Morale: How do I get it HGHER?

Well, I FINALLY got my copy of GalCiv from Amazon.com :)

Now I need some help. I have two planets in two systems for my glorious Therian Intersellar Empire. Things are going very well but for one thing, on both worlds the morale is only at 58%and still dropping.

What can I do to fix that. They both have entertainment networks. What else does it take?
433 views 15 replies
Reply #1 Top
As long as its above 50% youre fine. Lower taxes, build morale boosting buildings, research morale boosting technologies etc to raise your planets morale
Reply #2 Top
What's there to fix? 58% with only one morale upgrade is just fine.
Reply #3 Top
lower taxes! lower taxes! lower taxes!..I was running my economy to just break even and 2 things resulted..my population never grew and my moral always was poor.
Reply #4 Top
It's important to understand how morale works in GalCiv. When a planet has morale above 50%-52% the population will grow. As the population grows, morale gets lower. So you can only keep morale above 50%-52% for a limited time before it falls back to this level. So don't think of +morale buildings and tech as +morale so much as they are +MaximumPopulation. Every time you push a planet's morale higher it grows, every time you push your empire's morale higher all your planets grow.

The only thing you really need to worry about with morale is putting too many people on a planet when colonizing it. Some experience playing will give you an idea how many colonists you can drop onto a given quality world (the better the quality, the more initial colonists can settle there with no starting morale problems).

If you lower taxes to raise morale you'll still end up with poor morale combined with no tax base as well, so this is definitely a poor choice. :)
Reply #5 Top
I just finished and won a game without moving my taxes from 50%. High morale affects pop growth and more pop lowers morale, so let social projects and such boost your morale and have the planet grow normally. If you keep lowering taxes the morale will climb but so will the population and then you will never be able to raise them again except with loss of more morale.

In otherwords a planet will reach it's ideal population and morale will drop but so will pop growth with it and it will usually stay around 50ish. If you complete a moral project or tech the planet will grow some more and then drop back into stasis. Forcing morale beyond this stasis only causes problems.

Remember that you only need a simple majority in the Senate not more than 50% of the seats. I've won Senate elections getting only 48% of the vote but the other parties had less. I've also lost elections with 60ish morale. I believe there is more to the elections than just morale.
Reply #6 Top
As others have noted, 58 isn't a problem, and their advice is good. 2 things to add, probably both more important later:
(a) You can "vent" excess population on colonist ships (and then sell the ships to the opps)
(b) IMPORTANT: Morale effect was changed dramatically in release 1.02, making planets MUCH easier to keep happy. (I went from having trouble against all-Normal opps, to creaming them with all-Intelligent.) Download the patch!

~SDC~
Reply #7 Top
I heard its easier post patch :/ Oh well I was able to keep it at high 60s witha 30% tax :/ So now I mgiht go higher.
Reply #8 Top
I heard its easier post patch :/ Oh well I was able to keep it at high 60s witha 30% tax :/ So now I mgiht go higher.
Reply #9 Top
As an aside the time I lost an election was after an UP edict making all govs Imperial.
I then lost the next election even though my morale was high enough to win otherwise.
Reply #10 Top
Loading people up on transports and shooting them out into space to get rid of excess population (or selling them to other civs) sounds kinda cheesy to me. That's usually called slavery, something I can see and evil civ doing, but not a good civ. Yea, I can see how it would work, but it sounds almost like an exploit.

However, it is what they did in Hitchhiker's Guide to the Galaxy with Telephone Sanitizers and Hairdressers, middle management, etc.

~SDC~
Reply #11 Top
Do note that high populations results in slightly higher production, research and tax base ... so dropping the tax some will result in lower earnings for a while, until the population has grown enough to give it back to you.

Of course, there is no use dropping tax if most of the planet populations are already at 100% morale... but starting high and dropping back a few %points whenever most planets are stable seems to work.

~SDC~
Reply #13 Top
Matso, if you try that then you'll want to do a save prior to testing it, because what I've seen so far shows that while planetary income is affected by population it's not very sensitive to it. In other words, you have to add a -lot- of people to get even +1 bc more a turn. Here are some test figures I grabbed the other night (for version 1.01 of the game):

Population Revenue

1000 10
1470 11
2480 12
3369 13

These aren't precise because of some other factors, but you can see that you have to have a pretty big morale improvement to get enough pop growth to give even 1 more bc than you had. I don't think lowering taxes will be efficient in this (but I haven't tested it). What is often efficient is +morale buildings. Lately I've been building the entertainment network as my first build, the +20 morale it gives (which for some reason actually increases planet morale by quite a bit more) not only gives me a huge population increase but also causes much faster pop growth due to the bonus you get to that when morale is 100%.

In a way, you can look at +morale tech/resources/buildings as weak versions of +economy things of the same type.
Reply #14 Top


Yeah, and then everybody else died from a plague spread via unsanitized phones, so you'd better be careful.


RR
Reply #15 Top
and if you want a sort of non-cheese tactic put them in combat transports, freeze dry them and then add water when they are near the drengin. or park them near a minor race you are not a war with but might be soon. take along an overlord or 2 and enter into gun barrel diplomacy.

your in TUNA
the cat
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