SoA2 Fan Club + Star Trek Ship Mods

A place where we can admire SoA2, and yet, talk about borg...

Ok guys, here you go, a thread devoted entirely to the release of my own ship models and the discussion of SoA2, specifically topics which have been pseudo-banned (i.e.Borg). Feel free to download my ship(s) and test them, then post criticisms and suggestions (constructive please) so I can improve my models and make them better. This thread in no way is designed to detract from SoA2, it's just another place we can talk.

Thanks for all the support! Let's get modding.

Ezraeil
603,439 views 285 replies
Reply #1 Top
Okay, here's a link to the Miranda mod.WWW Link I think for my next ship I'm going to do two ships. Now that I semi-know how ModTool works, I think the ships will come faster... First I'm going to do an Oberth to replace your scout ship. Parallel to that I'm going to make my first cap ship model... But I don't know which one to do. So that's (kinda) up to you guys. So what'll it be? 4 choices; Excelsior, Nebula, Galaxy, or Akira. No, no sovereign for now. I know I couldn't hope to do as good a job as Major Stress did with his, so, what's the use(for now)?
Oh, and I've got my own ideas as to how the borg could work as a faction, but it would require some major gameplay changes, and might require the full set of mod tools...

Ezraeil
Reply #2 Top
Happy Happy Joy Joy.... *does a jig*
Reply #4 Top

Thanks once again for the model. Only improvement I can think of would be changing the 2D icon from a cobalt to something resembling a miranda, seems like something that should be able to be whipped up easily in photoshop (the limit of my "modding" ability :)), if someone could point me to where the 2D icons are stored I could give it a try.

As for what is next, I'd be happy with anything. A good ole fashioned Galaxy class would rock, its what I grew up with and still what I think of first when the Enterprise is mentioned.

And once again much thanks. I really needed something to wet the whistle while waiting for what the Total Conversion folks come up with. I'm sure its all worth the wait, but you know what they say about waiting...

KP
Reply #5 Top
Smiles... Couldnt agree more :LOL: 
Reply #7 Top
Sacrifice of Angels 2, title is from DS9....
Reply #9 Top
I'm having a blast with the Miranda, thanks again for that. For improvements, I'd recommend moving the engine trail hardpoints to the area between the shuttle bays - that's where the Miranda's impulse engines are. Also, I think the little dome dealie under the roll bar should be glowing blue, not flat grey. Oh, and if you could put hardpoints on the torpedo launchers on the pod, that'd be awesome.

For the next one, I'd love either the Excelsior, Ambassador, or Galaxy.
Reply #10 Top
If I could model, I would love to start on creating a Nova class starship or even the Nova class variant, U.S.S. Rhode Island (captained by Kim).
Reply #11 Top
Well, just got done modeling the Oberth, so now comes the hard part, the texturing... I think I'll start the Excelsior, Galaxy, and Nebula, because now that I know what I'm doing, the actual modeling takes no time at all (Plus the galaxy can be tweaked to a Nebula pretty easily).
I'd recommend moving the engine trail hardpoints to the area between the shuttle bays - that's where the Miranda's impulse engines are. Also, I think the little dome dealie under the roll bar should be glowing blue, not flat grey. Oh, and if you could put hardpoints on the torpedo launchers on the pod, that'd be awesome.

Done, and done. Texturing is a little hard for me, because I have some serious color blindness issues (my first texture for the miranda was completely pink, and I had no idea until a friend told me...) so yeah, the more cool glow-y things I can put on the ships, the better. Now, are you looking to turn the miranda into a capital, or can you add more weapons to frigates? I've done very little with code, so I have no idea if you can. I'll make those changes and re-upload the model. Just let me know what you are up to, 'cause if you manage to make some cool torpedo effects, I'd love to add them to my own games...

If I could model, I would love to start on creating a Nova class starship or even the Nova class variant, U.S.S. Rhode Island (captained by Kim).

Nova would be sweet... I'll have to look into that.

Reply #12 Top
Fear the Pink Miranda!

I'm no effects wizard, unfortunately - I'm limited to looking for similar effects in the game and tweaking the resources files slightly. Same goes for the weapons themselves, really, though even if we can't assign more than one standard weapon to a frigate we can always create a special ability weapon that uses up antimatter...which, now that I think about it, I might like better. I'll tinker around a bit and see if I can't figure out how to make that work.

I look forward to your next releases. This is a fantastic way to get my ST fix while waiting for Stress and his merry men to complete their masterpiece.
Reply #13 Top
Yes, you can add multiple weapons to a frigate, just name the emitters "Weapon-1" instead of "Weapon-0", and add the weapon into the entity and it will work.
Reply #16 Top
Just curious? How many emitters are on the this Miranda Model?
Reply #17 Top
I just got done modding the entity file to make the weapons more resemble the Miranda. I changed the main weapon to Advent Beams and changed the color to a reddish orange. I like the advent beams better because the Kol's seem to be too thick and cover up the model too much. I don't know how many emitters are on the model so I just added an ability to resemble to photon torpedoes.
One question: What weapon effect do you think most resembles the photon torpedoes used by The federation. I figured missiles would work, but they're too small and not quite the right effect.
Awesome model by the way.
Reply #18 Top
You can adjust the beam width - I settled on beamWidth 20.000000 for this screenshot


For the torpedoes, I got the Vasari light frigate weapon effect working. It's not perfect, but it's the closest thing to a Star Trek torpedo I could find in the game.
The only problem is they emit from the center of the ship instead of from the torpedo launchers in the pod.

Reply #19 Top
I'm assuming you set the torpedoes up as an ability? To get them to fire from the correct locations you would have to add correctly positioned\named ability emitters to the mesh
Reply #20 Top
Yeah, there's no other way to do it with the current Miranda model. Though EzraeilBeatus's last post implies that it'll be fixed shortly!
Reply #21 Top
with my complete lack of any moding knowledge this is going to be a pretty bad explination but, ia m going to try anyways.

the Kol battleship has 3 forward facing heavy autocannons on its right side next to the hanger. The Battery fires 3 shots that are single slugs that looks about the same color as a photon torpedo. it might be a bit small, not sure if you can fix that.
Reply #22 Top
Okay, I've fixed the thruster position, the glowing dome, made the model compatible with bloom effects, and added hardpoints for a second weapon and an ability to the torpedo tubes on the rollbar, so you can have your choice of torpedo types. I'm also looking into changing the graphics of one of the weapons to make it into a photon torpedo... I'm going to wait to release the updated version until later this afternoon/night to see if I can get some free time and (maybe) finish up the Oberth.

Oh, and in reference to this
Very cool, looking forward to the next model


The miranda has two Weapon-0 hardpoints at the phaser cannons, two Weapon-1 hardpoints on the rollbar, and one Ability-0 hardpoint on the rollbar.

I think I'm going to start modeling one of the caps today, so maybe I'll post some pics later.

Ezraeil
Reply #23 Top
Okay, I've fixed the thruster position, the glowing dome, made the model compatible with bloom effects, and added hardpoints for a second weapon and an ability to the torpedo tubes on the rollbar, so you can have your choice of torpedo types. I'm also looking into changing the graphics of one of the weapons to make it into a photon torpedo... I'm going to wait to release the updated version until later this afternoon/night to see if I can get some free time and (maybe) finish up the Oberth.

Oh, and in reference to this
Just curious? How many emitters are on the this Miranda Model?


The miranda has two Weapon-0 hardpoints at the phaser cannons, two Weapon-1 hardpoints on the rollbar, and one Ability-0 hardpoint on the rollbar.

I think I'm going to start modeling one of the caps today, so maybe I'll post some pics later.

Ezraeil
Reply #24 Top
oops, double post, with wrong quote. that was bad.
Reply #25 Top
<------Is glued to the forums, waiting for the next release!! :LOL:  :CONGRAT:  :HOT: