16-bit sprites in the work
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I'm working on adding 16-bit sprites support in the sprite editor. On one hand it will make it more convenient for modders who aren't used to deal with palettes and well, it IS 16 bit colors. This mean higher quality graphics but the trade off is that it's almost exactly 2x the size of sprites using 8 bit graphics.
You'll now be able to edit those few 16-bit graphics in galciv and if IIRC TurgotZ had encoded a lot of ships using 16-bit, so there ya go TurgotZ.
It's still not done, I first have to finish hacking the 16 bit file format but I'd say 80% of that work is done now.
You'll now be able to edit those few 16-bit graphics in galciv and if IIRC TurgotZ had encoded a lot of ships using 16-bit, so there ya go TurgotZ.
It's still not done, I first have to finish hacking the 16 bit file format but I'd say 80% of that work is done now.