possible AI bugs re: constructors

I was racing one of my constructors to a remote influence-resource when at the last moment a Drengin constructor swept in and beat me to it. (Damn, I hate when that happens!)

However, the next turn instead of building its hard-won starbase, the Drengin constructor turns around and heads off in another direction, basically surrendering the resource to me. I was glad to take it, but why did the Drengin do this? I had no other vessels in the area besides my defenseless constructor, so he couldn't have been intimidated by my presence there.

Seems like a bug to me. As slow as these constructors are and as valuable as resources are, I can't imagine ANY reason why the Drengin would voluntarily pull back from a fairly-captured resource to send that constructor elsewhere. Perhaps to reinforce another starbase in jeopardy that I didn't know about? Still, he wasn't at war with anyone at the time so that leaves no reasonable excuse I think.

Also, someone needs to look into how the AI is moving its constructors around during war. I had the Yor Collective move a horde of undefended constructors to reinforce a starbase in my territory while we were at war. A local corvette (aptly named "Millenium Falcon" :) ) single-handedly wiped out all 6 of them before the Yor sent in some corvettes of its own to scare it off. At 200 production points per constructor, that's a lot of wasted energy right there. No proper AI should be sending defenseless constructors into a war zone without some kind of escort. Please fix this somebody.

PS: This was AI set on 'intelligent'. ;)
202 views 5 replies
Reply #1 Top
I also saw this with Ecomony resource. Comp found Military resource 1 sector below and constructor moved to Economy resouce square (i think it waited for another constructors below him, it seems this feature was implemented with 5bc/turn starbase upkeep), and on next turn changed direction and moved to Military resource.

Maybe it will be better to change AI scripts so comp grabs resource with at least 1 constructor no matter what.

~SDC~
Reply #2 Top
I saw this in 1.01 so it isn't anything new with the 5 bc/turn upkeep from version 1.03
Reply #3 Top
As to turing the constructor round - I have done very similar things! An influence resource falls a lot further down my list of priorities than a military one. I assume the AI does a similar prioritisation.
Reply #4 Top
Well, if the constructor is currently right on top of a resource, there's no way the AI ought to turn it around and head for some other resource that's several sectors away. Doesn't matter how good the 'potential' resource is because it might be gone in a couple of turns anyway.
Reply #5 Top
I'll mention this to Brad.