Medicine Man Medicine Man

Things you would like to see in a Galactic Civilization expansion set

Things you would like to see in a Galactic Civilization expansion set

I know that there already is one suggestion thread up but I decided to start a second one anyhow. Post any and all ideas that are too outlandish or broad in scope to implement in a commercial patch. Let's see if we can give the developers some evil ideas and maybe, just maybe, improve the chances that there will be a GC expansion pack. I'll try to get this one started.

Things I'd like to see implemented in an expansion:

1) More good and evil technologies
2) Race specific units, technologies and events
3) More events of all types
4) Morality triggered events
5) A new (hard) victory condition only attainable by neutral civilizations
6) Larger than gigantic maps
7) More customization options for maps (more neutral races, better than abundant planets, extra star clusters, more/less anomolies, etc.)
8) A second scenario
9) Two-tiered maps
10) A simple fleet combat system
11) More permenant galactic features (astroid belts, gas giants, ancient junkyards and ruins, etc.)
12) Some additional empire building tools (cosmetic and meaningful)

More technologies and events:
Any expansion to Galactic Civilizations would have to include more of what has already made this game the true, spiritual sucsessor to the Orion series. The event library in particular could be easily expanded to make every game unpredictable and different. Granted, this is already one of the stated goals of the patching process, but what can be done in patches can be 'overdone' in a retail release. :) Adding more technologies for the good and evil civs would also be a likely addition, but would require some compensation for neutrals.

Race specific technologies, units and events:
A familiar idea to an RTS player. An ideal way to introduce race-specific items into GC would be to create 1-3 units and techs for each race, including the humans, and then allowing each player to chose one of each at the start of a campaign. Only techs and units that the player picked at the start could be eventially researched and built.

Not allowing the usage of every racial unit in every game would be a good way to ensure that one race is not automatically 'the best' at any one thing. If the Torians chose their heavy combat vessel they will be able to hold their own against the Drengins. The best part is that the human player will not know what choices the AI races made until later in the game. Did the Drengins decide to activate their Warlord-class battleships (for space superiority) or did they instead chose to use Mutagen bombs (for mutating other species into Drengin hybrids during planetary assaults)?

Neutral victory condition:
Create a United League of Planets and conquer or dominate the galaxy. The catch: The League of Planets cannot have any of the other major races in it -- only minor races (and Independant League) led by the human race. You need at least 4-6 minor races (depending on map size) on-board to win this victory condition. They all must be alive at the end of the game.

It could work like this: Once a minor race is convinced to join the League it becomes an ally of the lead race and every other member race. All member races get military access, shared exploration, trade and diplomatic bonuses with one another. All member races benefit from each others starbases. All minor races belonging to the League give a tribute to the founder but recieve a hefty scientic grant in exchange. League races cannot culture bomb one another.

This would be a very cool victory path. It would be murder build and protect a League of Planets, but it could be a very rewarding endevor. If neutral technologies were to be implemented, perhaps they could be intended to allow this style of victory? The first neutral tech could be League Alliance (allowing member states) and subsequent techs could improve economic and scientic ties between the member races. A full formed League would be an unstable but very wealthy ediface.

Under the right circuimstances, the Arcean Empire may even attempt this. Perhaps one or more of their racial units/techs could be designed with this victory path in mind?

More ahead...
24,164 views 529 replies
Reply #402 Top
How about terraformers
weapons of mass destruction
spy's who can assasinate leaders or steal $
Ground forces to defend and conquer planets
Biological,chemical,and mental warefare
ability to board enemy ships
genetic engineering (super mutant soldiers)
natural obsticles and events(asteriods,ion storms, comets, super nova's)

I know most of this stuff is a bit too intense but just a few tweaks would do the trick
Reply #403 Top
Travelling to parallel universes would indeed increase the scope of the game. What about also meeting there other species... developing new trades acquiring new technologies not available on the primary universe, etc...
One thing I would like to see, is the space battle performed and managed like in BOTF (no reasons why GC and even MOO3 do not provide this level of graphics).
Reply #404 Top
I would LOVE to see a redesign of those ugly yellowish 18-class planets. Please. I can't stand those weird colored clouds anymore, they make my planets look like heavy polluted, dead ones ! :notsure:
Reply #405 Top
A couple things I would like to see would be:

1. A new ship that would complement the Star Creation tech. A "creator" ship that would be extreeeeeemly expensive, and thus take a long time to build, but could create a star system much like the constructor "plants" a starbase. The quality of the star/planets would be random and occasionally you will get a white star or other worthless creation. This idea could be expanded so that it would require more prerequisite techs, like new power techs so that the fission startup in the new star could take place et cetera.

2. Some race specific techs that could be traded with the other races.

3. A diplomatic ship that would make a one time trip to a forign system to improve (or otherwise!) relations with the race.

4. A morale modifier based on Good or Evil status, ie: A good player's people will think their ruler easy and demand more thus making it harder to keep morale up. An Evil ruler's people would be scared into not complaining, thus morale would be easier. This would also help to offset the difficulty differences in good and evil playing.

5. Some techs that are rather advantagious, but are not availiable on the normal tech tree, instead a good creativity ability will *sometimes* discover these techs and make them instantly researched, notifing you in an event like setting asking you to accept or deny.

No Patience to read all 17 pages so if my sugesstions have already been posted my apolegies.
Reply #406 Top
Stardock:
Thanks for the great game. Here are some ideas:
(1) If you have a certain level of espionage, could it alert you to things such as "Your spy has found out that the Drengin have massed 13 warships outside of planet x." Or at higher levels even "Your spy has discovered that 13 Torian Warships have left Planet X and are targeted for Planet Y."
(2) If a race violates a peace treaty too soon after agreeing to it, it is inherently untrustworthy. The tactical advantage they gain from declaring then breaking the peace treaty should yield a commensurate penalty such as lower diplomacy or the future inability to form an alliance.
(3) Another espionage idea: it would be fun to allow races to "game" each other in trading, say to the tune of 1 or 2 credits per turn (call it squeezing, skimming, graft, bribes whatever). The other race would have no information about this unless they have a certain level of espionage. This would, of course, make a civilizaion evil.
Thanks again, love the game and your support for it.
Reply #407 Top
How about when you open the screen to choose what to built in each planet, to have a different look for evry type of planet, they all look the same in that screen I think that a change in the coloration and in the shape of the continents and oceans will be nice.
Reply #408 Top
This will need a lot of thought but the basics would be:

You would be able to colonize planets in another civilazations system. (share a system)

You would then be able to try to take over the system by:

1. Influence during peace (grass is greener on the otherside we are defecting and joining you)

(Bonusus such as a trade bonus for both sides or other such things to make a shared system desirable so war is not automatically declared)

2. War. Civilization with the greatest fire power would be able to have control over the system (When war is first declared a battle would be fought the side with the most losses would automatically be forced out in a retreat, colonies would then not be able to produce ships in this system until they could regain control). Then starve out the colonies, invade, or combination to persuade them to surrender.

Like I said some more thought needs to be put into this, but this could be a balance to the land rush strategy and require some thought on colonizing strategy.
Reply #409 Top
During war there would be severe complications, since if all or many of your colony systems have an enemy planet in them, you could lose by default if you are forced out of your system by other race's planets. Anyway, it only makes sense that other races wouldn't intrude on other civilization's solar systems.
Reply #410 Top
1. Multiplayer game.
2. Not always have to be human.
3. More,anomalities,techs,events and UP events
Reply #411 Top
please make it at least an option so that producing "nothing" doesn't cost money frome the treasury. it probably makes it hard for the metaverse, it would stop driving me crazy...
Reply #412 Top
First of all I wanna say that I haven't read the 411 previous replies, so if it has been said pleas just ignore this post.

So here I go:
1. Starbases should be made capturable. It should be possible to make a ship, load it up with troops and equipment so that it can capture a starbase. I find it a bit unrealistic that they would have to be destroyed every time.
2. Why are there no starbase modules for improving science? Surely there are zero-gravity labs that can vastly improve science?
3. The standard request for more techs, UP events and a higher frequency of all events.

G-Force
Reply #413 Top
So many posts - sorry if someone has already suggested this..

with 'one per game' and 'one per empire' items (eg aphrodisiacs etc), if you attempt to start construction, some kind of warning to let you know that you are already building that item on another planet (or that an opposing player is building that item - maybe via your spies)

maybe a way to do it is to change the colour of the item in the build list to denote that it is already under-way somewhere else...

just my $0.02 worth.
Reply #414 Top
Also will be nice to have some kind of signal when your planets are not building anything and there are items to be build.
Reply #415 Top
I would like to see come back the ability to buy more then one improvement instead of buying 1 per turn. It takes a long time to get a new colony up to the same standard as old colonies late in the game. I'd also I'd also like to see a que feature as well for ship's. Would again make things a little more effiecent. I would like it to also have the ability to rush or buy tech's. Also I think that it should be possible for advanced Starbases not attached to planets to be able to build ships. I would also like an advance tech to be something along the lines of a stargate. I know the story to the game makes the stargate obsolete, but I think it would be a huge advantage if you could use stargates to move between planets in 1 turn. Could really help defense of planets on difficult settings, and could also help in the attack of other races also.
Reply #416 Top
Lets take the graph that show all overall rating in military, tech, population, influnce, and what ever else.

For example, like say that you have a military rating of 200, then scale would be from 0 - 200 with minior tick marks at 10 and major tick at 50. And It would be cool if that would auto just is sacling when change between each of them.

Game Option
1. Give the user the ablity to change is color of inflence when starting a
new game or loading a game, and during the game.

Game Option Resaon
1. It is hard to tel how much influnce you have on a large map.
2. Maybe someone hate the color blue.
3. The current color do not stand out that will.
:) :D
Reply #417 Top
One thing that I would like to see added is the ability to convert worlds over to nicer ones before I colonize. Either that or have a “mobile workforce” that can rebuild worlds in systems to more closely match the needs of the species…

- Got a useless gas giant? No more with "Instiworld" technology! ;)
Reply #419 Top
I put this to it's own thread (unfortunately) a few days ago, but alas, did not receive too much comments. So, reposting here, hopefully someone comments. If not, I'll just shut up.

--snip--

I haven't seen anybody bringing this up, so excuse me if this has been discussed already.

I'm primarily playing large/huge galaxies, and usually playing good. I don't rush etc. So, in the endgame I'll have something like 60 planets churning out improvements etc.

I don't know about you, but it gets a bit old to hit the "Done" about ten times each time the turn changes. I'd just like to concentrate on the one thing I have at hand. When I'm building up with constructors, this is something that really takes the fun out of the end game, when I'd just like to go and kick some butt with my new Excaliburs (in my last Gigantic game, I passed on military conguest, primaríly because it would've been so big a hurdle compared to just culturally flipping them (rally points helped here)).

Suggestions:

1) Ability to move rallypoints. Currently, for me, the rally points are nice, but that's it. When I want to change the location where my ships/constructors are going, I have to go through the major pain of assigning thirty worlds a new rally point. So, they should be movable. And any ships already on-route to a rally point would automatically change direction to the new location.

2) Auto-exploring. This is a major pain on gigantic (this has been stated numerous times, but bears reminding).

3) Auto-constructors. I would LOVE to assign my base to be defense-aiding, attack-aiding, trade, cultural etc, and then just check a box on planets to build auto-constuctors. These would head to the nearest (non-final) base, and upgrade the part of the starbase most in need (if you're up to it, build some nice algorithm based on distance to starbase, and the relative "need" of the starbase with some resoanble weighting). For example, if I had checked a starbase to be a defense/defense-aiding/attack-aiding/cultural SB, the constructors would add modules, one by one, to the category most lacking. When all SBs were final (yeah, right) the constuctors would start asking for instructions (as currently, when auto-launching from orbit).

4) really, we need to know where all the bonuses are coming from. Also, it is more than just "nice-to-know" to know who actually is paying tribute, and when does it end. Also, I'd like to see a nice screen telling exactly what trade goods I have, what they do, who have I leased them (this is a bonus) etc. Also, the wonders are currently very sterile, so I'd love to see some more "chrome" there. But I digress.

5) Saveable build-queues. It is somewhat stupid to assign the same orders for the umpteenth time. I'd like to see fully saveable build queues, and be able to assign them to any governor. So I could have a good-aligned/wartime/shipyard-buildqueue and max-cheap-morale/minimum-upkeep buildqueue for those PQ 16 planets... You get the idea. This comes particularly true in the endgame, when I have dozens of possible buildings, and I have to consult my scribbles from paper(!). Also the lack of hyperlinks in the governor screen somewhat bugs me (*hint hint*).

6) Annotable galaxy map. System names. Trackable starships (in FOW limits). Persistent resource symbols (if the resource is covered by FOW, how can I know that somebody just took the resource? For that matter, if I've already found the resource, I might not know what kind of SB is hanging over it, but I do know of the resource!

7) When I press the Turn button, I mean business. I don't want to see any announcement about completed production, any reports on anomalies. I pressed the turn button, so shut up and change the turn! (reloading in the brink of cultural victory, anyone?)

Also, the bugs... But I'll report them to the bug thread.

Frogboy, et.al., you've received kudos already, so I'll pass that. Hopefully my suggestions speak for me on how much I want to play this game.

//sjl

--snap--

~SDC~
Reply #420 Top
I would like to see more diplomacy options. Don't get me wrong, I think it's already great, but I just want to be able to do more things such as threatening war to demand the civ make peace or to get tribute. :)
[Message Edited]
Reply #421 Top
I would like to see feature added where it would be possible if online to chat to other players.
Instead of utilizing an in built communication program, if it was able to make use of MSN Messenger, or Yahoo Messenger. Any one of the more popular programs. That way you can dicuss strategy as things happen.


~SDC~
Reply #422 Top
I would love to see all the downloads in the library cleaned-up, double-checked, and collected into one download! :d
Reply #423 Top
I would love to see all the downloads in the library cleaned-up, double-checked, and collected into one download!
End of quote


Oh, I'm with this one!


~SDC~
Reply #424 Top
I'm always in trouble when I play huge or gigantic galaxies, for there is a moment when I can't find my starbases harvesting ressources. I wish they were a different colour on the minimap (for I don't know who is just a ship, a small freighter thing, a simple starbase, or a starbase built upon a ressource.

This would be SO great :)