Multiplayer is going down the drain

Same story every day / night

Barely 5-6 games on the list at the most

Out of this 2 or 3 games that nobody can join

2 games with passwords

Well and the last game is full

Sorry Ironclad, Sins should not even make illusion to any kind of multiplaying experience whatsoever

Did you guys ever wonder why with + 200 000 games sold that ICO multiplayer is mostly deserted all the time ?

Ironclad your job is now to make this game multiplayer friendly like it should have been out the box in the first place

Oh wait, I can now almost see the shadow of the Monk, tell me my friend are you working for Ironclad ? or maybe Stardock ? 

Should I stay (Sins) or should I go (Warhammer Dawn of War) ????

 

 

22,599 views 31 replies
Reply #1 Top

Oh wait, I can now almost see the shadow of the Monk, tell me my friend are you working for Ironclad ? or maybe Stardock ?


 :HOT:  No I do not work for SD or IC, but tell me....does one have to work for them in order to help them or others?



If for example it says at the upper right that 200 people are online and you see only 15 people in the lobby and 3 games listed the following is fact.

All but the 15 of you in the lobby are already IN-GAME. All started, in-progess games are no longer shown (therefore not joinable) and the people in those games are also no longer shown in the lobby.

Having said that, there are definately peak/lull times and you may happen to be online mostly during the non-peak times.

Besides patch 1.1 will (according to what I've been told) give an optional NAT-T type of connection method that will "tunnel" past routers/firewalls so all of you who cannot/don't want to/can't be bothered to host games right now should be able to using the "encapsulated netcode" method. I'm just glad it'll be "optional" because as always having things "tunnel" past my controls isn't exactly a soothing thought...hehe

thanks,

the Monk

Oh, and for anyone having problems hosting? Download, read/follow the guide step-by-step (don't skip pages/steps and then come back bitching that it doesn't work... ;p )


http://www.kiclan.com/monk/Networking_and_SINS_by_the_Monk.pdf
Reply #2 Top
The_Monk's guide helped me understand how to port-forward (though the damn thing was called Virtual Servers on my friggin router!!!). Because of that, I can now quite happily play this game with my brother.

Cease thy smack talking, foul heathen, and attend the lessons of the_Monk!

LOL, just messin' with ya. This game really should be a bit more user-friendly in terms of setting up a multiplayer game. I'm not really in the know about networking, and a lot of people who play these games aren't either. Simple fact is, most players of these games have been spoon-fed by Blizzard's Battle.net service with StarCraft, and expected rather more of the same from Ironclad. So I can understand and sympathise with your anger. I myself was at wit's end for a couple hours until I dug up the information.

Once you get it working though, the multiplayer is quite nice. I have only once ever experienced any issues with ICO. And that was when a game just randomly dropped my brother from the game for some unknown reason. No biggy, we just restarted and got back to kickin' eachother's butts.

My suggestion is that you do both. Dawn of War and SoaSE are both excellent games. Although I am told that DoW: Soulstorm is not worth the $40. So imo wait on that one until it's like $29 or something. They are vastly different games, as well. You can't really compare them.

I don't think SoaSE will ever be suitable for a ladder... unless they make a ladder version that removes the Save-Game and Quit options, and puts the game speed all the way up (or near to it), and limits games to small/medium non-random maps. You'd probably also have to keep a log of the number of "Disconnects" and make Surrender count differently than a victory for the non surrendering party, yet still count as a loss to the surrendering party. The large, epic, multi-session 10+ hour long games though? Nah, never - they'd never work on a ladder.

All in all though, I agree, ICO should make the multiplayer a bit more user friendly (in terms of set up) right out of the box. In the mean time though man, there is no reason to send vicious tones of voice out towards Ironclad, and even less reason than that to talk crap about someone who is trying to help people overcome the difficulties of setting up multiplayer, so that they can log onto ICO and play.
Reply #3 Top
I suggest using IRC channel. That's where I find games worth their salt. Otherwise I just beat on noobs :/
Reply #4 Top
In Soase , games run twice if not three to four times longer then in conventional rts games. Of the 200 people online, more players will be tied up in a game compared to conventional rts games.

In Sins..(where games are slower to complete)
200 online
20 players available to join games , 180 players in-game

In EaW..(where games are faster to complete)
200 online
100 players available to join games , 100 players in-game

Because theres less people available at any one time , theres obviously going to be less games to join. You just have to be patient and just accept this.



Reply #5 Top
Clearly the solution is to list games that are running and players that are in games in a different color. No, you won't be able to interact with them in any way, shape or form, but at least you'll feel better seeing them.
Reply #6 Top
You know, you could just start your own game...
Reply #7 Top
I play all Multiplayer now and it's wearing on me some of the small issues that haven't been fixed.

In the future I must stress how important it is to fix bugs immediately. The situation around team chat is very annoying and after a few games it gets to be exhausting having to explain to people how it works and what not.

There are a few small issues that shouldn't take this long to fix.
1. Team Chat issue.
2. Damage type of Advent LRM guy is wrong(if this is incorrect, please ignore)


Those are the only things that come to mind but I don't see why making these adjustments would take more than a few hours. Both these things should basically be database correction. Change the color code of team chat, and the damage values of the advent vessel. Put patch out. Done.
Reply #8 Top
Multiplayer is fine. I'm on a college network and I can host/join just fine. Fix your nub networks.

Should I stay (Sins) or should I go (Warhammer Dawn of War) ????


Sins. Dawn of War =/= a strategy game.

Reply #9 Top
Multiplayer is fine. I'm on a college network and I can host/join just fine.


If only I can say the same thing for my college.
Reply #10 Top

Oh wait, I can now almost see the shadow of the Monk, tell me my friend are you working for Ironclad ? or maybe Stardock ? 
Should I stay (Sins) or should I go (Warhammer Dawn of War) ????
 
 



Leave now, and never come back.
Reply #11 Top
I can host at college and at home. If there arn't any games to join just host your own and people will join soon enough.
Reply #12 Top
There are as few as 20 people online at certain times of day. It makes me wonder how much of a future this game has. It wouldn't surprise me if the only way to get a game will be to organize it in the forums in advance come one or two years time.

I think it's mostly because this kind of slow paced strategy game attracts a more mature audience who are busy with things like work, uni and family and don't have time to live online and zerg rush all day like the kiddies.
Reply #13 Top
like astax said join irc channel there are always people there
and not the kind that quits after it goes bad for them
Reply #14 Top
The multiplayer is dong much better than b4.

B4 their where lots of ppl in the lobby, that couldn't get a game.

Now that number has been drasticly reduced, while the number of people actully online hasn't changed significantly, proving the IC/SD have done a great job improving multiplayer. (Though yes, it will need more, just saying we have come along way already)
Reply #15 Top
Those are the only things that come to mind but I don't see why making these adjustments would take more than a few hours.


Never written software professionally, have you. ;)

Reply #16 Top
This is why they need to make the AI better than the crap it is right now so people don't have to play online to have fun. A lot of people would rather play a game of sins over the course of a week instead of playing for five hours straight on a medium map. I think that's more important than the multiplayer which is populated by too many people who think they're "elite" because they spam LRMs and take advantage of balance issues instead of playing the game like its supposed to be played.
Reply #17 Top
There are as few as 20 people online at certain times of day. It makes me wonder how much of a future this game has. It wouldn't surprise me if the only way to get a game will be to organize it in the forums in advance come one or two years time.I think it's mostly because this kind of slow paced strategy game attracts a more mature audience who are busy with things like work, uni and family and don't have time to live online and zerg rush all day like the kiddies.
Hey, it could be worse. Sins could be like UT3. That game sold in excess of a million copies but the servers are so empty and screwed up still that Gamespy records stats for the bots. Nearly every server runs bots because there are no real people playing. Only between 10 and 50 human players are ever on at any given time. Pretty sad.
Reply #18 Top
A lots of comments

First thing first, the Monk, I must admit you are doing a lot for this game

Trying to help everybody and more, the world need more people like you

And thank you for the info on patch 1.1 (let's keep our fingers crossed)

I will try the IRC in a near future maybe this weekend

Even if it does not seem so, I care about this game and I just wish the whole multiplayer experience will just get better

Most replies were helful or brought some information or just some opinions

Kade Shaderow, your reply just gave me a reminder of the good old American way: if you don't like something or dare to complaint: just leave and don't come back - well it's kind of funny since that's what happened with the American auto industry: The big three thought their cars were good enought and just sat on their laurels for decades - hundreds of thousands of consumers did left and they never came back - that's how you guys gave a large chunk of your market to the Japanese and others (yes I know they are also other factors involve in the downfall ...) see http://www.cbc.ca/news/background/autos/bigthree.html

Hoping for the best
Reply #19 Top

As per usual Monk covered this one pretty well but I'd like to just give the official confirmation of what we said about version 1.1. We are very aware of a number of issues people are having with multiplayer, its a fairly minor percentage but important to us nonetheless. We've been working pretty hard for quite awhile now on a major overhaul on the network code to resolve the hosting issues which we feel is the root cause of most of the problems. It will be out in version 1.1 sometime in April. To give you an idea of how much work is involved in this change and how substantial it is: since we started it 2 patches have already gone out and 3 will have gone out by the time 1.1 is released.

Anyways, the point is: we hear you and we've been on it for over a month now :)

Reply #20 Top
ok the hosting issues aside... the fact that you log in and only find 1-5 games (regardless of reason) dosent mean there is "a problem" that needs immediate fixing or the servers will blow up but it does indicate that the multiplayer EXPERIANCE isnt that healthy. yea sins games are longer and players are ingame, that explaines it, but dosent offer a solution. Sins MP isnt dying. However it is alittle sick (even compared to itself a couple weeks ago), hosting issuses, slow resolution of host issues, 50% of games password protected or friended, 1.03 patch :P, being a RT4x not just an RTS or 4X and maybe a couple i cant think of, these arent "Problems" but are hurting the players experiance. Dosent matter what the reason is, 1-5 games isnt that good, if we could get it to 5-10 that would be better. All a player wants it to be able to log in and be able to have a choice in game they wish to play. It dosent need to be fixed... but as the MP is the core of the game (no campaign, no story, units designed for balance over purpose) it deserves to be improved as best as possible.

P.S - I think the password/friends only option are part of the problem. I cant say take them out but i think they are used more than intended because of the lack of mute/bann options. Should we allow booting (with a timer for rejoin), banning, and muting bet we will see less "closed" games as people will be more willing to play with "others".
Reply #21 Top
Our stats suggest that hosting is the main problem - at times there are more than sufficient people online there just aren't many games to join. Without the ability to host (or the perceived inability to host due to the warning message that was a false positive) there are a lot less games up than there would be than if everyone could host.
Reply #22 Top
A few of us are chasing down more net cafe players that play atm. Basically just waiting for people to pick it up and get used to the system because it has a mean learning curve. I mean I have a good mate who is a huge number cruncher, he hated it at first until he got used to how the game flows... now that he has sussed out the teams and how gameplay goes he's started his numbers game and totally pros it up. The biggest problem, as I have said is the learning curve, but I feel it is worth the early gaming grumbles.... just give it time.

Once our net cafe's players get good enough we'll be starting a league here in SE QLD Australia.

Until then me and my mates just LAN party it. Online is good, but yeah LAN ;)
Reply #23 Top
lol monk...... u really got the hang of the "do not skip!!" part when i sed i skipped something right :P??

(curious if yah remeber me)


indeed their are peak and lul times.... i've been online with lotsa choices 2 make.... only i had 2 reboot cuase of a minidumb
after i came back the peak time was over T_T


just odnt give up on waiting.... go online.. no games?? watch tv... come back every 5 min 2 check on status...
theirs an average of 2 hosts per game (not all hosts host their own games.. like me)

so if just 1 game ends and both want a new game.. u'll get a chance for 2 new ones :)...

or someone goes online and hosts a map... who knows....

just dont draw the conclusion.. there are no games now.... this game sucks.. i wanan play NOW!!!!
Reply #24 Top
To be honest, I play using ICO but have no interest at all in public games. Instead, I found a mature clan on these boards and also have some other friends I know from real life or other games. I play private games with this group of people, solving two big issues:

1. People don't get all mad and drop if they are losing
2. We don't have issues with trash talking and all that other crap, since we're playing for fun and all know each other. We don't need to prove our manhood by kicking butts on the Interwebs. :)

It's not my job or problem to make sure that everyone else has public games. Sorry. :LOL:
Reply #25 Top
I propose that IC addsa very fast speed option, to well tailor to the zerg rushing people.