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Bug Report Thread

Bug Report Thread

For users who have version 1.02.49 (stand alone or from SDC) please post any problems you think are bugs here.

Note: A feature you wish the game had or a change in game play is not a bug. ;)
19,759 views 633 replies
Reply #176 Top
Here is a minor bug - With a star base in the same sector upgraded to give ships a speed boost ("Stellar Wake" and "inverse tractor beam") a newly built and de-orbitted ship does not gain the speed bonuses until the next turn.
Reply #177 Top
I just had another variant of the "planet list"/"no graphics" problem. This time I could not get rid of the planet list after handling a defection to me. I was able to call up the ship list and the empire's planet list, but when I toggled them off the planet list of the system that defected to me came back.
Reply #178 Top
In the new betaversion 1.02Z I noticed when starting a new game that both Industrialists and Universalists have a +20 trade bonus, which doesn't make sense at all. Mercantalist get the trade bonus plus another bonus.

~SDC~
Reply #179 Top
LordTheRon (post #178) -

The Beta (1.02(rc).071) that shows on SDC for Galciv is old and crashes. The non-beta version (1.02.049) is newer. Turn off the "beta" setting to get it.
Reply #180 Top
Jack it's not the (rc).071 version showing there but the newly released 1.02Z.002 patch that Brad posted today. It is supposed to be newer than .049 but seems to have a few oddities.

~SDC~
Reply #181 Top
The Drengin were eliminated from the game by the Arceans. On the next turn I looked in the diplomacy section and their picture was still showing where it shows the currently selected race. Out of curiousity I hit the stats button at the bottom and it CTD:

Stardock SmartException Logging Information 04/21/03 18:32:35
-------------------------------------------------------
Versions:
Microsoft Windows 98 SE
Internet Explorer 5.00.3105.0106

Video Card : NVIDIA GeForce4 Ti 4200
Crash Information:
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 005A9297 01:001A8297 D:\GALCIV\GALCIV.EXE

Processor Registers (x86):
EAX:0000000C
EBX:83128273
ECX:0000000C
EDX:7FFFFFFF
ESI:7FFFFFFE
EDI:006252AE
CS:EIP:0167:005A9297
SS:ESP:016F:008DF608 EBP:008DF85C
DS:016F ES:016F FS:5227 GS:0000
Flags:00210206


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
005A9297 008DF85C 0001:001A8297 D:\GALCIV\GALCIV.EXE
005A5427 008DF894 0001:001A4427 D:\GALCIV\GALCIV.EXE
00445AFF 008DF8F0 0001:00044AFF D:\GALCIV\GALCIV.EXE
004461DC 008DF960 0001:000451DC D:\GALCIV\GALCIV.EXE
00444836 008DF96C 0001:00043836 D:\GALCIV\GALCIV.EXE
0053BFA8 008DF9E4 0001:0013AFA8 D:\GALCIV\GALCIV.EXE
0044046B 008DFA80 0001:0003F46B D:\GALCIV\GALCIV.EXE
0043FF10 008DFB14 0001:0003EF10 D:\GALCIV\GALCIV.EXE
0043F5F1 008DFB2C 0001:0003E5F1 D:\GALCIV\GALCIV.EXE
00440733 008DFB60 0001:0003F733 D:\GALCIV\GALCIV.EXE
00440976 008DFB7C 0001:0003F976 D:\GALCIV\GALCIV.EXE
00550AE6 008DFB98 0001:0014FAE6 D:\GALCIV\GALCIV.EXE
00550D69 008DFBB4 0001:0014FD69 D:\GALCIV\GALCIV.EXE
0054CD1D 008DFBE0 0001:0014BD1D D:\GALCIV\GALCIV.EXE
0056F014 008DFC14 0001:0016E014 D:\GALCIV\GALCIV.EXE
BAABEB08 008DFC40 0001:0001DB08 C:\WINDOWS\SYSTEM\DDRAW.DLL
BFF7363B 008DFC60 0001:0000263B C:\WINDOWS\SYSTEM\KERNEL32.DLL
BFF94407 008DFC74 0002:0001B407 C:\WINDOWS\SYSTEM\KERNEL32.DLL

Debug information for each Stardock app follows ....



Reply #182 Top
Lucky Jack / mcyang :

I missed yang's comment earlier, went looking from LJ's refernce, and can confirm:

My savegames and CTRL-N work correctly after removing the Labor Unrest event.

Reply #183 Top
LordTheRon (post #180)

OK. I still only see it under the betas, not with show Beta off. I know they had problems a couple of weeks ago when Brad posted an update using the wrong procedure and it showed up this way. It also felt like he was the only one at the office today (I couldn't find anyone else from Stardock/GC on the chats), so maybe the oddities you see are because of the posting procedure he used. I would wait until the rest of the Stardock crew comes in to work (tomorrow morning?) and get on the chat channels with them and find out what is going on.
Reply #184 Top
Xeno Persuasion (tech 110) has no description text. When you research it, the new tech music plays for 2 seconds, and then you're asked to pick a new tech to research.
Reply #185 Top
Nasty bug bit me near the end of my game just now, an Alexian planet defected to me, but they were at war with the Yor and the Yor ships near the planet continued the attack despite the defection and as a result I had my status with the Yor set to 'War' even though it was 'Peace' before and we weren't hostile to each other (we were neutral).
Reply #186 Top
The background music still intermittantly dies only to start up again.
Reply #188 Top
I'm not sure if this is a bug. But it appears that when I'm in the red (a negative bank account) and an announcement or the research screen pops up at the end of a turn, expenses get deducted by income doesn't get added. I checked and my cash flow had been positive, but my bank account still decreased. When no screen appears on a turn, everything is OK.

Anyone else seen anything like this, or am I just high?

Reply #189 Top
Here is a bug I have found in the 1.02 "standalone" version of GalCiv. I resumed playing a savegame from the 1.01 BonusPack'ed retail GalCiv.

The Guv'nor is screwed up! I can add things to the governor list but I can't remove things. If I double click on an entry, something really bizarre happens -- an item several lines above or below gets removed instead. I can't figure out any logic to it. Other than the fact I cant get rid of things that I no longer want in the Governor list.

things = social improvements
Governor list = preset production queues on Domestic Policy screen

Also I second the "shock and awe" on the new Morale formulas. Unlike many other people I managed to tame the Morale beast early on in the BonusPack'ed and pre-bonuspack GalCiv. But these new morale equations make everything too easy, myself and all the other civilizations are all at 100% approval rating with some ridiculous 88% tax rate. Is the game in permanent Dubya mode or something? I noticed the anti-Democrat joke in the description for Sanderians (LOL)... ;)

Reply #190 Top
Also, I'd like to know why minor races can now Destabilize the human player (I got such a msg saying the Carinoids were destabilizing me...) but we can't destabilize them back... as others have pointed out, the Destab/Espion. sliders shown in the Minor Race tab are actually for the Major Civs... which makes no sense.
Reply #191 Top
I just had an interesting one I'll call the "identity crisis".

I was in a massive war with the Altarians and Torians and we had all essentially managed to bomb our civs back into the stoneage so I made peace arrangements with both civs.

During the auto-move portion of the following turn I got the dialogue for a Torian Combat Transport that had been set on an auto-route to invade my planet: Invasion of the _Terran Alliance's_ Kwilas system will be seen as an act of war. Do you wish to go to war with the Terran Alliance Lord Tlas Tzientawhateverhisnameis?"

The game asked me to make the decision for the Torians about whether to to redeclare war on the Terrans, very strange.

I said 'Hell No' and everything went back to normal.

(this is v 1.02049)
Reply #192 Top
Okay, I keep forgetting to report this:

I have a problem during the turn, when I'm moving my ships. I move a ship or stack, the game auto-selects the next set. That's normal. Every so often, the game simply won't let me select anything other than the ship that's supposed to move *right now*. This often happens when I've got a newly launched constructor and I'm trying to decide which starbase to upgrade, or I have a combat ship out, and I'm trying to see what the Drengin dreadnoughts are packing. Either way, the screen bounces back to the auto-selected ship and I never get to see the stats for whatever other thing I was trying to look at.

~SDC~
Reply #193 Top
"I said 'Hell No' and everything went back to normal."

Well, almost, it happened again when the Torians tried to invade the Yor, an evil little genie popped up on my shoulder and made me stop them :D

After a CTD for unknown reasons later on the magic ability to control the Torians' war mongering seems to have disappeared.
Reply #195 Top
I attacked the Torians last night, who were also being attacked by the Drengins. I took a Torian planet that the Drengins were attacking and they just kept attacking me. I got no declaration, no notice, just a hundred drengin dreadnaughts tearing through my planets. I was on Friendly terms at the time so I don't understand what happened. This may not be a bug but I thought it may be worth reporting.
Reply #196 Top
I've had happen to me what happened to Harry.

I was trying to improve relations with the Drengin (Angelic) and the Altairians (Neutral) who were in an alliance. The Drengin declared war on me, the Altairians followed, I got out of war with both. A few turns later, both declare war on the Torians. So I contact them and trade "attack Torians" for some stuff. No big deal.

Anyway, the last Torian world (the one I was closest to) was just outside my range, but they had a starbase on a morale resource. So, I attacked the starbase, replaced it with one of my own, and proceeded to wipe out the Torians.

Next thing that happens, the Altairians destroy my starbase and head in to attack the former Torian homeworld. No declaration of war, just continuing to attack.

This happened several patches back, but if it's still happening, it may help to offer additional anecdotes. :)

~SDC~
Reply #197 Top
I'm having trouble with research. Several times in my last game I was told that I would get a tech on the next turn (not one turn remaining - next turn) and I didn't receive the tech. One time that it happened I turned my tech down to 2% after not receiving it, and I was still told that I would receive the tech, but when I hit the button I didn't get it that turn either. The only way I can reliably get a tech when I'm told I will get it is to intentionally spend 3-5% extra on research than I'm told is necessary.
Reply #198 Top
Help!!!!!!! I updated to 1.02.049 on Friday using Stardock Central on Friday and have not been able to run the game since then. The game loads and will run for about 5 minutes and then it locks up my computer to the point that I have to reboot (Caps Lock doesn't even work). I downloaded and installed SmartException - it did not log anything. I have attached the debug.err file - I noticed that there are a couple of ASSERT errors in it. It locks up at different points according to the DEBUG files (I can send you others). Every file seems to have the MEMMAN.CPP ASSERT errors.

All my drivers are up to date, I'm running a current version of XP on a Pentium 4 with 256 MB of RAM. The problem seems to happen whether or not I have autosave selected and the music keeps playing after the system has locked up.

Any ideas?

-------------------------------
DEBUG.ERR:
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: MWinEditFields::Create - Unable to find scroll bar sizing graphic for PolPartyLB
Debug Message: Creating race setup screen.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Scanning sprites.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: Total Ships: 193 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Could not find animation titled Icon24Trans in model 0ecobase01 (PlayAnimation)
Debug Message: Destroying ship Transport 147. Orbiting: 0
Debug Message: Destroying ship StarFighter 273. Orbiting: 0
Debug Message: Destroying ship Defender 586. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship StarFighter 348. Orbiting: 0
Debug Message: Destroying ship StarFighter 7. Orbiting: 0
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Total Ships: 193 & 5 are dead
Debug Message: Drengin Empire (1): Researching: 2D Phasing
Debug Message: Deleting previous save game.
Debug Message: AIAltarian: Set Colony Social
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Destroying ship USS ColonyShip 40. Orbiting: 0
Debug Message: Destroying ship USS Constructor 635. Orbiting: 0
Debug Message: Destroying ship StarFighter 961. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship StarFighter 921. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship Freighter 455. Orbiting: 0
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: Total Ships: 229 & 10 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Could not find animation titled Icon24Trans in model 0ecobase01 (PlayAnimation)
Debug Message: Destroying ship Drengin Empire Flagship. Orbiting: 0
Debug Message: Destroying ship Defender 505. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship StarFighter 111. Orbiting: 0
Debug Message: Destroying ship StarFighter 924. Orbiting: 0
Debug Message: Destroying ship StarFighter 734. Orbiting: 0
Debug Message: Destroying ship Freighter 829. Orbiting: 1
Debug Message: Was Orbiting: Phecda
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Total Ships: 235 & 11 are dead
Debug Message: Deleting previous save game.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: AIAltarian: Set Colony Social
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Destroying ship Freighter 31. Orbiting: 0
Debug Message: Destroying ship StarFighter 511. Orbiting: 1
Debug Message: Was Orbiting: Sauron
Debug Message: Destroying ship Freighter 404. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship ColonyShip 911. Orbiting: 1
Debug Message: Was Orbiting: Alderan
Debug Message: Destroying ship Freighter 171. Orbiting: 0
Debug Message: Destroying ship Torian Confederation Flagship. Orbiting: 0
Debug Message: Destroying ship StarFighter 218. Orbiting: 1
Debug Message: Was Orbiting: Phecda
Debug Message: Destroying ship StarFighter 400. Orbiting: 0
Debug Message: Destroying ship StarFighter 843. Orbiting: 0
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Deleting previous save game.
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Total Ships: 249 & 15 are dead
Debug Message: Drengin Empire (1): Researching: Controlled Gravity
Debug Message: AIAltarian: Set Colony Social
Debug Message: Scottlingas (8): Researching: Advanced Trade
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\.
Debug Message: Unable to find file Data\SaveGames\PreviousAutoSave\..
Debug Message: Preparing to save game.
Debug Message: Deleting previous save game.
Debug Message: No Data\SaveGames\AutoSave\*.* files in current directory.
Debug Message: Save Game.
Debug Message: Yearly Status Dialog
Debug Message: Yearly Status Dialog default
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Displaying News Event.
Debug Message: Could not find animation titled Icon24Trans in model 0ecobase01 (PlayAnimation)
Reply #199 Top
Alverin, just on a hunch, did you have starbases along your trade route with trade upgrade modules? If so then your income would go up and down as the freighters passed in and out of that sector, possibly you had freighters in the turn before leading to more income and thus discovery next turn, then next turn they left and thus you didnt' get it. I guess I've research about 800 techs so far total and the only time I didn't get a 'next turn' on the next turn was when something dropped my revenue.

Two more bugs:

1. If you haven't met any major races, and have met more than one minor race, after exitting negotiations with one of the minor races the buttons are missing (as if you only know one minor race). Clicking on one of the other diplomatic windows then clicking back on the trade one makes the buttons return.

2. Sometimes when a ship wins combat that ship's experience level will drop instead of rise, often markedly (had one drop by about half a bar earlier today). I've seen this 3 times now, but no clue as to what triggers it.
Reply #200 Top
Thanks for the response Vorlin. I do have trade enhancing starbases, but this happens regularly enough that I would have a hard time believing that my traders exited out of the sector every time this came up. Do you adjust your research spending down to the minimum that would research a tech? I often do, as it really helps my economy (I have a high research bonus, 1/2 of which I have to pay for), and it allows me to boost my military and social building for a turn. Best thing I can think of until extra resources aren't burned at the end of a project.