Two Questions about Trade and Culture
(and probably some more once this thread gets going)
from
Sins Forums
1) Do uninhabitable gravity wells (gas giant, asteroid belt, plasma storm) count as wild cards for the purpose of developing your longest trade route? Or does the fact that you can't built a trade port there restrict the length of your trade route?
If the latter is the case, does this mean that if you and an ally have a trade pact, but you have an uninhabitable planet or a buffer zone between you, neither of you benefits from the trade pact?
2) Someone said elsewhere on the forums that "adding a culture centre to a planet raises the local loyalty factor by 10%." Were they referring to the planet's actual allegiance rating, or did they mean the planet's allegiance cap? Do culture centers grant an instant 10% allegiance boost on the world where you build them?
I had been under the impression that culture centers increased your culture output, which in turn allowed you to boost the loyalty rating on all your worlds by 10%. But does the planet who builds the culture center get something more?
If the latter is the case, does this mean that if you and an ally have a trade pact, but you have an uninhabitable planet or a buffer zone between you, neither of you benefits from the trade pact?
2) Someone said elsewhere on the forums that "adding a culture centre to a planet raises the local loyalty factor by 10%." Were they referring to the planet's actual allegiance rating, or did they mean the planet's allegiance cap? Do culture centers grant an instant 10% allegiance boost on the world where you build them?
I had been under the impression that culture centers increased your culture output, which in turn allowed you to boost the loyalty rating on all your worlds by 10%. But does the planet who builds the culture center get something more?