What is the point of player stats on ICO?
Hi everyone,
I have wondered for a while now whether or not the player stats i.e. games / wins / losses function is useful in its current state when playing ICO. There may be other threads to this effect, and if so, then I'm sorry for repeating it! I do however feel that it is an issue that could possibly be recosidered. My reasons for saying this are that it is easy to increase your win / loss ratio by simply setting yourself and another player or players or the AI as all on the same team and then starting the game. The game then recognizes this as a win a few seconds after starting. Perhaps there could be a function incorporated to force the presence of opponents in the game before allowing it to start?
A further issue I have noticed is that if your host crashes or you have to reload a saved game for any reason, your stats for the number of games played also increases. Now, I'm no developer
so i may be proposing the impossible here, but would it be possible to somehow incorporate a function that recognizes an unintentional player drop from a deliberate (and dishonourable) quit? I know it will still be possible to reboot or disconnect yourself if you want to make it appear as if you were dropped, but hopefully most players won't go to those lengths.
To summarize: my main issue is the fact that the number of games played increases very fast if you have to reload a few times, yet you may only achieve 1 win / loss from one continued game e.g. reload same game 4 times but only win once. This gives the impression that you are a quitter even though you are not. Does anyone have any suggestions as to how this could be improved?
Otherwise the only alternative (to my mind) is to allocate a drop as a loss or to pay no attention to the stats at all as they don't seem representative as is. Just some thoughts...
Keep well!