Hey Newfy, out of curiosity, why would you do a partial spending ratio?
End of quote
There are a few reasons
1. I like micro management but this is an area that I do not feel I need that degree of micro management.
2. I spend my time managing my ships and trading with the AI. I play MASO and on Tiny/small/Medium maps. I need to maximize my trading with the AI and get my wonders and trade goods built at the same time.
I have figured out a way of building/research mixed with trading Techs to/from the AI that allows me to get 100% of the trade goods and wonders when playing MASO.
At the same time my relations are usually friendly/close well before midpoint to the game.
3. I have found that the slight loss that occurs when the sliders are not at 100% is about the same as when the sliders are at 100%. I will try to explain, because I don't micromanage my sliders I kept running into the following problem. If I set social building to 100% I would be wasting money on some planets because a project could have been built in a turn at 70% while on another planet a project would have taken 90% and on another 100%. The same thing happens with research. I feel that if I micromanaged my sliders I would always have this problem with military and social building. Research would be the one area that you could control with micromanaging the slider and that is because you can only research 1 thing at a time.
That is my reasoning.
But, I do manage my sliders at key points in the game. If I am in a planet rush then I am building 100%, if I am rushing to get a trade good built I may put the slider again at 100%.
The settings that work for me after the planet rush is over (planet rush for medium/rare is 2-3 planets)is social at 40% and research at 60%.
After I have about 80% of my build list done I usually set the sliders to 40% social and 60% research