Rokkitlauncher

Noobs quitting - and why wouldn't they?

Noobs quitting - and why wouldn't they?

There are severe problems with playing games on ICO atm.

literally, 100% of the random games i have played in the last week (around 15 games) have all ended in one of 2 ways:

1. A noob quits as soon as something looks bad for him, and the teamer is left unbalanced for the rest of his team
2. A noob quits as soon as something looks bad for him, but i finish off the team of AIs for the win anyway.

and then it struck me why this happens so often

why wouldn't they quit?

they don't get a loss
there is no ranking system, so every game means nothing
they have nothing to lose from quitting and starting again


it is so annoying that this has happened to me in around 20 consecutive games (looking at stats in the lobby shows out of the games played on people's profile, around 30% are converted into wins/losses, the rest are left unfinshed), something i hope willl be altered in patch 1.03, or i will simply stop playing online, and i assume i will not be the only one
265,543 views 175 replies
Reply #126 Top
What is it that those that are bothered by this subject wanting to happen? Are people wanting to get a win and that's why they are upset? Are people upset because the opponent is not "punished" for wanting to leave? Heck, there's been more than a couple mentions about trapping a person in a game they don't like.I don't know, and it's probably just me, but...I would think that playing online is primarily for fun, not stats. Is getting that point in the win column or making sure your opponent gets a ding in his/her loss column really that important?I guess I don't understand why there is such vitrol over this practice...as well as the apparent reluctance concerning the planned update that would have the computer AI taking over the game.(Heck, I've played many a game of RISK where someone had to leave, leaving the rest of us to clean up his suddenly neutral troops.)



Nobody is forcing anyone to stick in a game they do not like. Nobody. There is no requirement to stick around and lose. The amount of effort required to hand someone a win for a game they won is exactly the same as handing them a 10/20/30 minute (or longer!) mop-up where they have to kill the rest of your force to record the win they really scored. The current system actively encourages stat-whores to quit out and gump the game for everyone else so they can avoid having a loss recorded against them.

At the moment, while there is no facility to track twinks, prevent them from entering, ignore someone who spams the chat interface, flag cheaters/black market exploiters, etc, there certainly is a way to play VS an AI opponent if that is what you would like to do. If I have clicked on 'ironclad online' rather than 'single player' it is a safe bet that I did not come in to play against an AI. For team games this might be a tiny bit useful, otherwise, for 1v1 and FFA, it will just allow a quitter to be even more annoying. Out of all the things that go on in multiplayer I am stuck to think of anything less essential than implementing AI takeover of ghost forces.
Reply #127 Top
I don't get why there just is not a "surrender". I see it every time I quit an AI game, but do MP people ever use it? 3 of the 4 MP games I've played, the players just quit the second they see they "might" not have an easy win. Then I've been forced to spend 30 mins to an hour mopping up, because I don't want a bunch of DCs on my record.

Should'nt "Surrender" just give you the win and end the game?
Reply #128 Top
they solved one thing in 1.03:
you do not need to kill the a.i that replaces a person who left to win the game.

still the fact that its so easy to quit and they didnt mention any changes to stat recording..etc/quiting mechanics promotes many people to quit after they get the first pirate raid and thats one of the reasons I stopped playing 1v1 mp for the last 5 days and that its hard to tell the skill of players when most players have stats like 69 games (11 win, 2 loss).
Reply #129 Top
i (being an inexperienced multiplayer) would totally welcome a ranking system and a more elaborate matchmaking system. maybe a seperate clan section so they can play each other and another for individuals. im sure its been said but whatevs, i think it would surely clear up the gripes that people have with mismatched multiplayer games
Reply #130 Top
Damnit, this thread is too long to read all of the posts here. But one thing is for sure, there are people who care about stats, and the are people who don't really care. There are serious gamers, and there are casual gamers. The people who care about stats, or at least a subset of the group, is also the people "for odd reasons" like to get together in clans, and use all means nescessary to bring down their opponent. Thats the kind of people who are actually interessted in optimizing strategies, and who are responsible for uncovering the different imballances of the game. Its also the kind of people who would spend their time organizing tournaments, so they can find out who are best. We need our stats!! Silly as they may be, they're the stripes on the uniform, the feathers in the hat and the antlers on the wall. When someone quit rather then surrendering, I really feel like people are ratting out to avoid getting a loss, and at the same time deny me a victory. Its such an annoying feeling when u have been playing a 3 hour long great game, and your opponent quit with like 10 planets left, and you know that you have spend 1 hour if you wanna collect your prize.

Put short - REMOVE QUIT, ITS RUINING THE COMPETETIVE PART OF THE GAME COMPLETELY.
Reply #131 Top
If you don't have fun playing online then don't play online. Judging from your need to call others noobs I suspect everybody will be the better for it.
Reply #132 Top
What do you lose/gain by having stats? Nothing, can't say I feel like stats would make any difference. Especially to players who are new. Why not ask around chat for some non-quitting experienced players? I seriously doubt adding stats will make any difference to this issue.
Reply #133 Top
Simple as that. Case closed.Great. Now imagine you're playing with your friends, it's late, so you decide to save and continue the next day. Oops, now you've all taken huge hits to your ranking


I believe there are a couple strategy games with a leaderboard system that makes a distinction between saved games, quit games, and games in which someone crashes out of due to connection loss or program failure. So it's possible to do a leaderboard in a fair fashion.
Reply #134 Top
This topic moves stupidly fast.
Reply #135 Top
And some of the people in here seem to be driving at people quitting when it's obvious they'll lose.

Okay, in 1v1s, yeah.

In ESPECIALLY 3v3s, 4v4s, and 5v5s(I don't play 2v2s much.) anything is possible. The game is NOT determined in the first 15 minutes.

I had a teammate who lost his homeworld, but ran to near me, using the territory near me that was clear to rebuild as I was on the offensive. I had pretty much finished all 3 of the people off, except for one, and he was pretty much beat. He would've continued on but then asked something like "You've got no teammates right?" and my teammate who had rebuilt to some extend popped up and was like "Nah, I'm here." He quit. Even just your existence, even though he didn't have any real fleet, can cause the game to end quicker, in your favor.

On the other hand, sometimes it is inevitable, not because you lost the first cap skirmish, but because I slipped a 40 LRM fleet around you, and demolished almost all your infrastructure. I don't mind if people quit then. Though a surrender would be nice.


On that topic, I had a 3v3 yesterday, and after forcing all 3 people to quit(Not surrender, unless it doesn't say surrender.) the game was over. The AI had alot of infrastructure, but it ended. Any comment?
Reply #136 Top
hi

i wanted to write about the stats problem, and i found this one. so i post it here

nearly all players prefer quitting instead of surrendering.
i dont really understand what the quit botton is for? you dont quit when u win. and when you loose you should resign

stats get so faked this way. in ten games i play, there is only one with descent players who surrender when they loose.

yesterday i had a 2v2 against two good players and it was a great game and when i won the host just quit. so he doesnt get a loss and i dont get a win

if a quit would count as a loss and the other guy would get his win, we woulndt have this problem

so pls can someone explain me, why things are how they are

nicolas conte
Reply #137 Top
we woulndt have this problemso pls can someone explain me, why things are how they arenicolas conte


You are right and you have a good point, but the problem is that because ICO is not stable you some of the quiters are having connection problems, even though if you read what THE monk has to say and help you people would not have so many problems.

My solution is that make games countable or noncountable.
Specially younger gamers live and die for the stats, but people like me its not the THING anymore.


Reply #138 Top
Like they say before, its a big problem with ppl leaving but the only way to get better is to play the game, thats all there is to be said.. you can never be good at something if you leave everytime something bad happens.
Reply #139 Top
Ever play Chess and surrender because know your going to lose due to a mistake you made 5 moves ago? Check mate in 5 moves...

Well, I'd quit if I saw that it would be impossible for me to win (a better player could turn it around, that's why we have replays). I agree with the comments about "what's the point of playing out another 3 hours of a losing battle" ONLY if you're the last person on your team. Now quitting when you can still help your friends is pointless. Let's say I have 1 planet, and very little else left... I can still perform a function for my team, I could scout or gather intel or in the least distract the pirates (if the are present) or other teams from raiding my allies (bribe maybe).
Reply #140 Top
If your such an incredible player, then play a 2v2 with a noob on your team, and try to win. If you still win


Hey I hear your frustration, there are decent folk out there though, my first MP game I won because of exactly the scenario you highlight(And I am a complete newbie- was carried by a good player, I could tell this guy took the game seriously he was like, help with bounties, do this and that but I was fine with it he was telling me what I should be doing and I have played better since because I know at least some key points- still will lose bad mp but am doing alot better in sp), even the opposing team didnt bounty me because they were aware I was new. I have supcomm as well and that is really bad for it, very rush orientated, I aint know uber but I think if you build your cap ship as first or 2nd thing in the game - knowone is going to capship rush you. I hope you find games with some decent folks. People of the mentality you describe are one thing and they are in every game i.e kids

As for this quitting carry on people shouldnt do it unless theres no other option what I usually say is look even if I have to go I will not quit the game but just camp my units at my base then its easy for them to take over when Im afk and that way the ai doesnt ruin it for them. I also say this but have never had to quit or anything yet. As for the comment if you know you are going to lose, then surrender dont quit or leave your pc on and just let them finish you because its being a seriously bad sport and borderline cheat to make a habit of doing this as it is falsifying your stats, there is limited excuse since knowone can really know what the other player will do , maybe they will be a sport and because you hanged on rather than surrendering they will surrender or if you knew you were going to lose and done the right thing thats a fair and square loss, dont see why losing is such a big issue, accepting you have weakpoints is how you strengthen them and DCing is just kidding yourself on really

Reply #141 Top
nearly all players prefer quitting instead of surrendering.
i dont really understand what the quit botton is for? you dont quit when u win. and when you loose you should resign


Sorry about DP but no edit button now and I have noticed this happen as well.
Reply #144 Top
If you know you are going to lose surrender. (People seem so sure so thats what to do is the sporting thing to do - well good gamesmenship but you know what I mean :) )

There are some things that need to be fixed but limiting gameplay with condition after condition isnt one of them in my view. The fact people are saying it takes so long makes me inclined to believe that there is always the possibility to come back even though its small , so either work for the comeback, if that fails you have the rplay so see where you went wrong or if you have to go then surrender , its that simple folks and that is the fairest way )

People seem to be proposing rather than do the fair thing if they mess up or their config is wrong that the system should be able to interpret all that?? thats crazy!

Yeah some of us will get some loses because of game bugs but we have to think lomng term, those will be fixed to the point where 99% of the time its the users end at fault. So in the mean time we take some loses because of IC connection losses.......no big deal[That is if IC does it the fairest way and makes a DC count as a loss, the vast majority of the other big games I have work it like that and although its not ideal people know its the fairest way - we cant expect the system to know who has DCed to get a cup of tea etc, ow this guy dropped a pizza on his keyboard and accidently hit alt F4 so he doesnt get a loss to his name lol)

In the end it will all balance out because everyone will have a portion of DCes owing to error and look at the end of the day the deal should be

Get the PC stable
Test PC on casual account
PC OK
Ok go onto competative account

Sorry not meaning to be harsh I just dont get the excuses for what I see as bad loses. Please devs make it so any DC counts as a loss , every other major game with stats does it.
Reply #145 Top
Well, In SC, you can choose to join a casual game MP (unranked) or choose to play a ranked one. Every DC/quit is put on your record if you choose a ranked game. It works perfectly if you ask me. If someone quit as soon a they started to lose casual game, or gave any noobs on my team BS cause they were, well, "noobs" (I ofter wonder, the people that name-call noobs, did they just become pros their very first game?) I just put them on my Ignore list; often, I would refuse to play on a team with someone from my ignore list, and so they'd put them on another team (which, of couse, he would tick off too), and soon enough, social pressure would make them get some manners, or play solo till enternity. . . .


Reply #146 Top
I'm a noob and I had to quit both the games I've played but for the right reasons, the first was I had an emergency and quit, the second the game was in migrating for 2 hours. So if you a see a noob who quits ask him why he or she did.
Reply #147 Top
One issue that possibly needs looking into is a way to declare a game a no contest so that it doesn't get counted in stats.
Quite often people have to restart a game as someone lagged and dropped at the start or similar so a do over is called. But the stat can still count. Mini-Dumps make this harder too...
So the following buttons are needed (remove Quit)
Surrender - I loose the game, or choose to leave - counts as a loss.
No Contest - requires everyone to agree (maybe only available to the host and others have to agree to it) - does not count as a game played, win or loss.
Reply #148 Top
BlackMage11... Victory conditions would imply something vaguely resembling a campaign... That is a big no-no. Didn't I forward you the 10k+ hate spams I got when I asked "WTF is the campaign" and got troll-raged.
Reply #149 Top
I'm a noob and I had to quit both the games I've played but for the right reasons, the first was I had an emergency and quit, the second the game was in migrating for 2 hours. So if you a see a noob who quits ask him why he or she did.


If its an emergency , the noob should tell everyone before they quit that they are quiting. I actually accept this as valid , when I host.

Reply #150 Top
I rather play human teams when u just start out playing this game alot of people attack u before u know the game even if u tell people u new and there is alot of planets they come after, u Team games is way 2 go.