HuntingX HuntingX

Accumulated Build Orders, Strategies, And Associated Replays

Accumulated Build Orders, Strategies, And Associated Replays

Learn and Discuss Game Balance, Strategies, Etc, Here!

First, a request for the mods.

I would like to be able to edit my original post in this thread, so that I can update my builds as I develop new ones.

Since my build orders are more or less the template that many newer players are following, I would appreciate a pin or something.

The first 3 posts after this one (the introduction) will be my existing build orders for each race, with minor modifications from their original state already on the forums.

The fourth post will be strategy discussion

The fifth post will be tactics discussion

The final post will be misc discussion (balance, whatever)

That's a pretty ambitious goal, so let's try to keep flames at a minimum, and I promise to insult people less.  Please, do NOT post anything until after I have all my initial posts down, so people have an easy point of reference.
118,521 views 35 replies
Reply #26 Top
but doesn't armada take a ridiculous amount of civics anyway?(8?)
and how do you generate enough revenue to support such a massive fleet without trade ports?

sorry, these things have bothered me forever and i really like the vasari so I'd like to keep playing as them.

thx again for helping your friendly neighborhood newbie

Reply #27 Top
Civics themselves are not so expensive if you sit down and think about it, and phase gates more than pay for themselves with every summon.

You definitely don't need trade ports to support Enforcer tech, since they are more resource than credit heavy, and if you are good at scouting/taking neutral extractors you should have sufficient resource income.
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Reply #28 Top
4 civics is too painful to do normally.


So no going to Empire Tier 6 for an extra 16% supply either? The ultimate result of getting 320 extra supply points equates to 26 extra Enforcers worth.

Or in that case, what about getting the Matter Processors at Tier 3, and all those double Extractor bonuses.
Reply #29 Top
So no going to Empire Tier 6 for an extra 16% supply either? The ultimate result of getting 320 extra supply points equates to 26 extra Enforcers worth.Or in that case, what about getting the Matter Processors at Tier 3, and all those double Extractor bonuses.


Games end well before u get 2000 supply dude. No one makes refineries unless they plan on loosing. In rare circumstances u might go 1 weapon lab then 4 imperial.

Reply #30 Top
So, the vasari Overseer, which everyone seems to think is useless...

This is the only unit in the entire game that has a direct hull point heal. It has a cooldown of 2 seconds and repairs 250 hull. That's 125 dps mitigated per second with just one overseer. Keep in mind this is DpS that is hitting the most heavily armored race in the game. This is healing the hull that is getting depleted after the incoming fire has overcome 50% shield mitigation and the additional 30% or whatever that your armor is providing. Also, the ability buffs the armor of it's target by 2, which is something like 8% additional mitigation. Ever wonder why the vasari repair platforms repair way less then any other repair platform? Because vasari armor is F-ing sick. Vasari hull points are just -worth more- than other races. (This is also true because Vasari are cooler then the other races, but...)

They have enough antimatter to chain-cast this ability about 5 times before they're completely out of anti-matter and more or less useless. This means that is something is taking 125 damage per second straight to hull (so basically if their entire fleet is focus firing whatever you're repairing) then the overseer will be spent after 10 seconds of casting. They do have tendency to blow their wad pretty fast. But, their 'wad' while chain casting is 1250 hull points. If they're repairing an enforcer, or a cap ship, or the subverter that just rendered half your opponents fleet useless, then they are gold. The auto-cast functionality is pretty good, but it is highly dependent on whatever in your fleet is getting shot at. If your opponent has enough firepower to drop an assailant in one volley, you might see a lot of wasted healing. But pretty much anything under that mark an you're good to go. I cannot stress how amazing these things are at keeping up capital ships that are getting focus-fired. Three overseers and you've doubled the life expectancy of your capital ship, or effectively turned a smaller ship into a capital ship simply by turning it into the ship that will not die.


I definitely don't recommend having a lot of these things. But carrying around 3-4 is -DEFINITELY- worth it. The hull repair is nothing short of amazing, and extra recon on enemy forces is pretty sweet. Knowing when a force you can't possibly take is about to jump into orbit around the planet you're nuking gives you time to turn tail and pick a better fight, and their slow jump-in thing can give you extra time to flee... Although that is definitely the least useful of their abilities.

Anyway, I have found that keeping a couple of these ships around is pretty awesome. They definitely make up their cost in supply. But more than 4-5, no matter how big your fleet is, and you're probably just wasting space.
Reply #31 Top
HuntingX - I disagree with some of your points. That being said this is great work and instead of flaming I encourage you to keep it up.
Reply #33 Top
If the enemy has enough time to counter the Assailants with carriers, however, then having your own carriers might turn out to be not such a bad idea. :)
Reply #34 Top
Wooosh! (that was most of this going right over my head) lol :) I just got the game today. Have not even won my first battle yet, have lost a couple already (I suck) :)

But I will try out some of your suggestions. and if they work or not, I just wanted to say Thank You for taking the time to post this.

And having played Homeworld and Sword of the Stars etc.. I know that everyone will have prefered ways of playing each race. and not everyone will agree with you. But that does not matter, so keep up the great work :)

thanks again :)

Reply #35 Top
Some karma comming your way HX , I have gave karma out 3 or 4 times now but I will cut back, I can assure people its not been getting abused , just given to folk for encouragement who are comming out with some really useful stuff.

Anyway interesting post, only one thing yeah versioning the replays would be cool if you have time. Anyway nice job and getting tactics and replays from clans is appreciated.