a scrub.