Tactical Fleet Combat is Required!
from
Stardock Forums
The game is a non-starter without tactical starship battles like Master of Orion, Ascendancy, Imperium Galactica, and most other turn-based space strategy games.
The fleet battles are where the action is! You guys skipped the hard part of developing the game and focused on the easy window-dressing part.
Having technologies like turbo-phasers is weak without being able to see them fire in combat.
Ok, so you took the easy road and the game is only half done. You've got money coming in to the company, so here is my suggestion. When two ships engage in combat, bring up a new tactical combat screen where they duke it out. That way, combat can be added without impacting the rest of the game. If you are able to implement half of the combat features of Master Of Orion II, that will be good enough. Otherwise, the game will only appeal to die-hard 4X fans and even they will get tired of it soon.
Hope this feedback helps,
Leto
The fleet battles are where the action is! You guys skipped the hard part of developing the game and focused on the easy window-dressing part.
Having technologies like turbo-phasers is weak without being able to see them fire in combat.
Ok, so you took the easy road and the game is only half done. You've got money coming in to the company, so here is my suggestion. When two ships engage in combat, bring up a new tactical combat screen where they duke it out. That way, combat can be added without impacting the rest of the game. If you are able to implement half of the combat features of Master Of Orion II, that will be good enough. Otherwise, the game will only appeal to die-hard 4X fans and even they will get tired of it soon.
Hope this feedback helps,
Leto